To add to what you said the G2 raider also has an ability that is dependent on fuel, and the Heat Charge also breaks the Infiltrator's cloak. This is one of the first things that needs to be fixed, I get how Seeker missiles can lock on a cloaked target (heat signature and all that) even though I find it annoying, but the tiniest bit of splash from a SAARE shot disabling the cloak is something that should be changed imo. It sounds more like a bug or lazy programming (shooting weapons generate heat so we detect shooting weapons by a heat increase on the mech).
The change they made to cloak a while back also gave a slight movement speed increase to the Infiltrator when cloaked. I think the sound being muffled is a nice touch, it gives a negative side to using cloak (bar the fuel consumption) and forces you to have a bit more thought into when to use it or not.
They could definitely at least lower the fuel consumption on cloak, and keep the fact that running out of fuel kicks you out of it. I like that it does this, it adds another layer of management and incentive not to burn everything by jumping around. But given the negatives you listed, the rate of fuel consumption is too high.
That or put a timer on (a pretty long one, something like 20-30 seconds) coupled with the fact that under cloak your fuel cannot regen.
Back during the Advance Battalion test 1, they had the Infiltrator doing what it does now with it's fuel use, but if I recall correctly, the cooldown was much shorter, and the speed boost was insanely high. It was pretty much nerfed to what it is today, and got some tweaks here and there. They did exactly what Kopra said:
Old devs' logic:
"Let's reduce the cooldown to 20 seconds so players can use it more often, but let's put a fuel depletion to balance frequent usage out."
Many people find it less effective than it was previously, but there are also fans of the faster cooldown.
"Uh oh we better nerf this thing, fuzzy bunny you Infiltrator players! 40 seconds now! Ha ha ha! We will also leave the fuel depletion intact!"
Stop crying that incinerator is OP and infiltrator is crap, it's not true. Just stop.
I'm actually asking for a nerf if you think about it. 50-60 second cooldown means cloak will be used less, and if it's not tied to fuel it means it has a specific duration. Really what I want is the irritation of the fuel connection to be removed in favor of a cloak that can't be used as often. Seems like a fair trade-off to me.
@-Tj-: Can you please explain your proposition from the direction of practical application of Infiltrator's cloak? As I understand you want the Cloak to be not only the engaging ability, but also the escaping one after tough battle without fuel. Maybe I've got it in the wrong way.
Fuel is a valuable resource in this game. Without it, you're basically ded in the water. You can't boost, you can't fly, and forget about air dodging, which also uses fuel, so even if you walk off a bridge, you can't air dodge. You basically then have two movement options: Walk or dodge. Both make for easy targets. For the G2 Raider, using the ability uses fuel, but it also grants an large increase in mobility, and it can shoot while doing so. The Infil loses its cloak and resets the cooldown if it fires. If fuel is at 1% and the cloak is activated, cloak lasts for less than a second (in theory, I'm not sure if it can be activated at 1% fuel). The old cloak allowed much more tactical variety. You could cloak and boost half way to your destination, allowing your fuel to recover some before you get there. You could cloak and hide, waiting for an ambush. With the current cloak, you could wait for a lot longer, but your fuel might be depleted by the time your target arrives. You'd better pray they're alone and land your shot well, 'else you're screwed because you can't evade without fuel. A consistent cloak timer also means players can get a better sense for its timing. I used to be able to subconsciously time the cloak while using it. I can't do that anymore, and it's frustrating when I use it, only for it to last a second or two.
There was also the immense pressure of hiding while cloaked, knowing that you only have 6 seconds of it, but at least if the enemy managed to see you and engage, you had the fuel in reserve to put up a fight or flee. You don't really have that choice with the current cloak. You can hide for a really freaking long time, but what happens if the enemy sees you and engages? Well, if you have enough fuel you can try to fight back... but running on half a tank of fuel isn't much of an option.
True, it would be good to have as an engage/escape ability, but it already works that way provided you have enough fuel to use it. But that's beyond the scope of my argument. Mainly, it's irritating as heck to use, and doesn't really make sense to connect it to fuel. Lots of folks here have hit the nail right on the head with their examples.
The current cloak basically removes tactical choices that the old cloak allowed, and all it added was a longer duration and a lot of negatives. I used to main a Scout a long while back, but I switched to Infiltrator because of the versatility it offered. The current cloak removed a lot of that versatility and replaced it with irritation, so much so that I'd started thinking about switching my main to something else some time ago.
Infil is my favourite mech. I dont see the fuel consuption as a problem, just a balanced obstacle. The cloak isnt amazing for vanishing before your enemies' eyes. Its far better suited for under the radar sprints behind the enemy's position. Infil has lotsa fuel and it recharges fast enough imo.
Who says you need to be sprinting everywhere? Cool your thrusters and walk. You stay off radar unless you wander into a scanner. This is an infiltrator we're talkin about not a zerker. We gots to be sneaky.maybe if you stopped boosting everywhere you would have fuel left for cloak :p
I feel like you haven't really encountered many situations where you try to walk to flank, and by the time you get there your entire team has already been decimated, or the entire enemy team (and yours) is gone by the time you get there because the fight moved somewhere else. Besides that, by the time you get there, you'll probably be an easy target since you won't have fuel to get away or evade well.
I'm not sure how long you've been playing, but if you had a chance to play with the old cloak I think you'd want it back, too.