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#1
americanbrit14

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Ok everybody. Because we are a community, and we only want to help hawken, hows about it we all brainstorm ideas on the second generation of mechs, we already have the G2 Assault and G2 Raider to use as general examples of how broad these ideas can be, so feel free to have fun and come up with some ideas! (and who knows, there is always the chance your idea may become a real G2 mech eventually)

 

because Sigil_ is awesome feel free to use the G2 icons from this thread as well as some of the other stuff from this thread

 

For the greater good, lets be the brain of the devs and do some of the future work for them. Everyone knows its much easier to take other people's ideas rather than make your own!

 

And now for a shameless plug

 

Jack Vandal's G2 Bruiser concept!


Edited by Americanbrit14 the moderately bad., 01 March 2016 - 09:03 PM.

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#2
DeeRax

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Off the top of my head (literally within 30 seconds):

G2 Infiltrator:
Fast-ish, low HP C-class, with a BIG fuel tank, BIG radar, ability similar to infil's cloak, and armed ONLY with G2 version of heat cannon or AM-SAR, + nades.

Is it strictly better than reg Infiltrator?
I don't fuzzy bunnyng care!!!!
1e5b20565546e8b44a345b03d34d5e7a.gif

(In the case of Heat Cannon, retire heat gren fatfiltrator and give it EOC instead?)
(A C-Class with a cloak ability might be an ineffective cloak.......... Don't even care....)
(Is the Predator pretty much already the G2 Infiltrator?... Yes... Don't even care...)


Edited by (TDM) DeeRax, 01 March 2016 - 02:55 PM.

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#3
DeeRax

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G2 Scout:

Medium-speed, low-ish HP C-class, with O.K. or small-ish fuel tank and BIGGEST radar in the game.
Armed with AM-SAR + TOW. (Maybe mini-flak or re-flak instead)
*Ability does something along the lines of any of the various proposed improvements for scanner.

*Get rid of scanner.








(OK.)

(Mostly, I just want to see a mech with AM-SAR with a secondary that's not a Sabot and a middle-click that's not scoping.)


Edited by (TDM) DeeRax, 01 March 2016 - 03:04 PM.

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#4
JackVandal

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https://community.pl...-g2/?hl=bruiser

 

plug my own thread, plus had a decent(i think) idea for G2 tech, should such a thing be desired.

 

"Hmmm, off the bat idea, C class, ability that gives slow (armor fuser speed?) AoE regen to teammates in range when activated. (and maybe slows internal based regen in enemy mechs, this AoE would have to smaller though) does not stack with others of itself.

 

The mech would have to be fairly slow, so probably gren movement-speed, with relatively weak damage output so as not to be a sitting duck, but not unstoppable. Perhaps the Redox could stay with a slight damage buff? Secondary is Helix RNA, any ally mech attached to when taking damage siphons off the G2 techs health instead, pilot can be killed by this. alternate mode applies an acidic cavorite mist that applies a slight damage over time debuff to opponents."


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#5
MechFighter5e3bf9

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i want the mobile assault station aka Leviathan from UT2004 +



#6
crockrocket

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iirc g2 brawler has an aoe healing ability akin to the incinerator butt stomp. Eyes_Only knows I think


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#7
dorobo

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I want new mechs with new guns and mechanics.. Not sure i would be mighty happy if devs finally would drop bunch of reused stuff.



#8
DemitronPrime

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https://community.pl...-g2/?hl=bruiser

 

plug my own thread, plus had a decent(i think) idea for G2 tech, should such a thing be desired.

 

"Hmmm, off the bat idea, C class, ability that gives slow (armor fuser speed?) AoE regen to teammates in range when activated. (and maybe slows internal based regen in enemy mechs, this AoE would have to smaller though) does not stack with others of itself.

 

The mech would have to be fairly slow, so probably gren movement-speed, with relatively weak damage output so as not to be a sitting duck, but not unstoppable. Perhaps the Redox could stay with a slight damage buff? Secondary is Helix RNA, any ally mech attached to when taking damage siphons off the G2 techs health instead, pilot can be killed by this. alternate mode applies an acidic cavorite mist that applies a slight damage over time debuff to opponents."

 

 

g2 tech... *salivating*


Puck Flinging-Nade Lobbing-Troll Tech

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::eoc Pred::Eoc/HC Infil::Vulcanador::Hawkins Tech::EOC Raider::

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#9
MomOw

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The specification for G2 mechs should be :

Hard to master, put emphasis on G1 meta, competitive but not OP.

 

(note that with that definition a PPA incin' is a G2 salt in terms of infinite DPS, sustain and cheese).

 

 

I'd rather have modififcation of some G1 abilities before having G2 mechs, so that G2 would me more meaningful (turret modes that are pretty useless, Bruiser ability not really practical, reaper ability not really useful, slight modification of infil/pred ability to remove sight detection and allow them to be almost invisible while not moving).

 

BTW I'd like to have a B-class inflitrator with a heat canon and a GL


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#10
Hyginos

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G2 vangaurd: literally a bruiser (but gimp the air speed and give it a bit more armor) with miniflak and a GL.

 

G2 rocketeer: double seeker. Ability flashes a neon sign that says "I am nub"

 

G2 infiltrator: A class, heat + GL. Ability is an omni-directional dodge (including up) that costs some fuel, goes further than a normal dodge, and does not show up on radar. Could also be a G2 scout.

 

G2 scout: Flak-tow b class with a radar pulse ability. Actually don't do that. It would be super broken.

 

G2 pred: double breacher-xt. The xt version will do a bit less damage and have adjusted charge times. 

 

G2 gren: rev-gl? TWOOOOO REV-GL!

 

 

 

BTW I'd like to have a B-class inflitrator with a heat canon and a GL

 

Pusher pls.


Edited by Hyginos, 02 March 2016 - 06:49 AM.

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#11
PoopSlinger

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G2 Reaper:   C-Class fatfuzzy bunny with 3   amsars!  They all have even less accuracy.  The ability makes their accuracy perfect, but they all fire continuously until the mech overheats.


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#12
DeeRax

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G2 Reaper:   C-Class fatfuzzy bunny with 3   amsars!

 
So...
Uh.

Where's that 3rd one going to be?


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#13
Hyginos

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So...
Uh.

Where's that 3rd one going to be?

 

Mounted on the joint between the upper legs and the chassis.


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#14
maxajcd

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iirc g2 brawler has an aoe healing ability akin to the incinerator butt stomp. Eyes_Only knows I think

i have/had footage of this, recorded with an iphone 4s so its crap, but seeable


I do appreciate the art, but I don't have time to find anything good. /h/


#15
maxajcd

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G2 berserker, C-Class, 600% airspeed, 1000L fuel tank, Ability: the "wings" turn into actual wings, and it becomes a Jet with infinite fuel for 5 mins and a PPA on the nose and rapid fire hellfires under the wings (A-10 warthog as inspiration), give it a bit slower than brawler walk speed to compensate so its definatley not OP


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I do appreciate the art, but I don't have time to find anything good. /h/


#16
deidarall

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G2 vanguard, 50 percent slower. Out of turret mode.

 

 

Turret mode, -100% damage from front, double damage from rear, instead of being able to boost in turret mode, can dodge. Orbs do not heal hp for this mech, instead let mech "dump" heat. 

 

 

Sink or swim little fish. 



#17
Amidatelion

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Sure, why not.

 

Spoiler

Edited by Amidatelion, 02 March 2016 - 04:40 PM.

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#18
JackVandal

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Bruiser ability not really practical,

My idea for the G2 ability is give the B class, C class movement stats, with a 60% damage reduction for several seconds. personally give it a hawkins and a functioning hellfires(more burst, or any sort of competent balance) 


"but the dead horse has been beaten so many times it's practically a pulpy mess in the barn by now."

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#19
DallasCreeper

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Sure, why not.

 

Spoiler

 

This seem surprisingly balanced


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#20
MomOw

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Sure, why not.

 

Special Ability: Micro-Missile Massacre
 

 

Noice

 

mmmassacreresize.jpg


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#21
Hyginos

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This seem surprisingly balanced

 

Except that if you lock one target and fire right away you're talking about a 512.5 damage volley. You would have to design the lock and flight mechanics very carefully to prevent this thing from easily landing high-percentage salvos.


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#22
DallasCreeper

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Except that if you lock one target and fire right away you're talking about a 512.5 damage volley. You would have to design the lock and flight mechanics very carefully to prevent this thing from easily landing high-percentage salvos.

Maybe a cap of the amount of rockets that can be fired at a single target?


 

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#23
Amidatelion

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Except that if you lock one target and fire right away you're talking about a 512.5 damage volley. You would have to design the lock and flight mechanics very carefully to prevent this thing from easily landing high-percentage salvos.


That's part of it. To manage that, you have to keep your targeting solution on one mech and one mech only. Given hellfire (roughly the speed and maneuverability im thinking of here) dodge rates, it is unlikely that the whole barrage would land and it would rarely do so all at once. Hellfires stagger 8 missile hits over roughly half a second. By the time the last missile hits, the target can be standing over an orb, having tanked the first few. Unlike hellfires, the ability can only be fired once every two minutes base, so an average user will want to spread the barrage out over 6 mechs and aim for replenisher assists, reducing the cooldown to possibly under a minute. That, plus the abundance of cover on most map, the existence of deflectors and the fragility of the mech balance it.

The barrage was designed with the idea that it should be either (relatively) frequently used or annihilate anything short of a Raider if the pilot manages to 1) maintain single lock 2) set up absolutely ideal lines of sight and 3) punish a target unable to dodge. The pilot is also offensively helpless for 10 seconds immediately thereafter, taking uncancellable firing and overheating times into account. While damage can of course be tweaked, I don't think this iteration of Worst Aimbot is particularly broken, outside of breaking Reloaded's "No One-shots" design guideline.

Look, I just want Momow's pic in game. That and a C-class twerk taunt are pretty much all I ask.
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#24
DallasCreeper

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 Reloaded's "No One-shots" design guideline.
 

#NerfPredator

Spoiler


 

Spoiler

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Ridding the world of evil, one Berzerker at a time.


#25
CoshCaust

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My take on G2 Scout:

 

Flack, TOW

Faster than Scout

More fuel than Scout

Faster fuel regeneration than Scout

Much less health than Scout

Much less radar range than Scout

Ability temporarily increases speed

 

But really what I want is a Scout with KLA.


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#26
MechFighter5e3bf9

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infiltrator needs a laser designator

 

That's part of it. To manage that, you have to keep your targeting solution on one mech and one mech only. Given hellfire (roughly the speed and maneuverability im thinking of here) dodge rates, it is unlikely that the whole barrage would land and it would rarely do so all at once. Hellfires stagger 8 missile hits over roughly half a second. By the time the last missile hits, the target can be standing over an orb, having tanked the first few. Unlike hellfires, the ability can only be fired once every two minutes base, so an average user will want to spread the barrage out over 6 mechs and aim for replenisher assists, reducing the cooldown to possibly under a minute. That, plus the abundance of cover on most map, the existence of deflectors and the fragility of the mech balance it.

The barrage was designed with the idea that it should be either (relatively) frequently used or annihilate anything short of a Raider if the pilot manages to 1) maintain single lock 2) set up absolutely ideal lines of sight and 3) punish a target unable to dodge. The pilot is also offensively helpless for 10 seconds immediately thereafter, taking uncancellable firing and overheating times into account. While damage can of course be tweaked, I don't think this iteration of Worst Aimbot is particularly broken, outside of breaking Reloaded's "No One-shots" design guideline.

Look, I just want Momow's pic in game. That and a C-class twerk taunt are pretty much all I ask.

 

mabey add a new feature to infiltrator called laser designator similar to the artillery/siege vehicles in battlefield 1942 which can operate alone but have the ability to open the camera of a recon who is using his spotting scope allowing him to adjust fire on targets out of sight


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#27
Amidatelion

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infiltrator needs a laser designator


mabey add a new feature to infiltrator called laser designator similar to the artillery/siege vehicles in battlefield 1942 which can operate alone but have the ability to open the camera of a recon who is using his spotting scope allowing him to adjust fire on targets out of sight


A laser designator ala Half-life's rocket launcher is actually my submissions for reworked Hellfires. With some tweaks, I think the mechanic would raise the engagement and viability of Hellfire mechs.
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#28
Call_Me_Ishmael

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Can I have a G2 scout with Flak and MIRV?  I don't need the KLA mode, just the MIRV.  Same chassis and health, other stats.


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#29
Hecatoncheires

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G2 CR-T - Dual tow. PLEASE.

 

Edit: It could have TOW Rocket XT's with lower damage but a larger AoE.


Edited by Hecatoncheires, 15 June 2016 - 10:43 PM.

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What the Heca-


#30
Shade__

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G2 CR-T - Dual tow. PLEASE.

 

Edit: It could have TOW Rocket XT's with lower damage but a larger AoE.

ALL MY YES, ALL MY YES, ALL MY YES 


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#31
StubbornPuppet

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3 words: Dual Heat Cannon


To be serious for a moment this is just a joke

 


#32
maxajcd

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3 words: Dual Heat Cannon

this would technically have more dps than g2 assault

I do appreciate the art, but I don't have time to find anything good. /h/


#33
StubbornPuppet

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3 words: Dual Heat Cannon

 

 

this would technically have more dps than g2 assault

 

AYch4Io.gif


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To be serious for a moment this is just a joke

 


#34
Arkhaun

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g2 brawler, two TOWs and a turret mode where he can turn faster while taking less dmg but is temporary much like battle turkeys and thus is not bunkered down so legs receive no mitigation from incoming dmg.

 

can "one-two punch" lights and take on multiple opponents while ability is active

 

the tows should be slower projectiles though or less stable accuracy but the ability shouldnt kill movement like turret mode or if so it not be as severe


SORRY CAPS

 

 

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#35
Luaq

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DON'T GET ME STARTED ON THIIIISSSSS!!! (calm down)



Alright so here's some Ideas I've been thinking for a long while and I was lucky enough to have one of my questions about ability reworks in a Q&A with Capnjosh for hawken's future....


Here's some open ideas for people modify/critique as they want:

"G2 ROCKETEER"
Spoiler


G2 CLOAKED C-CLASS
Spoiler



Last but not least
G2 BRAWLER
Spoiler

 


Edited by Luaq, 16 June 2016 - 04:57 PM.


#36
CraftyDus

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G2 rocketeer: double seeker. Ability flashes a neon sign that says "I am nub"

 

maxresdefault.jpg


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#37
asipo

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G2 Reaper, C-Class

only change primary into am-sar that can be charged


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#38
crockrocket

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G2 rocketeer: double seeker. Ability flashes a neon sign that says "I am nub"

 

G2 gren: rev-gl? TWOOOOO REV-GL!

 

 

Howken is your fault


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#39
DallasCreeper

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i have/had footage of this, recorded with an iphone 4s so its crap, but seeable

Is this the animation played by the Boss Brawler on Frontline Bot destruction?


 

Spoiler

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#40
dorobo

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I'm not sure what to put this on (brawler g3 maybe). So a heat cannon that can be charged like eoc. In one shot it goes similar to regular heatcannon but more dmg and bigger boom but when charged imagine three heatcannon payloads going off in a row poof poof poof but slower and less dmg on each. No need for a second gun on that mech  :nuke:






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