Edited by G4M5T3R, December 15 2012 - 03:32 PM.
Reduce Mech And Item Costs
#21
Posted December 15 2012 - 03:32 PM
#22
Posted December 15 2012 - 03:33 PM
What happened to demos and then allowing a full package purchase_
$5 a mech is garbage rate, this game is fun, but not worth $5/mech or 10 hours of play to unlock something that should be basic.
Inushokin, on December 13 2012 - 11:41 PM, said:
No, it is not a lot as a single purchase (again you aren't going to spend just $5, they know that and you know that don't be stupid), but as a cost effective purchase (upgrade to cost) it is absolutely horrible.
#23
Posted December 16 2012 - 07:52 AM
Quickstone, on December 15 2012 - 03:33 PM, said:
What happened to demos and then allowing a full package purchase_
$5 a mech is garbage rate, this game is fun, but not worth $5/mech or 10 hours of play to unlock something that should be basic.
Inushokin, on December 13 2012 - 11:41 PM, said:
No, it is not a lot as a single purchase (again you aren't going to spend just $5, they know that and you know that don't be stupid), but as a cost effective purchase (upgrade to cost) it is absolutely horrible.
Are you forced to buy all those mechs _
Are you forced to buy all side grades _
Free to play ruined games oO _
You disapoint me...
i do not share your opinion, many people will not buy fuzzy bunny games for 60 euro where DLC comes 1 day later for 20 euro.+ expansions for 40 euro.
Sorry but those days are almost gone /cheer
#24
Posted December 16 2012 - 07:56 AM
#25
Posted December 16 2012 - 08:20 AM
I would be much happier I think, if every mech had limited trial uses for a couple of matches at which point you could at least pick one to then permanently own. Making an investment after up to potentially 20 hours of play for someone who just doesn't 'get it' and having it be the wrong one is going to be incredibly soul crushing.
Failing that, a simple win of the day where someone can at least take solace in the fact that they get over 100 points for a match they happened to be ineffective in would do wonders to make someone feel they had progressed, because that first win of the day is usually the sweetest. As an added bonus it would make countermeasures more viable purchases because you actually have the loose change for them if you ARE competent.
#26
Posted December 16 2012 - 09:56 AM
#27
Posted December 16 2012 - 10:04 AM
Quote
What happened to demos and then allowing a full package purchase_
$5 a mech is garbage rate, this game is fun, but not worth $5/mech or 10 hours of play to unlock something that should be basic.
Quote
$5 for a mech isn't a lot. $5 in general isn't a lot of money, so I figure in my opinion, that it's reasonable. Lol. People just want stuff handed to them! Work for something.
No, it is not a lot as a single purchase (again you aren't going to spend just $5, they know that and you know that don't be stupid), but as a cost effective purchase (upgrade to cost) it is absolutely horrible.
Your illogical post makes me laugh hard. I have maxed out a mech and am in the process of leveling up another mech without haveing to pay for anything. How has FREE to Play ruined everything. LOL
You just don't want to spend the time it talkes to level/earn your items. You are just like a little boy saying give me everything for little to no effort on my part.
I have three mechs in my garage with one fully upgraded and have not spend a penny. I just worked on leveling up my mech. No boost for XP or Hawken Points used also. I did not make any cash transaction to get any of my mechs or items for this game.
Inner Sphere Wars Developer and BattleMech Hanger Developer - Hawken Beta Tester: C-BETA 1, C-BETA 2, C-BETA 3, Open BETA
System Specs: Win7 64 Bit, AMD 6 Core 3.3ghz, 16Gig DDR3 RAM, Liquid Cooled, 2x Dual DVI Nividia GTX 560 2gig video cards for Quad Monitor usage during 3D Graphical projects. Currently only use 1 monitor for Hawken.
#28
Posted December 16 2012 - 10:15 AM
Edited by Cyberpunk, December 16 2012 - 10:18 AM.
Intel Core i5-760 2.8Ghz quad core
Patriot i5 Viper II 1600Mhz 8GB
EVGA P55 mobo
ASUS Nvidia GeForce GTX 560 Ti
1TB HARD-DRIVE
windows 7 64BIT
#29
Posted December 16 2012 - 10:45 AM
Edited by z121231211, December 16 2012 - 10:46 AM.
#30
Posted December 16 2012 - 11:55 AM
G4M5T3R, on December 15 2012 - 03:32 PM, said:
At nearly eight hours of time in game and real money paid for a boost (assuming that you would normally get 100 Hawken Credits per fifteen-minute game, which I'll admit could be wrong), I wouldn't call that 'hardly playing' or 'not as bad as you might think'.
Grafix, on December 16 2012 - 10:04 AM, said:
You just don't want to spend the time it talkes to level/earn your items. You are just like a little boy saying give me everything for little to no effort on my part.
I have three mechs in my garage with one fully upgraded and have not spend a penny. I just worked on leveling up my mech. No boost for XP or Hawken Points used also. I did not make any cash transaction to get any of my mechs or items for this game.
And how long did that take you_
I'd love lowered mech and item costs, because as it is, you can't unlock anything within a few days unless either A: this is the only game you play, or B: you have entirely too much time on your hands. There is also C: pay money for it, but that kinda defeats the whole purpose of "free-to-play".
None of those apply to me. I'll play maybe two or three matches of Hawken, then move on to something else, because honestly, this is not exactly my favorite game. At this rate (again, assuming 100 HC per 15-minute game), it will take me more than a week to get my first item, and almost three weeks to get a mech. That just makes me not want to play Hawken.
My point is, this game's progression seems to be geared towards those who play it a lot, not those who just play a little, and that's not good for those of us that spread their time between several games.
Edited by Orpheu5, December 16 2012 - 12:13 PM.
Rise up while you can.
#31
Posted December 16 2012 - 12:35 PM
Orpheu5, on December 16 2012 - 11:55 AM, said:
DarkPulse said:
#32
Posted December 16 2012 - 12:37 PM
Mothanos, on December 16 2012 - 07:52 AM, said:
Quickstone, on December 15 2012 - 03:33 PM, said:
What happened to demos and then allowing a full package purchase_
$5 a mech is garbage rate, this game is fun, but not worth $5/mech or 10 hours of play to unlock something that should be basic.
Inushokin, on December 13 2012 - 11:41 PM, said:
No, it is not a lot as a single purchase (again you aren't going to spend just $5, they know that and you know that don't be stupid), but as a cost effective purchase (upgrade to cost) it is absolutely horrible.
Are you forced to buy all those mechs _
Are you forced to buy all side grades _
Free to play ruined games oO _
You disapoint me...
i do not share your opinion, many people will not buy fuzzy bunny games for 60 euro where DLC comes 1 day later for 20 euro.+ expansions for 40 euro.
Sorry but those days are almost gone /cheer
DLC has ruined gaming as well for the exact reasons you mention. DLC was free more often than not 3 years ago, why the we paying for it now_
Please explain to me what you mean by fuzzy bunny games_ Are you intentionally vague or did you actually have no rebuttle to why demos exist.
Grafix, on December 16 2012 - 10:04 AM, said:
Quote
What happened to demos and then allowing a full package purchase_
$5 a mech is garbage rate, this game is fun, but not worth $5/mech or 10 hours of play to unlock something that should be basic.
Quote
$5 for a mech isn't a lot. $5 in general isn't a lot of money, so I figure in my opinion, that it's reasonable. Lol. People just want stuff handed to them! Work for something.
No, it is not a lot as a single purchase (again you aren't going to spend just $5, they know that and you know that don't be stupid), but as a cost effective purchase (upgrade to cost) it is absolutely horrible.
Your illogical post makes me laugh hard. I have maxed out a mech and am in the process of leveling up another mech without haveing to pay for anything. How has FREE to Play ruined everything. LOL
You just don't want to spend the time it talkes to level/earn your items. You are just like a little boy saying give me everything for little to no effort on my part.
I have three mechs in my garage with one fully upgraded and have not spend a penny. I just worked on leveling up my mech. No boost for XP or Hawken Points used also. I did not make any cash transaction to get any of my mechs or items for this game.
I am a 25 year old with a full time job; I doubt you have a full time job with all the time you have. How is living on mom and dad's money_
I do not have the time to invest tens of hours into a game to get simple upgrades. Please refer to the math I issued above referring to efficiency, do you understand it_
Orpheu5, on December 16 2012 - 11:55 AM, said:
G4M5T3R, on December 15 2012 - 03:32 PM, said:
At nearly eight hours of time in game and real money paid for a boost (assuming that you would normally get 100 Hawken Credits per fifteen-minute game, which I'll admit could be wrong), I wouldn't call that 'hardly playing' or 'not as bad as you might think'.
Grafix, on December 16 2012 - 10:04 AM, said:
You just don't want to spend the time it talkes to level/earn your items. You are just like a little boy saying give me everything for little to no effort on my part.
I have three mechs in my garage with one fully upgraded and have not spend a penny. I just worked on leveling up my mech. No boost for XP or Hawken Points used also. I did not make any cash transaction to get any of my mechs or items for this game.
And how long did that take you_
I'd love lowered mech and item costs, because as it is, you can't unlock anything within a few days unless either A: this is the only game you play, or B: you have entirely too much time on your hands. There is also C: pay money for it, but that kinda defeats the whole purpose of "free-to-play".
None of those apply to me. I'll play maybe two or three matches of Hawken, then move on to something else, because honestly, this is not exactly my favorite game. At this rate (again, assuming 100 HC per 15-minute game), it will take me more than a week to get my first item, and almost three weeks to get a mech. That just makes me not want to play Hawken.
My point is, this game's progression seems to be geared towards those who play it a lot, not those who just play a little, and that's not good for those of us that spread their time between several games.
This is an awesome post and someone who can relate very well against the fuzzy bunny storm of kiddies with tons of time.
#33
Posted December 16 2012 - 12:55 PM
Orpheu5, on December 16 2012 - 11:55 AM, said:
G4M5T3R, on December 15 2012 - 03:32 PM, said:
At nearly eight hours of time in game and real money paid for a boost (assuming that you would normally get 100 Hawken Credits per fifteen-minute game, which I'll admit could be wrong), I wouldn't call that 'hardly playing' or 'not as bad as you might think'.
Grafix, on December 16 2012 - 10:04 AM, said:
You just don't want to spend the time it talkes to level/earn your items. You are just like a little boy saying give me everything for little to no effort on my part.
I have three mechs in my garage with one fully upgraded and have not spend a penny. I just worked on leveling up my mech. No boost for XP or Hawken Points used also. I did not make any cash transaction to get any of my mechs or items for this game.
And how long did that take you_
I'd love lowered mech and item costs, because as it is, you can't unlock anything within a few days unless either A: this is the only game you play, or B: you have entirely too much time on your hands. There is also C: pay money for it, but that kinda defeats the whole purpose of "free-to-play".
None of those apply to me. I'll play maybe two or three matches of Hawken, then move on to something else, because honestly, this is not exactly my favorite game. At this rate (again, assuming 100 HC per 15-minute game), it will take me more than a week to get my first item, and almost three weeks to get a mech. That just makes me not want to play Hawken.
My point is, this game's progression seems to be geared towards those who play it a lot, not those who just play a little, and that's not good for those of us that spread their time between several games.
I didn't play for 8 hours i played for 4. The Grind Is Not As Bad As You'd Think!!! And Omg
The whole point of F2P is convenience. If you don't have the time to play 6-7 hours a week, and you're that desperate to advance quicker then you have the convenience of buying in game credits to help speed things along. No one is being forced to buy anything other than camo. And that's soely to make your mech look prettier.
Edited by G4M5T3R, December 16 2012 - 01:22 PM.
#34
Posted December 16 2012 - 01:12 PM
G4M5T3R, on December 16 2012 - 12:55 PM, said:
Rise up while you can.
#35
Posted December 16 2012 - 01:45 PM
G4M5T3R, on December 16 2012 - 12:55 PM, said:
Orpheu5, on December 16 2012 - 11:55 AM, said:
G4M5T3R, on December 15 2012 - 03:32 PM, said:
At nearly eight hours of time in game and real money paid for a boost (assuming that you would normally get 100 Hawken Credits per fifteen-minute game, which I'll admit could be wrong), I wouldn't call that 'hardly playing' or 'not as bad as you might think'.
Grafix, on December 16 2012 - 10:04 AM, said:
You just don't want to spend the time it talkes to level/earn your items. You are just like a little boy saying give me everything for little to no effort on my part.
I have three mechs in my garage with one fully upgraded and have not spend a penny. I just worked on leveling up my mech. No boost for XP or Hawken Points used also. I did not make any cash transaction to get any of my mechs or items for this game.
And how long did that take you_
I'd love lowered mech and item costs, because as it is, you can't unlock anything within a few days unless either A: this is the only game you play, or B: you have entirely too much time on your hands. There is also C: pay money for it, but that kinda defeats the whole purpose of "free-to-play".
None of those apply to me. I'll play maybe two or three matches of Hawken, then move on to something else, because honestly, this is not exactly my favorite game. At this rate (again, assuming 100 HC per 15-minute game), it will take me more than a week to get my first item, and almost three weeks to get a mech. That just makes me not want to play Hawken.
My point is, this game's progression seems to be geared towards those who play it a lot, not those who just play a little, and that's not good for those of us that spread their time between several games.
I didn't play for 8 hours i played for 4. The Grind Is Not As Bad As You'd Think!!! And Omg
The whole point of F2P is convenience. If you don't have the time to play 6-7 hours a week, and you're that desperate to advance quicker then you have the convenience of buying in game credits to help speed things along. No one is being forced to buy anything other than camo. And that's soely to make your mech look prettier.
I'm going to put it into better terms so everyone can understand, as for 4 hours I have to call fuzzy bunny even with the multiplier. The math simply doesn't add out.
Earning 150 credits a match (being generous as a lot of people earn about 100), if you want a different mech 6700 credits, counting each match as 15 minutes (again generous as closer to 20-25), you have to play little over 11 hours. It would either be that or $5 a mech, then the other upgrades for more $$$$.
THIS IS WAAAAAY MORE THAN ANY OTHER GAME OUT THERE.
Compare it to Tribes: Ascend if you want, those rates are not even half as much.
Again I would gladly pay a $60 fee to have all mechs, future upgrades, new mechs/weapons unlocked. Not $5 and obsessively grind out for a week at a time then another $5 over and over adding to $200.
#36
Posted December 16 2012 - 01:58 PM
Quickstone, on December 16 2012 - 01:45 PM, said:
G4M5T3R, on December 16 2012 - 12:55 PM, said:
Orpheu5, on December 16 2012 - 11:55 AM, said:
G4M5T3R, on December 15 2012 - 03:32 PM, said:
At nearly eight hours of time in game and real money paid for a boost (assuming that you would normally get 100 Hawken Credits per fifteen-minute game, which I'll admit could be wrong), I wouldn't call that 'hardly playing' or 'not as bad as you might think'.
Grafix, on December 16 2012 - 10:04 AM, said:
You just don't want to spend the time it talkes to level/earn your items. You are just like a little boy saying give me everything for little to no effort on my part.
I have three mechs in my garage with one fully upgraded and have not spend a penny. I just worked on leveling up my mech. No boost for XP or Hawken Points used also. I did not make any cash transaction to get any of my mechs or items for this game.
And how long did that take you_
I'd love lowered mech and item costs, because as it is, you can't unlock anything within a few days unless either A: this is the only game you play, or B: you have entirely too much time on your hands. There is also C: pay money for it, but that kinda defeats the whole purpose of "free-to-play".
None of those apply to me. I'll play maybe two or three matches of Hawken, then move on to something else, because honestly, this is not exactly my favorite game. At this rate (again, assuming 100 HC per 15-minute game), it will take me more than a week to get my first item, and almost three weeks to get a mech. That just makes me not want to play Hawken.
My point is, this game's progression seems to be geared towards those who play it a lot, not those who just play a little, and that's not good for those of us that spread their time between several games.
I didn't play for 8 hours i played for 4. The Grind Is Not As Bad As You'd Think!!! And Omg
The whole point of F2P is convenience. If you don't have the time to play 6-7 hours a week, and you're that desperate to advance quicker then you have the convenience of buying in game credits to help speed things along. No one is being forced to buy anything other than camo. And that's soely to make your mech look prettier.
I'm going to put it into better terms so everyone can understand, as for 4 hours I have to call fuzzy bunny even with the multiplier. The math simply doesn't add out.
Earning 150 credits a match (being generous as a lot of people earn about 100), if you want a different mech 6700 credits, counting each match as 15 minutes (again generous as closer to 20-25), you have to play little over 11 hours. It would either be that or $5 a mech, then the other upgrades for more $$$$.
THIS IS WAAAAAY MORE THAN ANY OTHER GAME OUT THERE.
Compare it to Tribes: Ascend if you want, those rates are not even half as much.
Again I would gladly pay a $60 fee to have all mechs, future upgrades, new mechs/weapons unlocked. Not $5 and obsessively grind out for a week at a time then another $5 over and over adding to $200.
Imo idc what you think. As fuzzy bunny as it may seem to you, it was the case. Slightly over 4 hours, near 7000HP, with one 1day HP boost. Granted TDM(15min matches) was not the only mode I played. And there were a number of matches where I finished in the 20-3-17 area. I'm sure that helped with earning some of those credits.
Edited by G4M5T3R, December 16 2012 - 01:59 PM.
#37
Posted December 16 2012 - 02:17 PM
I know this is very counter-intuitive as a customer to argue from this perspective, but I honestly prefer the scarcity of resources when it comes to unlocking content in Hawken. I think if it were too easy to unlock content in the short run, it ruins many aspects of profitability in the long run for the product. Overall I like what the currency systems encourage in the game right now, but I agree with many posters that if it is too "grindy" to unlock content that the general gaming populous may forsake the game entirely.
The Pricing Point
I think what the currency system encourages right now is two fold; if you play for free you engage in specialization, but if you want a wider breadth of content out of the gate then you purchase Meteor Points. I think over time the game will distribute enough Hawken Credits to allow individuals to comfortably advance a singular mech entirely without much headache. However, individuals that want to play more than one mech may become frustrated because Hawken Credits do not seem to allow enough accumulation to play with more than a single mech.
The beauty for Adhesive Games and Meteor Entertainment is that if the game itself is engaging enough to "hook" players, then this wonderfully locks players into purchasing additional content. The reality is that this will only work on a small segment of all individuals who come into the game; the 1% rule comes to mind immediately, in a monetary context rather than social context. For those unaware; 90% will not spend any money or very little, 9% will spend a fair amount of money, and 1% will spend an excessive amount of money.
Anyhow, my original point is I believe the "grind" feature allows for a quality hook to encourage people to play more. Adding that additional level of progression to the game is a great way to keep people coming back, but having the wrong pricing point may turn individuals away. I am personally okay with the level of "grind" presented, but I can see why many individuals would be turned away.
Helping Out
I think Adhesive Games and Meteor Entertainment need to make a serious consideration when it comes to customer retention. I think the product as a whole is extremely well developed and of high quality, and I think there's a lot of room for longevity in the game as long as considerations are made for future content and a steady stream of new mech unlocks. However, I can see where a steady stream of new content could become cumbersome for new players to get involved in, much in the way that new League of Legends players are overwhelmed by the massive pool of champions.
I think one great feature Adhesive and Meteor have borrowed from many free to play models is the "trial" system, where you have a free rotation of mechs available for players to try out. It's a great way to showcase all of the available mechs without giving away anything, plus those who enjoy a free rotation mech may end up purchasing it with Meteor Points if they like it enough. I believe further considerations should be made to allow for a bit of customization on the free mechs, at least with the primary and alternative weapons, just so people can get a solid idea of how the mech operates as a whole.
If there's one thing everyone takes away from this post, I think it's this suggestion; please consider a free "hook" package for new players. I think one of the greatest hurdles for any free to play game is creating that "hook" to keep players in your game beyond the first ten hours or so. Every free to play game has a certain honeymoon period with new arrivals, and it's generally a ten hour period where they acclimated themselves with the game. I believe a two-pronged approach could be made to retaining players.
The first step would be encouraging the training exercises and videos. Present players with a menu when they first boot the game up; if you complete all of the training material you get a flat amount of Hawken Points, a point booster, or Meteor Points. This encourages people to understand your game before they jump into their first match. This alleviates much of the stress that arises from people being unfamiliar with the game's controls and being confused when they die to something they don't understand. Plus, they get the incentive of having extra points to unlock things with, it's a win-win.
The second step would be offering a more long term goal. I think the idea of the starter mech is great, but I think most people would agree much of the excitement of Hawken comes from unlocking that mech you are really interested in, and customizing it. With that in mind, I think a long term reward should be presented to new players; if you get your starter mech to a certain level, then we will present you with a reward. This reward is obviously dependent on the research Adhesive and Meteor have put into the game, but I think a large flat Hawken Point infusion or a free mech would go a long way to retaining players. This baits your new players into staying to unlock one free mech of their choice. It gives incentive to grit out the learning process, and gives people a taste of what the shop is like.
I believe additional retention tools could also work wonders for the game. Recruit a friend options with rewards for hitting certain benchmarks help with the retention problem. Free boost weekends for holidays or special occasions would be great as well. Mentor programs that reward you for helping new players, or even an "honor" system similar to that of League of Legends that rewards you for positive behavior.
Conclusion
I know that turned into a bit of a wall of text, so if you are looking for the "tl;dr," here it is for your consideration. The game is solid, and the monetization system is acceptable in my opinion. If the majority of your community finds the price point too high, consider offering more free boost weekends or ways to accumulate points outside of regular gameplay. Consider a "bait" program that offers points for reaching a certain level with your starter mech so people can choose their first real mech for free.
Point being, offer more incentives and rewards, people love meaningful achievement.
#38
Posted December 16 2012 - 05:51 PM

My Youtube With Hawken Videos Hawken Fan-fiction
#39
#40
Posted December 17 2012 - 03:06 AM
Bfp4"f" - 220-230h/weapon - provided that you were a cannon fodder and had no fun playing the game. If you start renting things it goes up to 500-700h/weapon, and that weapon is fuzzy bunny without attachments.
Better example, the new "rage" in gaming industry - PS2 - 20-25h/weapon - provided you're farming extreemly, have luck, didn't buy any other essential things and the weapon comes without attachments. The game feels much more grindy because if you haven't bought stuff for 50-70$ to have "any" fun in that game, you're a cannon fodder.
In Hawken it's 13-15h/whole freakin' mec, which is comptetive for the get go. You get the rookie mech which is also comptetive from the get go AND you have 2 "trial"mechs rotating every week that are providing you with variety and are comptetive even wothout attachments.
I didn't say "comptetive" so many time by accident. The whole point here is that you're provided with stuff that you can have fun with from the beggining. Buying new mechs is not buying power but more content that entertains you with variety of playstyles giving you the opportunity to find the one(or more) that suits you best.
Comparison above isn't just me putting Hawken against some extremums, that's how "f"2p games work. If i wanted to mention extremums here i'd go with 20$ for an in-game t-shirt that no one will ever see in EVE, prices for a hat in tf2 or 500-700$ just for buying most of the stuff in PS2... and new stuff - such like new weapons which provide no variety and are mere reskins with slight but direct buffs to old weapons and you just must buy it if you want to stay comptetive - is still coming out.
I'd like prices to be lowered a bit but If devs were to lower prices, the in-game economy would break and soon lead to pumping prices back up and above... well not quite true, they couldn't just higher prices back up so they'd have to make some "rip-off bargains" that'd make you think you're paying lesss than you really are. But the outcome stays the same.
Imo "everyone" that's complaining about the prices is not new to the Hawken but new to gaming industry at all.
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