As I understand it, MMR will evolve. It:
- will start newbs at 1500 (was 1250)
- will be reset each season (no idea how long a season is)
I think we have some suggestions:
- don't make it a ELO/Glicko system. No one suggested what we replace it with, tho
- don't have underdog bonus
- make anyone whose starting MMR is below 1750 and tops a server instantly 1750, see if they keep that MMR (smurf reduction/disincentive)
- if the max-move was +/- 50, bring it back to +/- 13 (don't penalize OK players too much for losing badly to great players)
I personally think a Glicko system works, and I like the seasonal reset to keep MMR Runaway under control. I'd suggest a season last no longer than 3 months (i.e. reset 4x a year, if not more frequently; maybe start at 4x/yr). I support reducing underdog (don't remove it, as it'll let a focused pilot starting late in a season catch up). I support reducing the swing because it'll keep competitive fire and not squash hopes and dreams.
The 1750 thing... it's a suggestion. It'll be hard to model. I would like to try it; I think it's a concrete action to limit the discouraging effect of smurfs on newer players.
Your thoughts?