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Infiltrator Cloak, stop eating mah fuels

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#121
Sylhiri

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Well I can tell you for a fact it does happen. I've had it happen quite a few times in the last few days. Now how they are doing it is the question. In a post several spots above this -TJ- replies on how she does it. So I don't know what to say. I don't like to accuse people of anything without proof. So how so many are doing it lately is still a question for debate currently.

 

I know that the Flak-Breacher has a 2 second delay each time you fire but from what I gather if you charge the Slug Breacher the delay between the Slug-Breacher into a Flak-Breacher is much shorter, adds 100 more damage thus killing any A class in a very short time.

 

Technically not a one shot but it's pretty close.



#122
-Tj-

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It's also possible that the Breacher bug that did an insane amount of damage when fully charged is still around. I can't recall when, but it has to be within the last 6 months at least, that someone had said something about seeing it still happening, albeit with a lot less frequency. If that still happens, that insane amount of damage, coupled with an HE Charge/Detonator and EOC-P shot, it might be possible to one-shot an A class mech. I don't have numbers to back this up, though, it's just speculation.

 

Getting kinda off-topic here tho lol...



#123
Meraple

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Personally I haven't seen it happen at all in EU.

There's only a few possibilities*:
- Breacher's old damage bug
- Breacher's double shot feature, although not an actual one-shot, and only kills A classes
- Damage from other sources at the same time (or stray mines)
- Plain damage modifications
- You weren't at full HP (I highly doubt this one)

What TJ described for Infiltrator can't be done in Predator due to the GL having almost twice the maximum per-hit damage.
Also sorry for the change of subject here, simply felt the need to inform considering it's Predator and I'm a Predator nerd.


*It's past midnight here, I'm tired and on my FonePad, may've missed a couple of things.

Edited by (KDR) Meraple, 28 May 2015 - 02:12 PM.


#124
Nov8tr

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Hmm well it's been about half and half.  Infil/Pred. It is possible but I hope not, its a hack. I've ran into a few in the last couple months, got vid, turned it in. (the USA) I seen a couple in the EU got vid on one but not good enough to turn in unfortunately. That changes at the Singapore server. I've run into a way too many there. They just love em. I've seen two entire parties of them. Turned one in. Really sad. Just play the game, more fun.

 

But most of the people I'm talking about one shotting me I don't think are cheating. Now maybe it's a bug or a glitch. I've ran into my share of those over the years. Thanks for all the replies. Guess all I can say is keep your eyes open and consider it a warning so you don't fall prey to it. :D


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#125
Grollourdo

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Lol

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And if you dont .... 

 

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#126
StubbornPuppet

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All of the "do they look different or not" talk aside, and not exactly on the topic of why the Infiltrator's cloak shouldn't eat fuel...

 

I still haven't ever been given a good explanation of why some players Infiltrator's cloaks behave differently than others.

 

On the old forum, another player worked with me and he recorded (and posted) some video of how his Infiltrator could fire and drop items without cancelling the cloak ability, yet mine works like normal (any shot or item fully cancels out the cloak).  We did this because I asked, "Why do I keep seeing certain players who can fire and still remain cloaked?  I see one of these people every few days or so.  Is it some kind of a cheat or what?"  He said, "What the heck are you talking about?  I don't know how your cloak works, but mine just decloaks for a second if I fire my primary gun and then goes right back to cloaked.  It doesn't turn off until I run out of fuel or fire my grenade."

 

Here's what his Infiltrator did:  From full fuel, he would cloak.  Then, he would fire a shot from the primary or drop an item - the cloak would disengage for just a second and then automatically reengage.  If he fired the secondary (grenade), his cloak ability would cancel as normal.

 

Then, we compared internals, swapped them out so we were both running the same setup and tried again.  Still the same results.

 

Shortly after that, we ran into another player who had this "gift" and he, too, thought it was just the way the Infiltrator was supposed to work.

 

Is anybody here one of those lucky bastards?

 

Got buried quickly... so, again, I ask, "Is anyone out there one of these?"


To be serious for a moment this is just a joke

 


#127
-Tj-

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Sorry SP, I didn't have an answer for you so I didn't reply. I did read and think about it tho. My guess is either some kind of cheat is involved, or it's a glitch, possibly tied to the Pred's cloak somehow. How long ago was this?



#128
PepeKenobi

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Wow! ... really?

 

is that a hack or what?! :sad:

 

::: (about what stubbornpuppet said before)


Edited by PepeKenobi, 29 May 2015 - 02:24 PM.


#129
-Tj-

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A cloaked infiltrator loses its heat signature while a cloaked pred doesn't. In stalker mode infiltrator's disappear completely, and pred's don't.

Infiltrators and Predators both show up just fine in Stalker mode.

 



#130
Flifang

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At this point, I say just remove the fuel link to it and put it as close to what it used to be as possible. The reason the cloaks may seem different is size. A B-class mech without taking into account its imposing arms is already much bigger than any a-class. An infiltrator is much less imposing when facing you directly and if boosting can get out of line of sight quickly. The pred moves at a rather steady pace which also makes it easier to spot.

FYI: lecturing one of the most experienced G2 raider pilots out there about any aspect of it, it's ability, or its role on the battle field is adorable. It has one of the most versatile abilities In the game and chalking it down to being used to get into combat or out and not both is a disservice. Considering the ability is also tied to fuel and that some sort of fuel converter is considered standard in any G2 raider loadout means it's quite possible to get in and out of combat just fine. There are plenty of players in this thread alone who can attest to its ability to do that.
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#131
lo_spaghetto

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This is a lot to read but ima add my 2 cents.

 

Cloak cooldown:

With the advanced (ability cooldown shortening thing) the cooldown is 24 seconds. This is actually way too fast for you to make full use out of the extra cloaking time. You have to wait for your team (or the enemy team) to regroup, respawn, heal, etc., and by the time your ability is ready to go, there still won't be a good window of opportunity for you to go invis. Plus you would want to wear down the enemy team a little before going invis.

 

Fuel shiz:

Cuz of the fuel consumption, you will not want to cloak for the full allotted time. This will make you want to go for fast strikes to be safe. BUT, if we take out the fuel consumption it removes the risk of cloaking for too long. It would be nice to have more control over the cloak time instead of just giving it a fixed time. The stress associated with timing your cloak stalking (whatever you wanna call it) is a part of the game. 

 

What I'd like to see is less fuel consumption and faster movement speed while cloaked. 


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#132
JackVandal

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Personally i dont mind the fuel consumption on the infil, i think the consumption rate could be reduced by like half without making op, though i kinda dislike the idea of removing the fuel aspect entirely as the fuel converter can really extend the life of the ability, and i personally would miss that utility if the ability was changed, though i also like the idea of a slight cool-down reduction.


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#133
Sylhiri

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Personally i dont mind the fuel consumption on the infil, i think the consumption rate could be reduced by like half without making op, though i kinda dislike the idea of removing the fuel aspect entirely as the fuel converter can really extend the life of the ability, and i personally would miss that utility if the ability was changed, though i also like the idea of a slight cool-down reduction.

 

Isn't the point of the ability to avoid getting shot in the first place?



#134
TAZ_

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If it doesn't consumed fuel, I can imagine how dangerous Infiltrator could be..

Sneaking behind enemy line, surprise the low health one, and still have fuel to run , or fighting other enemy.

 

But since I'm using Infiltrator as my secondary mech, I will vote for your idea!!

:tongue:



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#135
Chickin

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Breacher is fine now, the bug that caused charged shot to do 200 damage is not there anymore.

At least it is my experience. I am driving pred 90% of the time.


Edited by Chickin, 15 November 2015 - 04:02 AM.

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#136
Kopra

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EOC-P does 60 damage per mine.

Isn't there a 5 damage direct hit "bonus"?


Edited by (KDR) Kopra, 15 November 2015 - 04:00 AM.

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#137
Chickin

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Yes, I stand corrected.


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#138
Red_Katipo

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Played over 1000 hours of HAWKEN, and about 30 - 40 % of that time as Predator and Infiltrator only, so i know what we're talking of. Every1 trying 2 get use 2 Infiltrator and/or Predator overestimates the effectiveness of the cloaking device 2 a degree. Also i did at the beginning. I've watched the betta stealth players in EU 2 learn from them how 2 get betta - just 2 find out, that they DON'T rely too much on their cloak. As Infiltrator i learned 2 walk uncloaked most of the time instead of dodg�ng and boosting around, until an enemy shows up on radar in vicinity that's far enough from his team, so i try 2 alpha-strike him unnoticed and - preferably UNCLOAKED, if possible, giving me the advantage 2 cloak midfight when needed, boost over/behind/beside my foe until he's really confused and BETA-strike him full-salvo. In most cases he's crap after that - if not (because he's a fat c-class) - i usually have still enough fuel 2 boost out of sight, make him follow me desperately, and bait him in2 sure death, finally. Sometimes it's even possible 2 cloak mid-fight, pretend a getaway, and return sudden 2 the unsuspecting foe, beta-striking him saucily while he's repairing. I had a lot of success with that tactic. Of course that only works, if we keep fighting 1 vs.1, and not with suspicious pro-players included 4 they ain't tricked so easily.

 

 

With the Predator's cloak, it's another story, because of the 1-hit-decloak effect, but the Infil's fuel consumption is quite ok with me atm, because u can't be kicked outta invisibility in most of the cases. However - i could see an improvement in Grollourdo's suggestion with fuel recharging while cloaked and not moving. That would give the Infil betta stalking range and the ability 2 pursui foes much longa undetected. I like the idea, and i don't believe it would break the balance - the cooldown time could still be kept up imho 2 prevent the Infils stayin cloaked all the time.

 

 

Regarding deadly alpha-strikes... Recently in EU, playing as Predator in PROSK i was out of sight of 90% of the whole map. I was cloaked, standing on a hidden step with a wall in my back, 2 stories high above a firefight, i was watching from above, waiting 4 the right moment 2 engage. I didn't move (not even the cam), 2 ensure no1 takes notice of me until i strike down. All combatants below were absolutely distracted by dancing Tango around each other, and i was far far away from their line of sight. I couldn't see any other foes... ...then... - KA-BOOOM !!! - i was dead in a single shot from nowhere. 485 HPs gone in a split-second. Was a Grenadier, i didn't see b4. I was so perplex, i even didn't read his nickname, but checked his internals 4 an explanation, y he possibly could b able 2 1-shot-kill me maybe... but didn't find something that would xplain it. So far 4 the effectiveness of the cloaking device in general... I'm not sure what astounded me moa - the ability of that Grenadier 2 spot me with the greatest ease at the most unlikely positon while staying absolutely static, or his ability 2 alpha-strike me 2 death with a single lob of grenades. You can believe whatcha want, guys, but i am absolutely sure there R some of us out there cheating like hell. Usually these players end up as MVP, and leave the server sudden wthout a word after 1 single match. They don't react on questions, even when expressed polite. No illusions about bugs, glitches or such - there is much more behind it, 4 sure. I've also seen MANY weird situations while unnoticed in Stalker mode, like 1 severely damaged Scout overwhelming 2 absolutely mint Assaults down in the center building of FACILITY so fast in 2 single-burst attacks. It was ova 4 them after 2 dodges! I just watched it with an open mouth, and died a second later by that Scouts ovapowered weaponry, like a helpless noob. It's accuracy and firepower was only excelled by the insane lightspeed he moved with while dodging almost uninterrupted. I have absolute no doubt he was a cheater too...

 

 

Some guys don't understand the meaning of the concept "fairness" - sad, but definitely true...

 

 

"Those who forge swords to plowshares will later plow 4 those who didn't that..."



#139
SparkyJJC

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Edited by Sparky, 15 November 2015 - 06:45 AM.

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#140
StubbornPuppet

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How about this:  If the Infiltrators cloak is going to consume fuel, make it's cool-down relative to the amount of fuel left when it is disengaged.

 

So, if you wait until you're out of fuel before disengaging the cloak, it would take the full cool-down period length before it can be used again.  But if you disengage the cloak at half fuel, it would take only half of the normal cool-down.

 

?


To be serious for a moment this is just a joke

 


#141
Sylhiri

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Picture

 

Better then multiple threads of the same useless **** over and over. At least this one thread of useless **** is about the game.

 

---------------------

 

I could go into a large explaination of me trying to figure out why basically nerfing a single ability that isn't even combat oriented compaired other non-nerfed combat abilities is just insane, but I have a feeling the A class hate train would bypass the entire point of the explaination anyway.

 

Unless they give all abilities nasty little side effects, more particularly the combat ones, I see little reason to not put the infiltrator's ability back where it was since if offers way less then what ADH suggested it would when they changed it. Which isn't surprising because they couldn't even balance anything correctly, including a budget.

 

Spoiler

Edited by Sylhiri, 16 November 2015 - 09:48 AM.

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