First of all - it makes absolutely no sense to have at most a three slot evolution for this internal. Needing to sacrifice 3 slots for no fall damage is ridiculous, and the other two make no sense either.
That being said, perhaps:
- Reduce the three slot evolution to a two slot evolution; remove the fall damage reduction percentages in favor of certain vertical coverage (in meters) for 100% fall damage reduction
- Remove three slot evolution in favor of the old internal design (1-slot design for 100% fall damage reduction)
The problem with the current internal design for patch 1.6.0 is having useless one and two slot Shock Coils, but having to sacrifice three slots for the 100 percent reduction. Fall damage is something that many could care less about, even with the new meta. The original internal design allowed for certain builds to work, with most being stealth based classes. It was a niche internal for a niche playstyle, if you will.
I also do not understand the logic to having a three slot internal that provides you with something already unconcerning. Even for the niche play styles, it makes no sense to use it. You're probably better off using other three slot internals.
What's worse, it forces us to compensate for two more slots compared to the previous patch for the same effect. I recognize change is change - and this is a huge balance patch compared to 1.5.3, but I think this one has gone too far.
Since fall damage is pretty insignificant to the meta, I wouldn't be against the idea of simply having no fall damage entirely in the game.
Edit: Fixd small typos; expanded a suggestion bullet point to better reflect itself
Edited by Draigun, 14 June 2017 - 12:41 AM.