[Guide] Essential Optimizations
#61
Posted December 19 2012 - 11:28 AM
Huh.
#62
Posted December 19 2012 - 07:46 PM
h0B0, on December 19 2012 - 06:03 AM, said:
I think you forgot to mention you put 1 point into the top one in offensive ;P.
-snip-
Thank you for sharing your experience. The math seems to back up your impressions.
Good eye. You are right, (post edited). Thanks though, I really do appreciate you taking a look at that as I've been seriously second guessing myself. Much appreciated.
#63
Posted December 19 2012 - 10:14 PM
SystemiK, on December 19 2012 - 07:46 PM, said:
h0B0, on December 19 2012 - 06:03 AM, said:
I think you forgot to mention you put 1 point into the top one in offensive ;P.
-snip-
Thank you for sharing your experience. The math seems to back up your impressions.
Good eye. You are right, (post edited). Thanks though, I really do appreciate you taking a look at that as I've been seriously second guessing myself. Much appreciated.
Had to do the math twice tho.
Make sure you have the up to date version.
Hopefully ill get a chance to test these out a bit more and share my findings.
Stats have been compiled by AJK and they are pretty underwhelming(im looking at you smc)
#65
Posted December 20 2012 - 11:11 AM
#66
#67
Posted December 20 2012 - 02:49 PM
#68
Posted December 20 2012 - 03:05 PM
Great work on the existing system. . .
I can't wait for the reworked trees so offense can be worth something again
#69
Posted December 20 2012 - 03:29 PM
#70
Posted December 21 2012 - 07:13 AM
absolofdoom, on December 20 2012 - 03:29 PM, said:
That optimization is currently bugged with the TOW, i would have to redo the tests with the hellfires but i am too lazy and will simply assume it is broken for all weapons.
#71
#72
Posted December 26 2012 - 10:40 AM
Seems the core build h0Bo has laid out is just about the best for most all mech, since the offensive and defensive percentages are so miniscule.
#73
#74
Posted December 26 2012 - 02:56 PM
For testing purposes I put 1 point into "Increase Armor" (Movement tree, tier3), it is supposed to give me 0.3 Armor per point (which of course seems useless).
However, I get 3 points of armor (even rounded up it should be 1, cant be 0.3% either), so it seems like the description is off by a factor of 10.
Am I missing something here_ If not, could it be that other skills are also off_
I'd be glad if someone could clarify.
Edited by Blark, December 26 2012 - 02:57 PM.
#75
Posted December 26 2012 - 03:10 PM
I put all my points into offensive and a bit of defense/movement I notice that I improved in scores. I usually got the first rank. Btw, I use lvl 23 assault.
#76
Posted December 26 2012 - 05:39 PM
I'd really like to know what I'm missing (see my last post).
#77
Posted December 26 2012 - 06:03 PM
Blark, on December 26 2012 - 02:56 PM, said:
For testing purposes I put 1 point into "Increase Armor" (Movement tree, tier3), it is supposed to give me 0.3 Armor per point (which of course seems useless).
However, I get 3 points of armor (even rounded up it should be 1, cant be 0.3% either), so it seems like the description is off by a factor of 10.
Am I missing something here_ If not, could it be that other skills are also off_
I'd be glad if someone could clarify.
Yes most of the optimizations are not labeled properly.
#78
Posted December 26 2012 - 06:06 PM
h0B0, on December 26 2012 - 06:03 PM, said:
Blark, on December 26 2012 - 02:56 PM, said:
For testing purposes I put 1 point into "Increase Armor" (Movement tree, tier3), it is supposed to give me 0.3 Armor per point (which of course seems useless).
However, I get 3 points of armor (even rounded up it should be 1, cant be 0.3% either), so it seems like the description is off by a factor of 10.
Am I missing something here_ If not, could it be that other skills are also off_
I'd be glad if someone could clarify.
Yes most of the optimizations are not labeled properly.
Thanks for the answer mate.. makes it kind of hard to decide how much they are worth.
I guess there is no source with the correct values around_
#79
Posted December 26 2012 - 06:09 PM
If you would like anything tested, or require knowledge just ask, it will be my pleasure to provide.
#80
Posted December 26 2012 - 07:50 PM
h0B0, on December 26 2012 - 06:09 PM, said:
If you would like anything tested, or require knowledge just ask, it will be my pleasure to provide.
Ideally I would love to have all the data
But right now (since I'm going to spec in movement anyway) I only wonder about two skills:
Movement (t2) "Increase forward movement speed": any info on the accuracy of the value (it feels right after some testing)
Defense (t1) "Decrease damage from Weapons": the 0.16% seem a little low, wonder if you have any data on this one_
Thanks in advance
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