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[Guide] Essential Optimizations


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#21 FenixStryk

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Posted December 15 2012 - 09:15 AM

View PostSirCannonFodder, on December 15 2012 - 08:30 AM, said:

I'd say the max health increase on the defense tree is pretty damn good. Only 1 point, and you get an extra 3% health (which on a C-class, is an extra 30HP).
That HP perk used to be my favorite in Closed Beta, but as of now... it's only okay. When you're leveling and short on points (1X range) it's definitely a good choice, but once you're capped out I'm not sure it's worth taking over the deep mobility 1m/s boost. 30 HP (on a C, mind you) is only 2~3 rounds from an Assault Rifle...

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#22 Cpt_Kill_Jack

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Posted December 15 2012 - 09:49 AM

This is what I have been using on my Vanguard. Its very different but then again I have 923 health and I play it like I played a Berserker in CB3, right up in your face close combat and flying above you. Works pretty good for me.

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I could probably move the points from the walking speed increase on the Movement tree to the defense tree for one reason. The Walking speed increase on the Speed tree is +.27 where the increase from the Defense tree is +.3

Edited by Cpt_Kill_Jack, December 15 2012 - 09:52 AM.


#23 AsianJoyKiller

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Posted December 15 2012 - 10:02 AM

View PostCpt_Kill_Jack, on December 15 2012 - 09:49 AM, said:

This is what I have been using on my Vanguard. Its very different but then again I have 923 health and I play it like I played a Berserker in CB3, right up in your face close combat and flying above you. Works pretty good for me.

Posted Image

I could probably move the points from the walking speed increase on the Movement tree to the defense tree for one reason. The Walking speed increase on the Speed tree is +.27 where the increase from the Defense tree is +.3
I don't find heat enough of a problem to warrant going into the Offensive tree myself. I much prefer the dodge cooldown reduction.

[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:

AJK is right

The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'


#24 Cpt_Kill_Jack

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Posted December 15 2012 - 10:09 AM

Well the Vulcan is overheating although isnt he suppose to be emotionless.

Edit: I also made the switch with the movement speed so my mech walk points are now on the one in the defense tree because it gives more speed. And we all know the heavies need moar speed.

Edited by Cpt_Kill_Jack, December 15 2012 - 10:11 AM.


#25 AsianJoyKiller

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Posted December 15 2012 - 10:29 AM

View PostCpt_Kill_Jack, on December 15 2012 - 10:09 AM, said:

Well the Vulcan is overheating although isnt he suppose to be emotionless.
Yeah, I guess I really don't have a problem with overheating.
Then again, I have 2 years of experience with a game where your weapons run on what would in Hawken basically be your fuel and heat combined into one energy source. Heat management, even with weapons like the Vulcan is a trivial matter to me. Keeping an eye on where my heat is at is about as natural as walking.

[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:

AJK is right

The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'


#26 Bearto

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Posted December 16 2012 - 07:32 PM

Does having points in "Increase Repair Rate" does that also increase the repair rate on the brawlers fortified turret_

#27 h0B0

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Posted December 16 2012 - 08:23 PM

View PostBearto, on December 16 2012 - 07:32 PM, said:

Does having points in "Increase Repair Rate" does that also increase the repair rate on the brawlers fortified turret_

Looks like we have something more to test. i will forward the question along to someone who owns a brawler.

Click me! I dare you.

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View Post[HWK]HUGHES, on March 15 2013 - 08:35 PM, said:

Oh don't always listen to h0B0. Lol.


#28 Avlaen

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Posted December 16 2012 - 08:54 PM

Ive gone 15 in defense 10 in mobility got the dodge speed increase and lower cd faster accelaration and walk speed, and in defense ive got the 3.5% armour but thats mainly to counteract my offensive internal.

This spec realy works for me ive got the fuel regen optimisation to counteract my thruster internal a bit my walk rate is noticebly faster which realy helps sneaking up on people and i have the buffs to dodge except the last mobility tree one.

Edit noticed the question about the brawler and no it dosent it only increases the C repair rate.

Edited by Avlaen, December 16 2012 - 08:59 PM.

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#29 h0B0

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Posted December 16 2012 - 09:05 PM

View PostAvlaen, on December 16 2012 - 08:54 PM, said:

Ive gone 15 in defense 10 in mobility got the dodge speed increase and lower cd faster accelaration and walk speed, and in defense ive got the 3.5% armour but thats mainly to counteract my offensive internal.

This spec realy works for me ive got the fuel regen optimisation to counteract my thruster internal a bit my walk rate is noticebly faster which realy helps sneaking up on people and i have the buffs to dodge except the last mobility tree one.

Edit noticed the question about the brawler and no it dosent it only increases the C repair rate.

Thank you sir. for answering the brawlers question.

It looks like you have everything figured out, countering the downside of those internals with optimization is a very good idea.

Click me! I dare you.

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View Post[HWK]HUGHES, on March 15 2013 - 08:35 PM, said:

Oh don't always listen to h0B0. Lol.


#30 Avlaen

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Posted December 16 2012 - 09:12 PM

Its Madame not sir ;)

The countering thing is mainly because i hate to have -ve stats id rather have smaller bonuses to everything than bigger bonuses to some things and negative to other things, Also if i dont counter out the -ve armour from my offensive internal i get a wierd armour number and that can not be alowed im slightly OCD about my armour having to end in a multiple of 5.

But unless your planning to go to the bottom of the mobility tree i feel this is the best spec for a mix of defense/mobility
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#31 Bearto

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Posted December 16 2012 - 10:43 PM

View Posth0B0, on December 16 2012 - 09:05 PM, said:

View PostAvlaen, on December 16 2012 - 08:54 PM, said:

Ive gone 15 in defense 10 in mobility got the dodge speed increase and lower cd faster accelaration and walk speed, and in defense ive got the 3.5% armour but thats mainly to counteract my offensive internal.

This spec realy works for me ive got the fuel regen optimisation to counteract my thruster internal a bit my walk rate is noticebly faster which realy helps sneaking up on people and i have the buffs to dodge except the last mobility tree one.

Edit noticed the question about the brawler and no it dosent it only increases the C repair rate.

Thank you sir. for answering the brawlers question.

It looks like you have everything figured out, countering the downside of those internals with optimization is a very good idea.
Thanks guys!

#32 Avlaen

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Posted December 16 2012 - 10:49 PM

I believe the repair rate of the bralwer ability is about 8 per second one one of the ability levels adds 2 or 3 to that, thats the only way to improve the regen amount i believe.
Furry gamer/nerd girl who loves most sci fi and fantasy stuff with a special love for the 40k universe.

#33 Cpt_Kill_Jack

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Posted December 16 2012 - 10:51 PM

View PostAsianJoyKiller, on December 15 2012 - 10:29 AM, said:

View PostCpt_Kill_Jack, on December 15 2012 - 10:09 AM, said:

Well the Vulcan is overheating although isnt he suppose to be emotionless.
Yeah, I guess I really don't have a problem with overheating.
Then again, I have 2 years of experience with a game where your weapons run on what would in Hawken basically be your fuel and heat combined into one energy source. Heat management, even with weapons like the Vulcan is a trivial matter to me. Keeping an eye on where my heat is at is about as natural as walking.

I have no trouble managing it but you know when it comes down to when you get 5 people come at you one after another and still have to come out on top with a heavy a little extra help in the heat management department doesnt go unnoticed.

#34 TheEliteSlayer

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Posted December 18 2012 - 02:10 PM

Your opt. point build also depends on what game you are playing. DM I found it more effective with IMS from def and movement trees (no radar sig.) and opted out of repair startup/rate because the more time you are flinging lead the better score you get (cannot tell you how many times I fragged mechs with their trousers down). Siege is more of an endurance game where you would benifit from faster repair while squabbling over AA.  DM launch time is not limited, siege has 7 sec, imo it is better take the extra time to repair then traveling halfway asross the map.

Edited by TheEliteSlayer, December 18 2012 - 02:17 PM.


#35 h0B0

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Posted December 18 2012 - 02:40 PM

View PostTheEliteSlayer, on December 18 2012 - 02:10 PM, said:

Your opt. point build also depends on what game you are playing. DM I found it more effective with IMS from def and movement trees (no radar sig.) and opted out of repair startup/rate because the more time you are flinging lead the better score you get (cannot tell you how many times I fragged mechs with their trousers down). Siege is more of an endurance game where you would benifit from faster repair while squabbling over AA.  DM launch time is not limited, siege has 7 sec, imo it is better take the extra time to repair then traveling halfway asross the map.
My guide isn't meant to be the be all end all of optimization. The entire point of optimization is making your mech fit your playstyle.

However, DM is all about having more kills than anyone else. If you do not repair in DM you are effectively feeding kills. And making it easier for them to reach the first place.
By increasing your repair startup/rate. you'r effectively reducing the time it takes for you to repair to full health and by doing so reducing your vulnerability (since you won't be in repair mode for as long, and you will be able to engage your enemies at full health more often).

Considering the other alternatives to reaching the increased movespeed from def which are: a whopping -0.49% damage (this will reduce the damage of a dead on TOW by 1.) and +15m radar check distance (which is inconsequential since the default radar check distance is about the size of your minimap). Not to mention even by maxing those 2 opt. and the dodge speed you still won't be able to access IMS from def without putting at least 1 point in -repair startup.

Click me! I dare you.

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View Post[HWK]HUGHES, on March 15 2013 - 08:35 PM, said:

Oh don't always listen to h0B0. Lol.


#36 fwip

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Posted December 18 2012 - 02:43 PM

View Posth0B0, on December 18 2012 - 02:40 PM, said:

However, DM is all about having more kills than anyone else. If you do not repair in DM you are effectively feeding kills. And making it easier for them to reach the first place.
True, but feeding a kill to 1/11th of the opposition is much less damaging to your chances than in TDM.
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#37 Silchas

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Posted December 18 2012 - 02:49 PM

I came to this exact same conclusion (op), and I'm a new player. I find that the reduced cooldown on dodge is by far the best, and is very noticeable. I highly recommend getting it for every mech you have.

#38 InfestedFirman

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Posted December 18 2012 - 02:51 PM

View Postfwip, on December 18 2012 - 02:43 PM, said:

View Posth0B0, on December 18 2012 - 02:40 PM, said:

However, DM is all about having more kills than anyone else. If you do not repair in DM you are effectively feeding kills. And making it easier for them to reach the first place.
True, but feeding a kill to 1/11th of the opposition is much less damaging to your chances than in TDM.

Yeah, but you've got 10/11th of the whole room trying to kill you. While it's less damaging than in TDM, the chances of you dying there is low as long as you stick with your team. But in DM, what is team_ Haha

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#39 Spawny

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Posted December 18 2012 - 02:57 PM

I completely agree with the suggestions. I always combined the increased repair rate with the repair internal. Would allow me in my A-class to heal from 1 hp to full in a matter of seconds.

I would like to know if anyone has tested the "increased fire rate for secondary" in the offensive tree + the "increased fire rate secondary" internal on an infiltrator. Stacking those on a 3 second grenade launcher should be pretty epic.

Edited by Spawny, December 18 2012 - 02:57 PM.

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#40 iDabWax

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Posted December 18 2012 - 03:06 PM

Interesting.. Thanks for the guide, time for some changing of optimizations... haha
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