Okay, so i was thinking about how old items used to be on a cool-down instead of count, what if an internal/item was available to bring that back. This internal/item would slowly restock any items in the players mech.
Items would still have cool-downs, be the normal time, but with this new internal/item it would regenerate the item over a period of 20 to 30 seconds.(to much? to little?) it shouldn't be fast enough to spam emps or orbs, but still enough to make it worth while.
I think something of this nature should be about 3 slots, that way the player can still use other internals, or if its an item they can use a 2 use item,
I just can't decide if it should be a item or an internal. And should it use assists and kills to restore faster? like the replenisher.