The Ord is the McCree of Hawken:
My initial thoughts on playing the Ord (moreso w/ dual mags) since it got nerfed recently was that it was an awkward, kind of gimmicky high risk-low reward mech. At the very least, it is a fun mech to play because it challenges me to play and manage resources a bit differently while striving to do as much damage as possible.
In my experience, and while it is only on console right now, the better opposing players tend to try to stalemate, and ease the slaughter by using the Civ mech, because at least if they miss, there is usually a wall behind their target causing proximity damage with their twelve-puck bursts, and they become slightly useful; it doesn't win them games, unfortunately. The space between us is just as much of an advantage for me as well, because my aim is better. The other desirable alternative for the opposition is to pull out an Ord or two with the "fight fire with fire" tactic and try to intimidate me and 98% of the time it's with the RN-223/Mag combo; they catch me off guard here and there, but if I keep distance between us, they aren't a big deal. It's actually a bigger deal for them if my team is competent enough to handle their own without me. I've become quite difficult to approach when I'm aware of team positioning and the level of magnitude for potential flanks, given any particular position.
My best opposition is using two or more mechs with hellfires, but that's always a given, considering the playerbase of Hawken.
I'm actually not sure if the mech is OP, or will be when the PC version launches, but you got decent players sighing in lobbies(lol), even some good ones scratching their heads.