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[Guide] Essential Optimizations


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#61 Ollie

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Posted December 19 2012 - 11:28 AM

Would be pretty easy to test -- just need to get someone in a room with me long enough to shoot them once in the face and get a value for a fully optimized 'nade.  Then you could at least work backward to see which bit is borked.  Because with the numbers you're presenting, I should literally see no value whatsoever from the offense tree, even with HP breaks.  Which doesn't seem to be my experience, but you're right -- I can't explain it with those numbers, even compounded.

Huh.
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#62 SystemiK

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Posted December 19 2012 - 07:46 PM

View Posth0B0, on December 19 2012 - 06:03 AM, said:

@systemic

I think you forgot to mention you put 1 point into the top one in offensive ;P.
-snip-
Thank you for sharing your experience. The math seems to back up your impressions.


Good eye.  You are right, (post edited).  Thanks though, I really do appreciate you taking a look at that as I've been seriously second guessing myself.  Much appreciated.
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#63 h0B0

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Posted December 19 2012 - 10:14 PM

View PostSystemiK, on December 19 2012 - 07:46 PM, said:

View Posth0B0, on December 19 2012 - 06:03 AM, said:

@systemic

I think you forgot to mention you put 1 point into the top one in offensive ;P.
-snip-
Thank you for sharing your experience. The math seems to back up your impressions.


Good eye.  You are right, (post edited).  Thanks though, I really do appreciate you taking a look at that as I've been seriously second guessing myself.  Much appreciated.

Had to do the math twice tho.

Make sure you have the up to date version.

Hopefully ill get a chance to test these out a bit more and share my findings.

Stats have been compiled by AJK and they are pretty underwhelming(im looking at you smc)

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View Post[HWK]HUGHES, on March 15 2013 - 08:35 PM, said:

Oh don't always listen to h0B0. Lol.


#64 Ollie

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Posted December 20 2012 - 10:52 AM

View Posth0B0, on December 19 2012 - 10:14 PM, said:

Stats have been compiled by AJK and they are pretty underwhelming(im looking at you smc)
They posted yet_
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#65 KyRoS

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Posted December 20 2012 - 11:11 AM

Sweet info as always h0B0. Thanks for all the guides and research!

#66 h0B0

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Posted December 20 2012 - 01:53 PM

Knowledge is power.

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View Post[HWK]HUGHES, on March 15 2013 - 08:35 PM, said:

Oh don't always listen to h0B0. Lol.


#67 Avlaen

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Posted December 20 2012 - 02:49 PM

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#68 MaximumSquid

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Posted December 20 2012 - 03:05 PM

h0B0:

Great work on the existing system. . .
I can't wait for the reworked trees so offense can be worth something again

#69 absolofdoom

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Posted December 20 2012 - 03:29 PM

I dunno about anything else but the reduced secondary cooldown is certainly helpful on my Bruiser. I couldn't get the internal for that because it'd simply create too much heat.

#70 h0B0

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Posted December 21 2012 - 07:13 AM

View Postabsolofdoom, on December 20 2012 - 03:29 PM, said:

I dunno about anything else but the reduced secondary cooldown is certainly helpful on my Bruiser. I couldn't get the internal for that because it'd simply create too much heat.

That optimization is currently bugged with the TOW, i would have to redo the tests with the hellfires but i am too lazy and will simply assume it is broken for all weapons.

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View Post[HWK]HUGHES, on March 15 2013 - 08:35 PM, said:

Oh don't always listen to h0B0. Lol.


#71 h0B0

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Posted December 22 2012 - 07:29 AM

Edited the OP again..... sigh.

More testing on the offensive optimizations has proven to me that it is essentially useless.

Edited by h0B0, December 22 2012 - 07:29 AM.

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View Post[HWK]HUGHES, on March 15 2013 - 08:35 PM, said:

Oh don't always listen to h0B0. Lol.


#72 KyRoS

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Posted December 26 2012 - 10:40 AM

Any thoughts yet on the other 7 optimization points for an Assault mech_ Offense seems just lackluster except for maybe a SS to me. As assault, I'm thinking that maybe Increase Armor on the defensive tree is ok, then go with Decrease Radar Signature and Increase Radar Check in the movement optimization trees as well as Increase Walk/Run/Boost as the tier 5 skill. As for the last point, maybe Increase Max Thruster Energy_

Seems the core build h0Bo has laid out is just about the best for most all mech, since the offensive and defensive percentages are so miniscule.

#73 h0B0

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Posted December 26 2012 - 12:08 PM

tis what i use on fred.

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View Post[HWK]HUGHES, on March 15 2013 - 08:35 PM, said:

Oh don't always listen to h0B0. Lol.


#74 Blark

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Posted December 26 2012 - 02:56 PM

Could it be that the descriptions of some skills are way off_

For testing purposes I put 1 point into "Increase Armor" (Movement tree, tier3), it is supposed to give me 0.3 Armor per point (which of course seems useless).
However, I get 3 points of armor (even rounded up it should be 1, cant be 0.3% either), so it seems like the description is off by a factor of 10.
Am I missing something here_ If not, could it be that other skills are also off_

I'd be glad if someone could clarify.

Edited by Blark, December 26 2012 - 02:57 PM.


#75 Modern_Gladiator

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Posted December 26 2012 - 03:10 PM

I think it depends on the pilot.

I put all my points into offensive and a bit of defense/movement I notice that I improved in scores. I usually got the first rank. Btw, I use lvl 23 assault.
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#76 Blark

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Posted December 26 2012 - 05:39 PM

Sorry to push this, but anyone_

I'd really like to know what I'm missing (see my last post).

#77 h0B0

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Posted December 26 2012 - 06:03 PM

View PostBlark, on December 26 2012 - 02:56 PM, said:

Could it be that the descriptions of some skills are way off_

For testing purposes I put 1 point into "Increase Armor" (Movement tree, tier3), it is supposed to give me 0.3 Armor per point (which of course seems useless).
However, I get 3 points of armor (even rounded up it should be 1, cant be 0.3% either), so it seems like the description is off by a factor of 10.
Am I missing something here_ If not, could it be that other skills are also off_

I'd be glad if someone could clarify.

Yes most of the optimizations are not labeled properly.

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View Post[HWK]HUGHES, on March 15 2013 - 08:35 PM, said:

Oh don't always listen to h0B0. Lol.


#78 Blark

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Posted December 26 2012 - 06:06 PM

View Posth0B0, on December 26 2012 - 06:03 PM, said:

View PostBlark, on December 26 2012 - 02:56 PM, said:

Could it be that the descriptions of some skills are way off_

For testing purposes I put 1 point into "Increase Armor" (Movement tree, tier3), it is supposed to give me 0.3 Armor per point (which of course seems useless).
However, I get 3 points of armor (even rounded up it should be 1, cant be 0.3% either), so it seems like the description is off by a factor of 10.
Am I missing something here_ If not, could it be that other skills are also off_

I'd be glad if someone could clarify.

Yes most of the optimizations are not labeled properly.

Thanks for the answer mate.. makes it kind of hard to decide how much they are worth.
I guess there is no source with the correct values around_ ;)

#79 h0B0

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Posted December 26 2012 - 06:09 PM

Not to brag anything, but i think i am the one who has tested the optimizations and posted the most results.

If you would like anything tested, or require knowledge just ask, it will be my pleasure to provide.

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View Post[HWK]HUGHES, on March 15 2013 - 08:35 PM, said:

Oh don't always listen to h0B0. Lol.


#80 Blark

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Posted December 26 2012 - 07:50 PM

View Posth0B0, on December 26 2012 - 06:09 PM, said:

Not to brag anything, but i think i am the one who has tested the optimizations and posted the most results.

If you would like anything tested, or require knowledge just ask, it will be my pleasure to provide.

Ideally I would love to have all the data ;)

But right now (since I'm going to spec in movement anyway) I only wonder about two skills:

Movement (t2) "Increase forward movement speed": any info on the accuracy of the value (it feels right after some testing)
Defense (t1) "Decrease damage from Weapons": the 0.16% seem a little low, wonder if you have any data on this one_

Thanks in advance ;)




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