It would benefit Heat a lot, you want to start engagements with a charged shot and you want to use corners to poke them with charged shots as well. However, if you find yourself in a situation where you can't get to cover you're going to need to land those uncharged shots because you'll never have the time to stop and charge your Heat.
(((Delay removal will not really aid this. Again, delay removal will effect everyone, not just burst)))
Learning how to switch between shooting charged and uncharged depending on the situation and landing those hits is a big part of playing Heat A classes effectively, fight someone in a Heat infil as well and if he knows how to use the uncharged Heat while you try to charge it all the time up close, you'll lose. Some people are good at landing uncharged and they will fuzzy bunny you up.
The DPS difference is doubled between uncharged and charged. In that case, I think that a reduced delay for shooting your heat speaks for itself on how effective it would be.
(((By "Speak for itself" it looks like "says little to nothing". Delay removal isn't going to help it much, in relation to every other weapon that will be changed. Sure you'll shoot out a boost faster. So will everyone else. )))
Well yeah, EOC is in desperate need of at least a projectile speed increase or faster loading for the 6 pucks. I play quite a bit of eoc infil and being able to shoot directly out of a boost would be a godsend though, how many times do you need just a bit more damage to finish someone who's already shooting back?
(((Are you asking that for EOCifil or just in general?)))
Perfect scenario is alphaing people by surprise and corner-play, but you don't always find yourself in a perfect scenario. People that know how to land eoc would benefit from it.
(((My experiences say otherwise.)))
T32 is another weapon that's much better charged, but keep in mind if the delayed is reduced you can also start charging said weapons faster.
(((I think T32 needs some alteration in general, and the delay isn't part of the issue I have with it)))
I think sustain is a tad too strong compared to burst right now. Again, I'm not saying it's the perfect fix and I'm not even saying it's necessary, just pointing out that it's obvious burst mechs would drool all over being able to shot directly from a boost. I know I would.
(((Then play Raider?
You don't have to say it's the perfect fix, but think about it...
If even you are saying that this alteration isn't a "perfect solution" (or at least a very good one) or necessary, why even bother trying to push the no-delay/ delay-removal agenda in this way? You and others are making it an ulterior motive, not a solution. )))