TL;DR
Solutions bad, feedback good.
Balancing only for high tiers bad, balancing for all tiers good.
Feelings good, solutions biased.
Have faith, don't stress, have fun.
To preface, this is a post spawned from discussion in another thread in which posters suggested that the game be balanced around the suggestions of high tier players. For the record I think that Hawken is well balanced for the most part. There are a few sore spots that I think have been discussed to death on these forums, that I am sure the development team are aware of. Now what is the actual point of this post you might ask?
A game should never be balanced around one skill tier of players. Here are my personal opinions on this and player feedback, in Hawken particularly. Plus I haven't fuzzy bunny posted in a while. :)
Only asking top mmr players what they think about balance will only get you biased answers. I am guilty of this and all you have to do is search my posts to see my overly specific biased suggestions. As I learn more about games from a design perspective I can see why super specific balance break downs by players can be double edged swords. They can be helpful insights as to what bug players. Yet these very specific posts hardly ever result in actionable suggestions in regards to the specific things the players suggest.
There is a saying when it comes to playtesting and it goes something like this:
When someone offers a solution in their feedback they are usually wrong. When someone offers their feelings in their feedback they are usually right.
I feel that X is too powerful, or I don't feel powerful when using X. Is much more useful feedback than, I think X needs to be changed in these ways. The designer sees the systems in far more detail and as a big picture. Players see the systems in very biased ways and without the big picture in mind.
Before you say, "But I have been playing this game since CB or CA II I know everything about Hawken's balance!". You have seen many iterations of the game and may have different feelings about the different iterations but you still don't see the game in the same way a designer does. Not only do you not have the same amount of information available, but you also are very biased towards the game in ways that favor your own play style/experience. Players, in regards to balance, want to design the game for themselves. Designers have to design the game for others.
Can very skilled players provide useful commentary on balance? Hell yeah. I think TPG and Priority Target have done really well in this regard. Can they provide useable specific solutions for balancing? Usually no. The reason? Confirmation bias and not seeing the big picture from the designers perspective (analytics, design documents, etc.).
Hawken's balance is not only about the High Tier Cabal , the Circle of Several Sabot , or the EU Air Compressor Deniers . There are definitely some sore spots in Hawken's balance that players can point to. Can high tier players say change this this and this in this way to fix all of Hawken? Sure, but will it be the correct solution? In the vast majority of cases no.There is another 99% of players worth of data to consider, that none of us can see but the designers can see. Not to mention all of the other factors that come into play when working on a game like Hawken.
If you have posted it here and enough people have complained about it, the designers probably know about it. That doesn't mean stop posting about it or discussing it. It just means you should curtail your expected outcomes from super specific balance discussions. Keep in mind that giving specific solutions to problems is typically invalidated by your bias and lack of user data/design knowledge of the game. Encourage average, and new, players to offer to the developers feedback on how they Feel about different things in the game.
In conclusion, changes to Hawken will either be good or bad for you on an individual basis. Try not to stress out about specific solutions because you have no control over the specifics. Play what you want and how you want then offer feedback based on your feelings not your bias. That is what will really help the designers balance the game further.
Edited by CounterlogicMan, 22 March 2016 - 12:05 PM.