SirCannonFodder, on December 15 2012 - 08:30 AM, said:
[Guide] Essential Optimizations
#21
Posted December 15 2012 - 09:15 AM
It was fun while it lasted.
#22
Posted December 15 2012 - 09:49 AM

I could probably move the points from the walking speed increase on the Movement tree to the defense tree for one reason. The Walking speed increase on the Speed tree is +.27 where the increase from the Defense tree is +.3
Edited by Cpt_Kill_Jack, December 15 2012 - 09:52 AM.
#23
Posted December 15 2012 - 10:02 AM
Cpt_Kill_Jack, on December 15 2012 - 09:49 AM, said:

I could probably move the points from the walking speed increase on the Movement tree to the defense tree for one reason. The Walking speed increase on the Speed tree is +.27 where the increase from the Defense tree is +.3
[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:
The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'
#24
Posted December 15 2012 - 10:09 AM
Edit: I also made the switch with the movement speed so my mech walk points are now on the one in the defense tree because it gives more speed. And we all know the heavies need moar speed.
Edited by Cpt_Kill_Jack, December 15 2012 - 10:11 AM.
#25
Posted December 15 2012 - 10:29 AM
Cpt_Kill_Jack, on December 15 2012 - 10:09 AM, said:
Then again, I have 2 years of experience with a game where your weapons run on what would in Hawken basically be your fuel and heat combined into one energy source. Heat management, even with weapons like the Vulcan is a trivial matter to me. Keeping an eye on where my heat is at is about as natural as walking.
[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:
The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'
#26
Posted December 16 2012 - 07:32 PM
#27
Posted December 16 2012 - 08:23 PM
Bearto, on December 16 2012 - 07:32 PM, said:
Looks like we have something more to test. i will forward the question along to someone who owns a brawler.
#28
Posted December 16 2012 - 08:54 PM
This spec realy works for me ive got the fuel regen optimisation to counteract my thruster internal a bit my walk rate is noticebly faster which realy helps sneaking up on people and i have the buffs to dodge except the last mobility tree one.
Edit noticed the question about the brawler and no it dosent it only increases the C repair rate.
Edited by Avlaen, December 16 2012 - 08:59 PM.
#29
Posted December 16 2012 - 09:05 PM
Avlaen, on December 16 2012 - 08:54 PM, said:
This spec realy works for me ive got the fuel regen optimisation to counteract my thruster internal a bit my walk rate is noticebly faster which realy helps sneaking up on people and i have the buffs to dodge except the last mobility tree one.
Edit noticed the question about the brawler and no it dosent it only increases the C repair rate.
Thank you sir. for answering the brawlers question.
It looks like you have everything figured out, countering the downside of those internals with optimization is a very good idea.
#30
Posted December 16 2012 - 09:12 PM
The countering thing is mainly because i hate to have -ve stats id rather have smaller bonuses to everything than bigger bonuses to some things and negative to other things, Also if i dont counter out the -ve armour from my offensive internal i get a wierd armour number and that can not be alowed im slightly OCD about my armour having to end in a multiple of 5.
But unless your planning to go to the bottom of the mobility tree i feel this is the best spec for a mix of defense/mobility
#31
Posted December 16 2012 - 10:43 PM
h0B0, on December 16 2012 - 09:05 PM, said:
Avlaen, on December 16 2012 - 08:54 PM, said:
This spec realy works for me ive got the fuel regen optimisation to counteract my thruster internal a bit my walk rate is noticebly faster which realy helps sneaking up on people and i have the buffs to dodge except the last mobility tree one.
Edit noticed the question about the brawler and no it dosent it only increases the C repair rate.
Thank you sir. for answering the brawlers question.
It looks like you have everything figured out, countering the downside of those internals with optimization is a very good idea.
#32
Posted December 16 2012 - 10:49 PM
#33
Posted December 16 2012 - 10:51 PM
AsianJoyKiller, on December 15 2012 - 10:29 AM, said:
Cpt_Kill_Jack, on December 15 2012 - 10:09 AM, said:
Then again, I have 2 years of experience with a game where your weapons run on what would in Hawken basically be your fuel and heat combined into one energy source. Heat management, even with weapons like the Vulcan is a trivial matter to me. Keeping an eye on where my heat is at is about as natural as walking.
I have no trouble managing it but you know when it comes down to when you get 5 people come at you one after another and still have to come out on top with a heavy a little extra help in the heat management department doesnt go unnoticed.
#34
Posted December 18 2012 - 02:10 PM
Edited by TheEliteSlayer, December 18 2012 - 02:17 PM.
#35
Posted December 18 2012 - 02:40 PM
TheEliteSlayer, on December 18 2012 - 02:10 PM, said:
However, DM is all about having more kills than anyone else. If you do not repair in DM you are effectively feeding kills. And making it easier for them to reach the first place.
By increasing your repair startup/rate. you'r effectively reducing the time it takes for you to repair to full health and by doing so reducing your vulnerability (since you won't be in repair mode for as long, and you will be able to engage your enemies at full health more often).
Considering the other alternatives to reaching the increased movespeed from def which are: a whopping -0.49% damage (this will reduce the damage of a dead on TOW by 1.) and +15m radar check distance (which is inconsequential since the default radar check distance is about the size of your minimap). Not to mention even by maxing those 2 opt. and the dodge speed you still won't be able to access IMS from def without putting at least 1 point in -repair startup.
#36
Posted December 18 2012 - 02:43 PM
h0B0, on December 18 2012 - 02:40 PM, said:
#37
Posted December 18 2012 - 02:49 PM
#38
Posted December 18 2012 - 02:51 PM
fwip, on December 18 2012 - 02:43 PM, said:
h0B0, on December 18 2012 - 02:40 PM, said:
Yeah, but you've got 10/11th of the whole room trying to kill you. While it's less damaging than in TDM, the chances of you dying there is low as long as you stick with your team. But in DM, what is team_ Haha
New to Hawken_ Check this Master Guidelist out!
[llllllllllllllllllllllllllllllllllllll] - Clever Response Loading.... Please wait.
#39
Posted December 18 2012 - 02:57 PM
I would like to know if anyone has tested the "increased fire rate for secondary" in the offensive tree + the "increased fire rate secondary" internal on an infiltrator. Stacking those on a 3 second grenade launcher should be pretty epic.
Edited by Spawny, December 18 2012 - 02:57 PM.
Closed Beta 1 C-Class Brawler
Closed Beta 2 A-Class Berzerker
Closed Beta 3 A-Class Scout
#40
Posted December 18 2012 - 03:06 PM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users




















