Would be nice, but it would be worlds better if Reloaded dropped Adh's crappy cloud server design and used the old community hosted server option. With the current official servers only setup, where you have almost NO communities centered around servers, match making is all but expected. With the hawken population being what it is.. getting rid of any match making could drive off what is left of your new player population if it doesn't work.
I agree with what you're saying about the affects of match making, but hawken is F2P, keeping people happy over time and willing to pay for make-believe stuff trumps actual personal progression and player competence.
The fact that ranked match making is bad for games aside.
Allow me to address the f2p model, which is also bad for games.
It creates an impediment for the new player to the assets that complete the game in the way of Items and internals in order to promote the compulsion to spend money, rather than delivering all of the games assets at the outset for a onetime fee.
While I think cosmetics are handled well by the f2p model, keeping the assets people need access to in order to play in a fair contest of skill within a game's system, as market items, is bad for organizing and promoting the game as a fair contest of skill to all potential new players.
It's effect on the reputation of a game is corrosive. But that's not my chief criticism.
As a seperator of
1).new people trying to play their way into earning new internals and items in order to find out how they work together in the game's system, and
2). established players who have aquired them all and learned what is effective already,
it exacerbates the inequity of the new player and the established player.
Further widening a defacto gap in skill disparity already present in the difference between a new player and a practiced player even without the games asset availability being skewed by the f2p model.
Now listen.
There's a learning curve in any game for the new player.
But Hawken's f2p model promotes a huge widening of disparity and unecessarily confuses the game as a fair contest of skill.
Further frustrating balance issues, past what would exist if all game mechanic assets were available for a one time/initial fee.