Hi comrades!
Several days I�m working on this mech (actually, not all days, just busy to end it fast). Today I�m bring new B-class with full concept (drone, thrusters, and even new item and internal). Our guys from Russian community also help me with this mech concept. Because since my first mech we actually added so many ideas for weapons and mechs, so this is hard to find something interesting (and it firstly should be playable!), which actually never used (I already drawn tonnes of shotguns, grenade launchers, machineguns, ball-cannon, electro-cannon, nail guns, crossbow, disruptors, magnetic guns and many many other, I even not remember all of what I drawing before :D).
Yeah, we actually already have in hawken more than 30 weapons, it is actually almost all weapons types from FPS games, except lasers and ridiculous guns which shoot rainbow.
And most of problem, not to make �just something unique� (it is actually very easy), but make it playable and satisfied all hawken general rules. Yeah, it is easy came up with something like �another siege mech� or �railguns, lasors�, but� oh� Nepa, stop talking bullsh!t, just let begin�
Interceptor Lore:
Interceptor � B-class mech created by Prosk. During the battle near the town �Union-14�. Prosk forces can beat the Sentium forces. As a result of the Sentium retreat, the whole area around the town was just littered with broken mechs, and abandoned tanks (yes, they have a tanks too :D). Gathering all of this scrap and metal took a long time to Prosk. As a result of the inspection this stuff, one of the Prosk engineers came up with a brilliant idea - "why not?".
Taken as a basis Assault parts, they were subject to modification. Interceptor installed on less powerful and lighter engine, but has an additional turbine. Computer systems and hydraulics have also been replaced with one of those that had been able to work. They called this chassis "Oran".
However, the highlight of the Interceptor was that the engineers were able to use as a tank turret as a armor for the mechs bodies. And engineering solutions in Prosky in terms of weapons. They was constructed over 76 �interceptors�. However, only 52 mechs managed to bring to 100% working condition, but it is not so important...
Interceptor Pictures:
*nepacaka note�s: I improve my drawing technique a little. Mech now have more colors, some textures, and some flares on metal. But it still curves like a hell� :D
1) Interceptor Default.
2) Interceptor Modules
3) Interceptor special body (which for MC only)
*nepacaka note�s: If you look at this and do not know how it related with Interceptor, and what is MFP, go back into 1979, and then return back� :?
4) Another interceptor concept pics
Interceptor Stats:
Armor: 540
Fuel tank: 102 L
Fuel regen: 9.0 L
Boost speed: 30.4 m/s
Walking speed: 18.5 m/s
Air speed: 30
Radar: 112 m
Overheat time: 5.25 sec.
Interceptor Weapons:
Primary:
1) Default. KPVT � Also known as �Heavy machine gun�. It combines a good rate of fire (well, for heavy machine guns) with armor-piercing anti-tank firepower. After several shots KPVT start highly increase spread. You can try to use it like burst-fire (1-2 bullets) on mid-range, but it much more devastative at point blank.
Damage: 41
Max. Firerate: 2.9
Max. Spread: 8.5 (very close to Flak-cannon)
DPS: 116
Falloff start: 50 / Falloff End: 120
KPVT is actually more a Flak-Alternative, than other machineguns. It is actually a Closed-Beta version of SA-Hawkins. I love old version of SA, so i want have something like this in game. Devs change SA-Hawkins cuz it was bad on SharpShooter (because spread), but if it installed on close-combat mech... this sort of weapon would be great!
*nepacaka note�s: KPVT based on real weapon prototype. You can read about real model here, if you interested. Despite this weapon created in WW2 (71 years ago), it is still one of the most powerfull machineguns in the world:
https://en.wikipedia...avy_machine_gun
this machinegun also have a big size, so, it is good combined with hawken mechs size even without any changes... and it look nice.
2) Alternative. Assault Rifle. But maybe it should be something else?
3) Elite. Hawkins-RPR. To be more like classic mid-range Bruiser gameplay.
Secondary:
AT-Launcher � Anti-Tank Rocket Launcher. It uses cumulative missiles, and equipped with laser-guiding system. In first mode, Your rockets just flying at straight line. If you activate laser-guided system, rockets start follow to your sight. You can use scrolling to On/Off laser. Change mode required about 0.1 sec. Almost immediately. �Click!�
Also, this weapon mostly effective on mid-range and high-range distance. Due the turning angle of rockets is a very low (about 3-4 degrees, or maybe even 2 degrees). And you can using guided only on open space, when you see your targets (i.e. visual contact), because if you dodge to corner with active laser-guiding, your rocket begins to turn in the wrong direction, following the laser. So, you should always change weapon mode to be an effective.
AT-Launcher also don�t have air-mid detonation, but it have some nice guiding trick (see below)
Damage: 125
DPS: 55 (same the TOW)
Rockets have a life span, and destroyed automatically after 5 sec.
some features:
- seeking the target on open space.
- help aiming on middle and far distance (cuz rockets turn angle low, it doesn,t help in close combat)
- more effectively if you enemy stay lower than you.
- you can try damage enemies around the corner, if you turn laser-guiding On/Off at the right time.
- you can shoot rockets in air, and than use laser-guiding to hit enamy from above.
you can see some tricks, and how it working on Pictures:
*nepacaka note�s: I know guys, now you can say: �Nepa, you fool, why we need another guiding skillfire!?�, but, ok. Listen. This weapon is actually based on the �AVRiL launcher� from original Unreal 3. If you tweak it correct, it can be very nice weapon for hawken, not like HF, and it can be competitive with TOW-Launcher (this is very important aspect!). And AT-Launcher also can have some interesting gameplay trick.
The second important part. It is already exist in U3. U3 = Hawken. Most of hawken weapon based on U3 weapons, so, I think it can be easily implemented in game and devs has all instruments to do it, because probably it has a preform for creation. And actually� this weapon is very different with HF, cuz it guided manually, ie by your personal skill.
Interceptor Ability:
Contribute � Mixed ability, working according to the Intercertor condition. If Interceptor have more than 50% Armor (HP), Ability increased his Boost speed to +7 m/s on 8 sec. (only boost, not like raider). If Interceptor have less than 50% Armor, Ability gain him personal shield on 8 sec. Shield gain you 110 additional armor, and can be destroyed by enemies damage before it disappears.
not a perfect icon, i maded it in 3 min. but you got my idea, something like shield+speed icon.
*nepacaka note�s: So, Interceptor has a several roles � On the one hand, he is able to catch up and attack fleeing opponents, on the other hand, can take a punch, depending on the situation on the battlefield.
The choice of weapons is also a mixed-combat. AT-Launcher can be good at point blank range, and on far distance (with laser-guiding). So, different weapon loadout can define Interceptor role, according to your taste.
And this mech actually can be a G2-Bruiser, like original Bruiser alternative.
Interceptor Thrusters: Buzina
1)
Interceptor Repair Drone: RD-Klop
2) his two antennas on top dangling when he flies!
Also, I have some ideas about Interceptor Items and Internals.
New Item: AR-Grenade. (Anti-Repair Grenade)
It works like a regular HE-grenade. (ie not as EMP or ESM).
High blast radius. Prohibits repair to anyone who was in the affected area by 9 seconds. Mechs under AP-Grenade affect:
- Can�t press C button (Repair)
- The technician can treat it, but effectively of heal reduced to 1/4.
- Repair orbs will be absorbed, but HP will not increase.
- HP regeneration caused by internals will be stopped.
- If tech under AR-Grenade affect, he may continue to heal other, but it can�t heal itself in both torch modes (vampiric/heal)
*nepacaka's notes: yep. i steal this grenade from Halo, just for visualisation =/
New Internal: Controller.
MK-1 Internal. 1 cell.
All turrets in a 75 meters radius get buff.
MG-Turret gain: +200% Rotation speed, and increase rate of fire +3%.
R-Turret gain: +10% damage. +100% Rotation speed.
- the effect does not stack if several players use the Controller.
- If a player shoots at a enemy, and the turrets can also see his enemy, it starts to shoot to player target and ignoring all other targets, even if another enemy stand closer to turrets.
- If several players have the Controller, turrets obey to player, who stand closer.
- Be a MG-Turells King! I actually it is not bad idea, get a combo with items and internals, to improve each other.
Ok, that�s all.
hope tonnes of babaji text was not hard to understand. i added some small pics later.
Edited by nepacaka, 26 September 2015 - 02:18 PM.