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Port city a map idea... in text only text...

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#1
Shade__

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my gods if i had a map maker/editor this would be so easy... anyways here's

The port city is well a port city the map is in a T shape if the T had a shorter tail
the top half of the map is a maze like City with buildings that snipers can climb up on and try to pick off the odd target,
the City is where both teams spawn prosk's side with yellow lights and sentium's with green there is S1/E1 and S3/E2 in the city. 

The old highway is a clearing in the center of the city with no cover or buildings letting snipers on the catwalk hit some targets trying to push S1/E1 or S3/E2.

now to the tail of the map the dried lake and the catwalk
the dried lake is a downwards ramp to S2/AA that i call "lake pit".

lake pit has some cover scattered around mostly around the AA/S2 and lake pit has three jump pads "cat jump prosk" "cat jump sentium" and "cat jump mid" all these are behind the catwalk and take you up to the catwalk 

the catwalk is an old dock that raps around the Lake pit connecting to the city on both sides with a gap behind it (so don't fall)
the catwalk is a very vulnerable location as there is little to no cover but for a push on the AA/S3 taking it might be the winning factor of a push.

So yeah that's a map please be critical of this map as it is my first. 


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#2
6ixxer

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Previous suggestions for a port map were a U shape with a ship under construction in the middle.

 

Prosk/Sentium start on either side of the U and the bit at the bottom is building structure.

Suggestion also to be able to legitimately get inside, under and on top of the ship, and inside and on top of the building, so create multiple areas for CQC vs sniping.

 

Port map would work well with the lore. Siege mode keeps destroying ships so there are battles to control the remaining ship building ports.


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#3
Shade__

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 so create multiple areas for CQC vs sniping.

that's the dream right there a map where CQC and Snipers can both have spots that are effective,
but a good balance of sniper spots and CQC spots is hard to strike.


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#4
crockrocket

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Basically this with more city. Last image in my post probably has proportionate ship to city distribution for your suggestion. I think a port city well past its prime, with a few long-since rotting ships has plenty of potential to fit within the lore and be visually satisfying.


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#5
6ixxer

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https://community.pl...dea/#entry46092

Another idea that floated around was a mine. Some mechs are supposed to be repurposed mine equipment?

Edited by 6ixxer, 16 September 2016 - 02:48 AM.


#6
CraftyDus

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December 2013 called. Wants a map on the shore.

 

http://hawken.mirror...to-go-swimming/


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#7
6ixxer

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wooo, spaceport suggestion circa 2014
http://hawken.mirror..._20#entry556684

#8
CraftyDus

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nepacaka

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Posted August 05 2014 - 07:39 AM

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L8


Edited by CraftyDus, 19 September 2016 - 05:05 AM.

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#9
crockrocket

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<p>
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Posted August 05 2014 - 07:39 AM
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it was a year ago, and it never appears in the game biggrin.png





L8

Banned for necro

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#10
coldform

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Banned for necro

B& for excessive discussion of moderation (?)

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