Poll, Melee weapons_
#41
Posted October 24 2012 - 01:53 AM
#42
Posted October 25 2012 - 09:20 PM
It could be one of the special items that retrofits your mech with a steel lance that you literally have to be running / boosting and ram it into another mech (only doing minor damage), puncturing their outer hull and then firing of an EMP focused through the tip of the lance which heavily affects the mech's internal subsystems and completely shuts down the enemy mech for a period of time, so you can then simply back away and blow the fuzzy bunny out of them as they sit stationary. It would be a much harsher effect than the current EMP you can launch as your delivering a focused EMP surge directly into the interior systems so there's no dampening at all from outer shielding.
The trade of for this could be that it drains your energy reserves and the time that they are knocked out for depends on how much energy you had when administering the EMP. Also a counter from the enemy mech could be if you're not fast enough in delivering the EMP, the enemy mech can use the lance as a hard wired bridge to transmit a counter-measure virus that makes your controls go hay wire to a certain extent until you get a chance to repair if you manage to get away / retreat (or die ). This scenario could come about with one mech using all it's energy to boost across and ram another mech and so has to wait a couple of seconds to have enough energy regenerated to administer the EMP, therefore giving the first mech a chance to transmit the counter virus.
So obviously you gain a big advantage from using it but also at a great risk to yourself and so cannot be used willy nilly, but in measured, planned out attacks or a last ditch effort to gain the upper hand.
Does anyone like that idea_ Trying to think outside the box somewhat, rather than just the old usual knife swipe / knock them across the head with the gun butt melee animations common in normal FPS games.
Although I haven't even played the game yet, so I will reserve my vote for later once I have a better feeling on how melee would change the gameplay dynamics.
Cheers,
Gagzila
#43
Posted November 07 2012 - 02:04 AM
Easy to model, multipurpose, believable, suitably destructive.
#44
Posted November 07 2012 - 06:35 AM
2.- Hyper-close range welding/cutting torch.
3.- Hyper-close range Pneumatic-hammer ( could be placed in the torso (chest) of the mech ).
These are the possibilities I can think of. I also think that each of these could exclusively fit into its distinct mech class. IMHO, Would be interesting to evaluate them in the battlefield and in case thy all suck at the end.. then one more tossed ou to the "nice try's basket and let it be.
Edit: I'd suggest a new option for this poll.. something like: Only works well in the game and is balanced too.
Edited by The_Silencer, November 07 2012 - 06:36 AM.
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"The difference between theory and practice is smaller in theory than it is in practice"
#45
Posted November 10 2012 - 11:59 AM
#46
Posted November 27 2012 - 10:21 AM
Before i had the chance to play the game i was in favor of such a mechanic. since most of my fps experience is from CS it just feels natural for me to knife someone.
But after having played Alpha 1 CBE2-3 i most say this is a terrible idea. We already have cqc weapons and they do their job very well at the moment. Comparing a manaflaks dps to a non backstab knife dsp in cs i believe they are equivalent in force. Also note having a mech specialized in such mechanic or the option to have your mech equip this weapon would be detrimental to the pleasure taken playing the game. In order to make this weapon effective you would have to charge an enemy and possibly die in the process. While it might sound appealing to some players, most players with skill and a brain avoid getting in cqc unless absolutely necessary.
#47
Posted November 27 2012 - 12:20 PM
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"The difference between theory and practice is smaller in theory than it is in practice"
#48
Posted November 27 2012 - 12:50 PM
#49
Posted December 11 2012 - 08:03 AM
#50
Posted December 13 2012 - 06:46 AM
#51
Posted December 13 2012 - 02:10 PM
#52
Posted December 13 2012 - 03:20 PM
Revel, on September 19 2012 - 07:19 PM, said:
#53
Posted December 13 2012 - 03:21 PM
The_Silencer, on November 27 2012 - 12:20 PM, said:
#54
Posted December 13 2012 - 03:39 PM
Now, if one of the accessories was a harpoon or high-velocity garbage, that would be awesome.
#55
Posted December 13 2012 - 04:05 PM
#56
Posted December 13 2012 - 04:13 PM
#57
Posted December 13 2012 - 04:39 PM
[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:
The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'
#58
Posted December 14 2012 - 11:48 AM
This would not be melee, but would be an interesting hybrid possibility in the game. That which I've posted above plus "fallen mechas" (damn.. that sounds cool to me.. lol) taking and inflicting damage to other mechas beneath them..
Still I don't find a proper option in the poll to vote, I'm afraid...
Edited by The_Silencer, December 14 2012 - 11:51 AM.
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"The difference between theory and practice is smaller in theory than it is in practice"
#59
Posted December 18 2012 - 02:26 PM
If i want a melee weapon I play an other game ...
how to think about an gigantic m9 bayonet as seen in avatar___
#60
Posted December 23 2012 - 02:50 PM
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