Hi guys.
Today Mech will be a little jokingly (but actually can be serious), and inspiried by �TheButtSatisfier� post from Melter-topic. Here:
I�m working like a Midas. I can touch any scrap, and it turn into a Hawken mech! So, yesh! I making a new Mech from this fuzzing robo-maid from �Jetson�s� :D
So, as I promise, let�s begin�
Challenger Lore:
Challenger - is the latter-day mech created by Sentium. It is created from old mining equipment that was previously used for the cavorite extraction. Now, these mines are empty, and Sentium decided to use powerful electric motors to create a new C-class machine. In addition to the standard engine, located in the torso, the Challenger has a powerful electric-engine (the cylindrical form), which allows it to reach walk speed up to 18 m/s. But speed is not the main quality of this mech.
The horsepower per ton is tripled, allowing the mech to haul weight, three times greater than his own. It is so powerful that if you want, this monster can pull a small building!
In addition, Sentium engineers have set to it a pulse weapon prototype, which allows the Challenger to feel confident in the urban environment. With the addition excellent armor, he is a very dangerous opponent.
1) Challenger Default.
2) Challenger Elite
3) w/o weapons
Challenger Stats:
Armor: 780
Fuel tank: 108 l
Fuel regen: 8.6
Boost speed: 24.1 m/s
Walking speed: 18 m/s
Air speed: 26
Radar: 100 m
Overheat time: 4.75 sec.
Challenger Weapons:
Primary:
1) Default. HCD-Pistol � Full name of this weapon is �High Caliber Drum Pistol�, but it is too long, so pilots just called it �HCD�. HCD is a powerful self-loading weapon, which allow you cause serious damage to the enemy, and maintain a fairly accurate fire from the middle distance. There are also have a disadvantages. At the maximum rate of fire, HCD spread is greatly increased.
Damage: 34
Max. Firerate: 3.15 (than faster you press LMB, than higher weapon spread, similar to AM-SAR)
DPS: 107
Falloff start: 60 / Falloff End: 120
*nepacaka note�s: it is actually weapon, for people who love AM-SAR, but stronger, with higher spread, and working on shorter distance.
2) Alternative. Hawkins-RPR. Gain you higher accuracy, but less DPS.
3) Elite. EOC. ??? Profit!
Secondary:
Pulse Cannon � Weapons capable of producing a powerful �pulse� shot. Pulse is safe for humans, but is destructive for mechs. Pulse only works over short distances, and fades in the distance. Therefore, the best weapon is running at close distances. Pulse cannon have a two firing modes.
1) Collection � a wider cylindrical beam passes through any technique, and can hit a several mechs standing one behind the another. weapon also cause a �distortion� effect (only visual effect).
Damage: 90
Firerate: 0.44
DPS: 39.60
Falloff start: 55 / Falloff End: 110
Maximal weapon range: 110m
2) Dissipation � Holding down the fire button, you accumulate a powerful charge after 2 seconds. After that, the charge will be dispersed over a wide cone-shaped trajectory, this deal a very high damage to the target in front of you. If you do not shoot after 4 seconds, Pulce cannon shots automatically, because weapon can�t hold a charge so long.
Damage: 160
Maximal weapon range: 25m (~one dodge distance)
firerate: Slow
Nepacaka note�s: pulse cannon actually have a many drawbacks, i.e. short range, less DPS than other, and you can�t chargable it forever (like HEAT). But main feature (penetration through mechs) working in complex with challenger ability (see below)
Pulse cannon Distortion effect look like moment with pistol in this film on 21:27 sec.:
Challenger Ability:
Attractor � Challenger can create a 4 energy-Lasso (from his struct-arm mechanism), and lassoed nearby enemies within 40 m. The ability working 8 sec. and can be canceled by pressing F button again. Challenger walking speed decrease on 1m/s for every captured enemy. (equal 14 m/s, if you keep 4 enemies in one moment). Captured enemies can move freely within the range of abilities, but they can�t overcome the limit of 40 m. If the Challenger is moving, he forcibly drag for a captured enemy. Cooldown abilities - 50 seconds.
Attractor ability in pictures:
Nepacaka note�s: So, Challenger main role � Initiator. it is prevent enemies to run away from you (or your team). Or can pull out one (or several mechs) to your team and then kill it. It is also can be good for used in a duel with his ability: two mechs in, one mech out.
Actually, this idea not new and obvious, but most of point like always � mech design! So, it is funny and epic!
edit: babaji mistakes
Edited by nepacaka, 02 September 2015 - 11:03 PM.