What are different internal setups for different game-modes? im assuming orb-lord is out for various reasons, and in duels i assume its deflectors and other damage reduction, But im curious what internal sets are good for what? like, is the armor fuser better in siege because no orbs to heal? or is it better to have something else?
#1
Posted 08 November 2015 - 12:13 PM
- Aelita likes this
"but the dead horse has been beaten so many times it's practically a pulpy mess in the barn by now."
-M1lkshake
#2
Posted 08 November 2015 - 12:59 PM
i won't count orblord because, generally speaking, it's the best choice across the board. i also am not going to go into mechs on a case-to-case basis (so don't quote me and say something like "YOU FORGOT ABOUT FAILSAFE ON X"):
comp armor is substantially better for objective based game modes (ma/siege)
duels are typically ac then some combination of fuel/deflectors, mostly because other internals are either useless or too strong. i've also seen ac only and naked duels, so it's mostly a "agreed on beforehand" sort of deal
otherwise, there's just a hodgepodge of good internals that have loose rules of thumb at best. fusor is a % heal, so it generally pairs well on larger mechs who get more hp. replenisher and reconstuctor see situational usage mostly in tdm. air compressor sees play across the board and pairs notably well with fuel, and fuel and deflectors are just good stuff filler internals.
#3
Posted 08 November 2015 - 04:08 PM
my default internal is
Composite Armor
#4
Posted 08 November 2015 - 07:19 PM
Real pilots run with no internals ....
My Vanguard ...
Deflectors, Extractor, Evasive Device
Assault & Fred ...
Deflectors, A/C, Basic Reconstructor
*+
Also tagged with one or more of these keywords: gamemodes, internals, tdm, siege, MA
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