No, you can't call people out here.
Little_Bastard has 300 or so hours with a 2.62 k/d and a 64.2% win average. His MMR is 2300+. He plays in matches where the server browser/star-rating system lets him in, and plays in EU when the only matches open are there. Most of those matches are 1970MMR (by Scrimmy SRD) or higher. He mains Scout because he likes it. He hasn't been smurf-stomping in quite some time; he's been playing Little_Bastard since before Christmas, pretty much exclusively.
He gets those scores against some of the better players in the game, and I honestly don't think he even notices feeders dying around him when he's fighting hard - you'll notice in games where the autobalance system is engaged, he's often times teamed with ALL of the weakest players and has to face all of the strongest ones in the server. This happens to him a lot, and if you think about it, explains why his score is often 2.5x his closest teammate. I think he's subject to all of the same hit-registration and rubberband as the rest of us are; it's a wonder he keeps playing the game. He must really love it.
I'm pretty sure he'll sit when the teams are numerically uneven, and he will offer critique and advice. Sometimes people don't want to hear it, though.
Between you and me, I think he likes hearing people whine about his Scout. I think he REALLY likes it when people kvetch about his skill - especially when he was the one to start the server, and they join it, playing above their level.
----------------------------
Alt: account played at one's natural MMR, close to one's natural MMR, against a population who knows the alt and main identity.
Smurf: (short for smurf-stomper) account created expressly to stomp on newb players, played far below one's natural MMR, in order to get into servers below one's natural MMR, aganst a population who is ignorant of the identity of the smurf-stomper.
I played once againts Little in US on a server where i was lucky to get ~120-130 Ping, so only 30% of my shots arent registered and little bit harder to use tow right. But with that ping againts such a good player was abysmal, and it was really bad for my team until middle of the match, because we had the whole time 1 less and less good players (because my mmr is higher).
At the end, somehow i got used to that ping and wrecked him hard and we won with 1 mre point in the end 40/39, but it was hell for me. And Little didnt sit, but i can understand why he is not, watching this thread or normal actual situation in hawken population. It can't work, and its even worse if the small population is scattered around 10 servers, while having in all server matches like 3 VS 4 instead of nice 5 vs 5.
Now iam playing a different game, Paladins and found very nice and usefull mechanics, how paladins is dealing some problems.
- Assistance in killing the enemy leads to a kill insteadt of "Assistance" which gives rid. high amount of kills, but the player have a "good" feeling having more kills then death and feel satisfied in some way
- before you can play, you have to choose a server region and explained why
- if you queued and find a server, EVERY Players has to klick ready, before matchmaking starts, if only 1 of them dosnt click ready, youre in queued again and the one who didnt clicked ready gets a time penalty and can't play for 10min. The more often he is doing that, the bigger the penalty time is, it can even go beyond 60min
- there are some voice command structure in the game like retreat, thanks, attack middle, flank left/right etc. which is helpfull, if you can remember everything
- the first matches you play are againts bots, whatever mode you play to get into the game without being frustrated playing againts human player
- if a player has a disconnect etc. he will be replaced by a bot, but still playing with his name (which is confusing, because you don't know until you see how that bot is playing very stupid and never talk), but thats better then having 1 less player
This gives people, even if they did badly, to have some sort of satisfy with all the kills which were only assistance kills.
And it works well so far, almost 90% of all matches i had were well balanced, even tough there is no TDM Mode, its more mission based, but this is so much more fun.
In Hawken i had the last months only mostly 80% of the time matches, where i was practically stomping the whole enemy team doing 50-75% of all kills for my team and still loosing, or being in a match, were my team was much stronger and i was sitting and of course bored to hell in a corner waiting for the match to end in hope for a better next one.
I hope hawken takes some of those mechanics into hawken, because it will motivate players much more.
I play paladins until Hawken is coming big with relaunch and hopefull 5-10K players that stay around that, so everyone can be happy in his mmr range.
Galaxy Radio