Sell it for $ 20.00 and let us host community servers.
I can see the arguments both ways. But I don't rage about the F2P grind and P2W fuzz.
I'm can't claim to know how to run a profitable game company, but game developers gotta pay the mortgage too, so the prices need to be fair on them as well as players.
Perhaps it might be viable if:
They have a trial version that only has the one mech with standard loadout (provides a way for people to try out the gameplay without risk).
Then they can sell the remainder of the mechs as a package with progression/weapons/internals unlocked for $20-30.
On top they could sell chassis/emote packs for $5-10 that get you all the chassis for one mech class.
Additionally reticule/paint/thruster packs that apply to any class mech.
This could mean the whole game costs between 40-100 for ALL the options, which is not so far from other full release games.
Minimum of 20 if you don't want any cosmetics and should shut down some P2W perception.
I'd be Ok with a cost for ability to register/host a private server too; perhaps a nominal subscription of single digit $/mo.
Its all academic though, as RLD is probably too locked in to change the way it monetizes.