my gods if i had a map maker/editor this would be so easy... anyways here's
The port city is well a port city the map is in a T shape if the T had a shorter tail
the top half of the map is a maze like City with buildings that snipers can climb up on and try to pick off the odd target,
the City is where both teams spawn prosk's side with yellow lights and sentium's with green there is S1/E1 and S3/E2 in the city.
The old highway is a clearing in the center of the city with no cover or buildings letting snipers on the catwalk hit some targets trying to push S1/E1 or S3/E2.
now to the tail of the map the dried lake and the catwalk
the dried lake is a downwards ramp to S2/AA that i call "lake pit".
lake pit has some cover scattered around mostly around the AA/S2 and lake pit has three jump pads "cat jump prosk" "cat jump sentium" and "cat jump mid" all these are behind the catwalk and take you up to the catwalk
the catwalk is an old dock that raps around the Lake pit connecting to the city on both sides with a gap behind it (so don't fall)
the catwalk is a very vulnerable location as there is little to no cover but for a push on the AA/S3 taking it might be the winning factor of a push.
So yeah that's a map please be critical of this map as it is my first.
Port city a map idea... in text only text...
#1
Posted 14 September 2016 - 03:36 PM
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-Shade__
#2
Posted 14 September 2016 - 07:00 PM
Previous suggestions for a port map were a U shape with a ship under construction in the middle.
Prosk/Sentium start on either side of the U and the bit at the bottom is building structure.
Suggestion also to be able to legitimately get inside, under and on top of the ship, and inside and on top of the building, so create multiple areas for CQC vs sniping.
Port map would work well with the lore. Siege mode keeps destroying ships so there are battles to control the remaining ship building ports.
- Shade__ likes this
#3
Posted 14 September 2016 - 07:50 PM
so create multiple areas for CQC vs sniping.
that's the dream right there a map where CQC and Snipers can both have spots that are effective,
but a good balance of sniper spots and CQC spots is hard to strike.
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`Y8888888Y'
`Y888Y'
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-Shade__
#4
Posted 16 September 2016 - 01:03 AM
Basically this with more city. Last image in my post probably has proportionate ship to city distribution for your suggestion. I think a port city well past its prime, with a few long-since rotting ships has plenty of potential to fit within the lore and be visually satisfying.
Salvage: An Idea to Stop Leavers
#5
Posted 16 September 2016 - 02:45 AM
Another idea that floated around was a mine. Some mechs are supposed to be repurposed mine equipment?
Edited by 6ixxer, 16 September 2016 - 02:48 AM.
#6
Posted 16 September 2016 - 04:22 AM
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#7
Posted 19 September 2016 - 02:36 AM
#8
Posted 19 September 2016 - 05:03 AM
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Posted August 05 2014 - 07:39 AM
it was a year ago, and it never appears in the game
L8
Edited by CraftyDus, 19 September 2016 - 05:05 AM.
- Zebanchi likes this
EOC Raider, Bolt Pred, Rev Gl Gren, EOC Infil, All the Reapers, Father, Expert in Guitar Kung Fu, and Founder of TPG Hawken
#9
Posted 20 September 2016 - 11:55 AM
<p>
nepacaka
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Posted August 05 2014 - 07:39 AM
guys, stop resurrecting my topics
it was a year ago, and it never appears in the game
L8
Banned for necro
Salvage: An Idea to Stop Leavers
#10
Posted 24 September 2016 - 12:36 AM
B& for excessive discussion of moderation (?)Banned for necro
I like going against the best of any game I play. Helps you in the long run n motivates u to do more. Always room for improvement not failure
FIRST OFF WHAT THE FUZZ IS A "SHILL"
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