#1
Posted December 15 2012 - 03:26 PM
#2
Posted December 15 2012 - 03:29 PM
All system green...Ready for action.
#3
Posted December 15 2012 - 03:30 PM
#4
Posted December 15 2012 - 03:32 PM
All system green...Ready for action.
#5
Posted December 15 2012 - 03:34 PM
Here is the previous iteration.
AnotherJokingKukoo, on November 21 2012 - 02:32 PM, said:
The consensus is always no.
Want to know why_
The reverse dash mechanic is one that reduces how much thought you have to put into movement and making sure you're well positioned. If you accidentally run into a ambush, you can easily back dash to remove yourself immediately and place distance between you. It also trivializes close quarters combat play, as it allows you to continuously back away from a CQC class without having to turn your back on them, all while being able to periodically fire at them. When you learn to think about your positioning more, and don't overextend, you'll find you never need a back dash.
There's also the fact that it trivializes the skill of those who use 180 retreat tactics.
Edited by z121231211, December 19 2012 - 11:10 AM.
#6
Posted December 15 2012 - 03:35 PM
I don't want this implemented but that's just my opinion.
#7
Posted December 15 2012 - 03:36 PM
#8
Posted December 15 2012 - 03:36 PM
And I apologize if this thread has already been discussed.
#9
Posted December 15 2012 - 03:38 PM
#10
Posted December 15 2012 - 06:23 PM
Let me tell you exactly why there should not be backwards boosting: You can retreat while still keeping your crosshairs on your enemy. That's not how you retreat. You should not be rewarded for reckless, unstrategic behaviour (charging into a pile of enemies) with the ability to just rip right back out from the pack with your guns trained on them the whole time.
ETA for $feature_you_want to be added to Hawken Open Beta: Imminent™
See someone breaking the rules_ Don't reply, just hit Report. I am a player, not staff.
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#11
Posted December 15 2012 - 06:58 PM
Elix, on December 15 2012 - 06:23 PM, said:
Let me tell you exactly why there should not be backwards boosting: You can retreat while still keeping your crosshairs on your enemy. That's not how you retreat. You should not be rewarded for reckless, unstrategic behaviour (charging into a pile of enemies) with the ability to just rip right back out from the pack with your guns trained on them the whole time.
this
z121231211, on December 15 2012 - 03:34 PM, said:
Here is the previous iteration.
AnotherJokingKukoo, on November 21 2012 - 02:32 PM, said:
The consensus is always no.
Want to know why_
The reverse dash mechanic is one that reduces how much thought you have to put into movement and making sure you're well positioned. If you accidentally run into a ambush, you can easily back dash to remove yourself immediately and place distance between you. It also trivializes close quarters combat play, as it allows you to continuously back away from a CQC class without having to turn your back on them, all while being able to periodically fire at them. When you learn to think about your positioning more, and don't overextend, you'll find you never need a back dash.
There's also the fact that it trivializes the skill of those who use 180 retreat tactics.
and this. Its been argued to the death of it ... also, the boosters don't aim backwards do they_
Edited by ArnieF4440, December 15 2012 - 06:59 PM.
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#12
Posted December 15 2012 - 07:11 PM
In my own I said that I would like to have back boosting/dashing as well. Of course most people said no. And they're all valid reasons even if I don't agree with some. After having gotten used to doing the 180, back-dashing really isn't necessary. Admittedly though I still think it's just not an intuitive control and is therefore still annoying.
My advice: try to make it a point to 180 in a match to force yourself to get used to it. It may not be the most comfortable control to use but there's no denying that it doesn't have its use and make fights easier.
#13
Posted December 15 2012 - 08:42 PM
#14
Posted December 15 2012 - 08:49 PM
#15
Posted December 15 2012 - 10:16 PM
A perfect example of this is an older F2P game, Exteel. It had a similar movement style to Hawken, except that could boost in any direction you wanted. This made it so that one of the best strategies against short-range weapons was to use mid-range guns and boost backwards away from your opponent. This meant that if you had a faster booster, you were untouchable. There was no tactical positioning or anything, every fight became about chasing after someone as they boosted backwards away from you.
Also, I love the 180 turn, and if you know how to use it, it can be quite effective as a combat maneuver, not just for retreating.
#16
Posted December 18 2012 - 02:03 AM
Teljaxx, on December 15 2012 - 10:16 PM, said:
Also, I love the 180 turn, and if you know how to use it, it can be quite effective as a combat maneuver, not just for retreating.
this. played exteel for more than two years, and was missing some mecha-alike action. hawken is really good, and atm only thin I really miss in this game is back-boost. actually, I still hit it like in exteel, ending turning my back trying to escape xD
On a long enough timeline, the survival rate for everyone drops to zero.
#17
Posted December 18 2012 - 06:28 AM
#18
Posted December 19 2012 - 12:37 AM
On a long enough timeline, the survival rate for everyone drops to zero.
#19
Posted December 19 2012 - 02:57 AM
stallion, on December 19 2012 - 12:37 AM, said:
ETA for $feature_you_want to be added to Hawken Open Beta: Imminent™
See someone breaking the rules_ Don't reply, just hit Report. I am a player, not staff.
Drinking game: Check the daily stats. If I'm not the top, DRINK! (I'm joking!)
#20
Posted December 19 2012 - 03:15 AM
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