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New Mech: Interceptor. (B-Class, Pursuit/Defence mech!)

* * * * * 1 votes mech concept fan art nepacaka babaji

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#1
nepacaka

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Hi comrades!

 

 

Several days I�m working on this mech (actually, not all days, just busy to end it fast). Today I�m bring new B-class with full concept (drone, thrusters, and even new item and internal). Our guys from Russian community also help me with this mech concept. Because since my first mech we actually added so many ideas for weapons and mechs, so this is hard to find something interesting (and it firstly should be playable!), which actually never used (I already drawn tonnes of shotguns, grenade launchers, machineguns, ball-cannon, electro-cannon, nail guns, crossbow, disruptors, magnetic guns and many many other, I even not remember all of what I drawing before :D).

 

Yeah, we actually already have in hawken more than 30 weapons, it is actually almost all weapons types from FPS games, except lasers and ridiculous guns which shoot rainbow.

And most of problem, not to make �just something unique� (it is actually very easy), but make it playable and satisfied all hawken general rules. Yeah, it is easy came up with something like �another siege mech� or �railguns, lasors�, but� oh� Nepa, stop talking bullsh!t, just let begin�

 

 

 

Interceptor Lore:

 

Interceptor � B-class mech created by Prosk. During the battle near the town �Union-14�. Prosk forces can beat the Sentium forces. As a result of the Sentium retreat, the whole area around the town was just littered with broken mechs, and abandoned tanks (yes, they have a tanks too :D). Gathering all of this scrap and metal took a long time to Prosk. As a result of the inspection this stuff, one of the Prosk engineers came up with a brilliant idea - "why not?".

Taken as a basis Assault parts, they were subject to modification. Interceptor installed on less powerful and lighter engine, but has an additional turbine. Computer systems and hydraulics have also been replaced with one of those that had been able to work. They called this chassis "Oran".

However, the highlight of the Interceptor was that the engineers were able to use as a tank turret as a armor for the mechs bodies. And engineering solutions in Prosky in terms of weapons. They was constructed over 76 �interceptors�. However, only 52 mechs managed to bring to 100% working condition, but it is not so important...
 

 

 

Interceptor Pictures:

 

*nepacaka note�s: I improve my drawing technique a little. Mech now have more colors, some textures, and some flares on metal. But it still curves like a hell� :D

1) Interceptor Default.

ROfYUuD.jpg

 

2) Interceptor Modules

3Rj0Dil.jpg

 

3) Interceptor special body (which for MC only)

*nepacaka note�s: If you look at this and do not know how it related with Interceptor, and what is MFP, go back into 1979, and then return back� :?

ROP0yK6.jpg

 

4) Another interceptor concept pics

Spoiler

 

 

 

Interceptor Stats:

 

Armor: 540

Fuel tank: 102 L

Fuel regen: 9.0 L

Boost speed: 30.4 m/s

Walking speed: 18.5 m/s

Air speed: 30

Radar: 112 m

Overheat time: 5.25 sec.

 

 

 

Interceptor Weapons:

 

Primary:

 

1) Default. KPVT � Also known as �Heavy machine gun�. It combines a good rate of fire (well, for heavy machine guns) with armor-piercing anti-tank firepower. After several shots KPVT start highly increase spread. You can try to use it like burst-fire (1-2 bullets) on mid-range, but it much more devastative at point blank.

 

Damage: 41

Max. Firerate: 2.9

Max. Spread: 8.5 (very close to Flak-cannon)

DPS: 116

Falloff start: 50 / Falloff End: 120

 

KPVT is actually more a Flak-Alternative, than other machineguns. It is actually a Closed-Beta version of SA-Hawkins. I love old version of SA, so i want have something like this in game. Devs change SA-Hawkins cuz it was bad on SharpShooter (because spread), but if it installed on close-combat mech... this sort of weapon would be great!

 

*nepacaka note�s: KPVT based on real weapon prototype.  You can read about real model here, if you interested. Despite this weapon created in WW2 (71 years ago), it is still one of the most powerfull machineguns in the world:

https://en.wikipedia...avy_machine_gun
this machinegun also have a big size, so, it is good combined with hawken mechs size even without any changes... and it look nice.

 

2) Alternative. Assault Rifle. But maybe it should be something else?

 

3) Elite. Hawkins-RPR. To be more like classic mid-range Bruiser gameplay.

 

 

Secondary:

 

AT-Launcher � Anti-Tank Rocket Launcher. It uses cumulative missiles, and equipped with laser-guiding system. In first mode, Your rockets just flying at straight line. If you activate laser-guided system, rockets start follow to your sight. You can use scrolling to On/Off laser. Change mode required about 0.1 sec. Almost immediately. �Click!�

Also, this weapon mostly effective on mid-range and high-range distance. Due the turning angle of rockets is a very low (about 3-4 degrees, or maybe even 2 degrees). And you can using guided only on open space, when you see your targets (i.e. visual contact), because if you dodge to corner with active laser-guiding, your rocket begins to turn in the wrong direction, following the laser. So, you should always change weapon mode to be an effective.

AT-Launcher also don�t have air-mid detonation, but it have some nice guiding trick (see below)

 

Damage: 125

DPS: 55 (same the TOW)
Rockets have a life span, and destroyed automatically after 5 sec.

 

some features:

- seeking the target on open space.

- help aiming on middle and far distance (cuz rockets turn angle low, it doesn,t help in close combat)
- more effectively if you enemy stay lower than you.
- you can try damage enemies around the corner, if you turn laser-guiding On/Off at the right time.
- you can shoot rockets in air, and than use laser-guiding to hit enamy from above.

 

 

you can see some tricks, and how it working on Pictures:

Spoiler


*nepacaka note�s: I know guys, now you can say: �Nepa, you fool, why we need another guiding skillfire!?�, but, ok. Listen. This weapon is actually based on the �AVRiL launcher� from original Unreal 3. If you tweak it correct, it can be very nice weapon for hawken, not like HF, and it can be competitive with TOW-Launcher (this is very important aspect!). And AT-Launcher also can have some interesting gameplay trick.
The second important part. It is already exist in U3. U3 = Hawken. Most of hawken weapon based on U3 weapons, so, I think it can be easily implemented in game and devs has all instruments to do it, because probably it has a preform for creation. And actually� this weapon is very different with HF, cuz it guided manually, ie by your personal skill.

 

 

 

Interceptor Ability:

 

Contribute � Mixed ability, working according to the Intercertor condition. If Interceptor have more than 50% Armor (HP), Ability increased his Boost speed to +7 m/s on 8 sec. (only boost, not like raider). If Interceptor have less than 50% Armor, Ability gain him personal shield on 8 sec. Shield gain you 110 additional armor, and can be destroyed by enemies damage before it disappears.

wgb2q6v.jpg

not a perfect icon, i maded it in 3 min. but you got my idea, something like shield+speed icon.

 

*nepacaka note�s: So, Interceptor has a several roles � On the one hand, he is able to catch up and attack fleeing opponents, on the other hand, can take a punch, depending on the situation on the battlefield.
The choice of weapons is also a mixed-combat. AT-Launcher can be good at point blank range, and on far distance (with laser-guiding). So, different weapon loadout can define Interceptor role, according to your taste.
And this mech actually can be a G2-Bruiser, like original Bruiser alternative.

 

 

 

Interceptor Thrusters: Buzina

1)4U1eVve.jpg

 

 

 

Interceptor Repair Drone: RD-Klop

2) his two antennas on top dangling when he flies!lfaJthe.jpg

 

 

Also, I have some ideas about Interceptor Items and Internals.
 

New Item: AR-Grenade. (Anti-Repair Grenade)

 

It works like a regular HE-grenade. (ie not as EMP or ESM).
High blast radius. Prohibits repair to anyone who was in the affected area by 9 seconds. Mechs under AP-Grenade affect:
- Can�t press C button (Repair)
- The technician can treat it, but effectively of heal reduced to 1/4.
- Repair orbs will be absorbed, but HP will not increase.
- HP regeneration caused by internals will be stopped.
- If tech under AR-Grenade affect, he may continue to heal other, but it can�t heal itself in both torch modes (vampiric/heal)

 

kqDYRAb.jpg

*nepacaka's notes: yep. i steal this grenade from Halo, just for visualisation =/

 

 

New Internal: Controller.

 

Chmnk6U.jpg

 

MK-1 Internal. 1 cell.
All turrets in a 75 meters radius get buff.
MG-Turret gain: +200% Rotation speed, and increase rate of fire +3%.

R-Turret gain: +10% damage. +100% Rotation speed.

- the effect does not stack if several players use the Controller.
- If a player shoots at a enemy, and the turrets can also see his enemy, it starts to shoot to player target and ignoring all other targets, even if another enemy stand closer to turrets.
- If several players have the Controller, turrets obey to player, who stand closer.

- Be a MG-Turells King! I actually it is not bad idea, get a combo with items and internals, to improve each other.

 

Ok, that�s all.

hope tonnes of babaji text was not hard to understand. i added some small pics later.


Edited by nepacaka, 26 September 2015 - 02:18 PM.

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Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#2
SandSpider2

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Awesome work as always :smile:

 

A laser guided rocket would be very cool.

 

I thought the body looked like a tank turret.


Edited by SandSpider2, 26 September 2015 - 02:04 PM.

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The Atlas Of Illal https://community.pl...atlas-of-illal/

Illal Maps and Information https://community.pl...nd-information/
An Interview With Laila https://community.pl...iew-with-laila/

The Quarantine of Illal https://community.pl...ntine-of-illal/

 


#3
nepacaka

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I thought the body looked like a tank turret.

 

yeah... it is as it should be. in theory :}


Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#4
CrimsonKaim

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*like* as always.

 

 

I am more excited about nepa's updates/inventions than about dev updates from Hawken. :/


Edited by FakeName, 26 September 2015 - 02:26 PM.

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- Sitting next to the sound box in Last Eco -


#5
nepacaka

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I am more excited about nepa's updates/inventions than about dev updates from Hawken. :/

 

don't worry, devs arrived with somthing new soon. or at least i believe in that. :?


  • Odinous, 6ixxer and The_Silencer like this

Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#6
The_Silencer

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don't worry, devs arrived with somthing new soon. or at least i believe in that. :?

In Reloaded we trust, indeed! =)

 

Edit: You've put a lot of work into this mech concept; keep it going on. ;)


Edited by The_Silencer, 26 September 2015 - 02:43 PM.

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.

The difference between theory and practice is smaller in theory than it is in practice.


#7
Merl61

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Nepa is bae


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#8
nepacaka

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lol. if we look how it started, long time ago, when i open a photoshop and drawing first mech :)

Spoiler

Edited by nepacaka, 26 September 2015 - 02:57 PM.

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Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#9
SandSpider2

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First one still looks just as good as the latest one.  You are an excellent designer.


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SandSpiderBanner%207_zpsf0vtqnox.png

The Atlas Of Illal https://community.pl...atlas-of-illal/

Illal Maps and Information https://community.pl...nd-information/
An Interview With Laila https://community.pl...iew-with-laila/

The Quarantine of Illal https://community.pl...ntine-of-illal/

 


#10
FEF-FEFington

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Pretty cool concept, Nepa!

I love your fractured English, btw


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Formerly known as "HawkeyeJ"

Also Known As "The guy who played Hawken with a steering wheel"

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#11
Odinous

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Once again great work Nepa :D 


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#12
Rainbow_Sheep

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I like the idea of an anti-repair grenade

 

Anyway awesome work and artwork as always :)


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Spoiler

#13
DeeRax

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What Bruiser could've been.

And love the Mad Max reference.

 

This is 100% pure win.


Edited by (TDM) DeeRax, 26 September 2015 - 11:57 PM.

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#14
CrimsonKaim

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don't worry, devs arrived with somthing new soon. or at least i believe in that. :?

 

"soon".


- Sitting next to the sound box in Last Eco -


#15
nepacaka

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And love the Mad Max reference.

 

yep!

What Bruiser could've been.

 

i think about it first, make a mech which can be a new or G2, in the same time.

 

L4dyt1ggs you should take care of your consumer sensitivity .....

 

i think you should added some spoiler tags for this ^_^


Edited by nepacaka, 27 September 2015 - 12:37 AM.

Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#16
PsychedelicGrass

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Nepa I adore you and your mech ideas <3
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What's the big fuzzy bunnyng deal? Lots of amazing people have committed suicide, and they turned out alright.

 


#17
LaurenEmily

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This is incredible as always ! Did you study graphical design somewhere or just learned by yourself ? You obviously put a ton of effort in making these and i would love to see them in the game someday, you got the 'hawken-esque' style down perfectly.


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#18
nepacaka

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Did you study graphical design somewhere or just learned by yourself ?

 

no, just open photoshop and drawing some mech when i have idea. sometimes trying added some new features in drawing.
 

You obviously put a ton of effort in making these

 

no, it is actually very easy to do. You also can do the same work, if you try. it is just a photoshop trick, i tell many times, i'm not an artist, i use similar technology like Khang Lee in this video (but obviosly i can't have the same professional result like Khang).


Edited by nepacaka, 27 September 2015 - 03:14 AM.

  • Meraple, talon70 and HHJFTRU like this

Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#19
SparkyJJC

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The insurgent mech rises!


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AXgnWyr.png


#20
Zaxik

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Nepa still not hired by Reloaded? Shame, such waste of talent when all we get are just some pretty pictures and ideas that will probably never make it into the game.



#21
nepacaka

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devs can use any of my concept if they want. it's free :?


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Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#22
Zaxik

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Yeah, but it usually doesn't work this way. You're still the one who has author's rights. Unless there's some sort of contract between you and Reloaded, I don't see how they would be willing to use your work and risk that you might wanna claim your rights in the future (yeah, I believe you won't, but it's still a legal matter that needs to be considered, I guess).


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#23
talon70

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We need in game gifts so I can buy Nepa a little 'thank you'. Amazing work as always and thanks for the Kang Le - wacom video.

 

Some really great concepts here like the Anti-Repair charge and the changing ability.


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#24
nepacaka

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Yeah, but it usually doesn't work this way.

 

but i think all thing which related to hawken, actually belong rightholder (ie reloaded). so, i actually not have any right on content related with hawken :D
because "hawken" not my idea. so, i only replicate it in the same manner with original.
it's like, if i drawn a Alien (from R.Scott movie) with 2 tail, i still don't have any rights on it, because Alien not belong to me.

 

 

yeah, I believe you won't

 

sure i'm not. i many times talking about the same system in Warframe, where community (some players), drawing concepts and than professional designers reworked it, and added in game.
also, devs actually can change/add some details, and this will be a different model. =)

also

contract between you and Reloaded

 

Ok.
7NloJ6D.jpg
if devs want, they should only deal with this! :D

 


  • Silverfire, LarryLaffer, Meraple and 8 others like this

Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#25
Aregon

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*Insert praising of Rusky-engineering art here*


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CRITICAL ASSIST

United in Diversity, Divided by Zero
v9KKbH9.png
Spoiler

 

 


#26
nepacaka

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*Insert praising of Rusky-engineering art here*

do you mean Russian-engineering? :D
well, everyone knows, that Russian man can touch piece of metal, and turn it into Battle Tank. it is in our blood.

:D


  • Meraple, LaurenEmily and Luaq like this

Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#27
comic_sans

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You've done it again.  I shouldn't be surprised, but I am.

 

I would definitely love that secondary and I'd probably use this over assault in a heartbeat.


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100% Hamburger | #becomeinpopcorn

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#28
Onstrava

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I love these ideas, I just want the devs to take one of these ideas and just roll with it. They can do all the fine adjustments and what not but at the very least, I would like to know if they even consider these ideas. The community comes up with alot of good stuff given alttle bit of time.


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Hold on to the things you care about most, even if others see it as insignificant..If you can't be true to yourself, are you really living?

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#29
nepacaka

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I would like to know if they even consider these ideas.

 

i think no :P

but do not forget, devs actually have a 7-8 not used mechs chassis created by adhesive. if they start used these chassis for creating new mechs, it also will be a very good. i love alpha-chassis.
i'm just hope that they don't came up with "artillery mech" :D

also, we need more a-class. (and i already have some ideas about it)


Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#30
HorseHeadProphet

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Very cool, and I frickin LOVE the MFP paint scheme! Bronze! Gonna get you!

 

IMGP0787.jpg

I recognized the AVRiL-like tendency of the weapon immediately. As a lifelong UT player, I approve....aim the rocket near the enemy vehicle, or up in the air, then suddenly snap your aiming laser to that veihicle and they get no lock on warning until it's too late. Love that weapon. And if you can deal with its (in UT) slow very slow reload speed and slow projectile speed, you can kill people dead with it with one shot. And super heavy AT machine gun? that's just my style.

 

I like combination style ability too. Would definitely buy this mech and that elite chassis. Excellent work.


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The Hawken forum's a forum, but it's like the only one you get yelled at for using.


#31
AxionOperandi

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Love it! Though I'm not sure like the anti-tank round looking like what would be a prehistoric RPG-7.
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#32
nepacaka

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About RPG-7, it is one of the design point. It should be recognizable.
From lore points, this weapon was good for many years, so, no need to be a rocket engineer and construct something new, if you already have perfect weapon checked by time. Prosk engineers just make a replication from old and good launcher, and improve it. :D

Also, TOW is redesigned RPG too, so, I want to make AT-Launcher like a TOW alternative. To be competitive with TOW. this why I use this design.

Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#33
thedark20

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I think i'm heading to physics' UNI studies just to make these things come real


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Steel

Steel everywhere~


#34
Sokram

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That rocket launcher system need to be reloaded manually.   Mechs cant do that.  They have no extra hands.

 

I suggest to make rockes smaller and add reloading mechanism and ammo box under the barrel.



#35
nepacaka

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That rocket launcher system need to be reloaded manually.   Mechs cant do that.  They have no extra hands.

 

design can be changed. but actually, it is not a problem.

you never notice, how HellFire missile reloading? :D
i can answer, HF missile can't reloading at all with current design =)

Visual part is more good if you have infinity ammo in game. probably 90% of people never thinking about how this weapon reloading (weapon just push down, like and TOW, and you not see reloading process)


Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#36
jjm1

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design can be changed. but actually, it is not a problem.

you never notice, how HellFire missile reloading? :D
i can answer, HF missile can't reloading at all with current design =)

Visual part is more good if you have infinity ammo in game. probably 90% of people never thinking about how this weapon reloading (weapon just push down, like and TOW, and you not see reloading process)

 

I like how the the Hawkins feeds its clip through, and then feeds it back in the other direction. Magic.

 

Maybe Hawken 2 should feature reloading. :)



#37
nepacaka

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hawken weapons never can't working with ammo, so i think it just should have a nice design in general, all other thing on second place. =)


Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#38
Sokram

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^ Yes i know.   Magic is present in several weapons.  

 

I just....I hate magic.  

 

Btw hawkins can have 2 parallel mags. One being reloaded while other is used....Weird but at least possible. Pretty pointless though.

 

Personally i think that weapons feel and look MUCH cooler when properly explained and have "theoretically possible" mechanisms.

But thats just me.



#39
nepacaka

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Personally i think that weapons feel and look MUCH cooler when properly explained and have "theoretically possible" mechanisms.

But thats just me.

 

it is required more enginering, and it is harder to create. especially, when weapon have a moving parts.
for example, SA Hawkins and Mini-Flak.
Mini-flak have a two barrels, and two magazine with ammo. it seems like logical and real weapon, but it is more bored than SA, cuz SA have a moving parts, and mini-flak is static object.

also, problem of free space, some part of weapon just not fit in monitor, and you never see it, it is really have a sense make a part of weapon which you never seen?
+ need some scripts and animation = more overload for you PC, it is not good for online shooter when you should have good FPS and performance.
when you play more than one time, you probably never see on your weapon, because you see only on enemy and thinking about fight.

In general, hawken weapons design have more pros, than cons.
obviously, It is good to have a transforming weapons like in Dead Space 1-2 (or something like this), but it is not very important.

 


Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/






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