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Sharpshooter tips and tricks


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#41 ApoC_101

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Posted December 20 2012 - 12:12 PM

LG, yea I don't use dodge and jump at the same time or close together so no worries. I'm sure if you did there is a feasible workaround but I haven't needed to find it (my double binds on those actions are currently just out of convenience). Alt is preferred for jumping, and shift is preferred for zoom (that way my mouse work is focused purely on shooting precisely).

edit: probably a better use for thumb button key bind: spot enemy. or if you use EMP, maybe special item use... but I favour dropped items (turret and heal charge) so no need here.

Edited by ApoC_101, December 20 2012 - 12:16 PM.

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#42 mechpilot6666

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Posted December 20 2012 - 12:18 PM

@ bongo yeah I'm a hardscoper all day! :P comes from actually shooting weapons in a military environment i think. You just learn to rely on the scope for everything!

As for the capped turn rate... I have not noticed it at all.... no one can move faster than I can spin and shoot them! maybe it's a prediction sense i get while in tight quarters with my SS but staying on that scope and keeping those X-hairs on a mech seems to be no problem for me.

#43 Sickdove

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Posted December 20 2012 - 08:35 PM

Thanks for the tips and thanks mechpilot6666 to suggest this post.

I agree with most of what is said, the only diference in my setup is that I am using most of my points into weapon damage and coolant. My philosophy is that Every Single Shot Counts. My mech is level 13 now.
1. One shot with both slug/sabot at the same time with damage increased engaged drops the enemey health an average of +/-50%~80% in a single shot.
2. Move. Follow your team not the seagulls. Provide support from affar.
3. Find that spot and snipe away, milk it. The enemy will find you there or on the way to a new spot anyways. Kill them to clear the way leaving no witnesses behind.
4. Biggest problem I found is too find an enemy snipper with experience. They tend to sit on my spot. Great COC fights develop there. If you loose, don't seek revenge. Support your team.

Can't wait to get to level 25... Thanks team Hawken for letting me play since alpha 2!!
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Feels more more like flying though.
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#44 Woobins

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Posted December 21 2012 - 03:21 AM

View Postmechpilot6666, on December 19 2012 - 04:18 AM, said:

@ woobins I think that is why guiotine has been adding alot of the other peoples tips and tricks to the OP. It's a good guide and like with any guide it gives you a good starting point to mold your style around; however, you must always be smart enough to adapt and overcome different situations.

My playstyle isn't going to work for everyone Guiotine's isn't going to work for everyone Jujumcgumbo's won't work for everyone, ad infinitum. Guides like this have to be taken for what they are, generally good strategies that can be adapted to the needs of the situation.

sorry I didnt mean to make it sound like the suggestions put forth were bad, merely that I was trying to stress the point of not getting caught up with them.

besides that I do certainly agree with the tips so far.

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#45 LG_Bongo

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Posted December 21 2012 - 06:11 AM

@Gree : If you take SS to be a back row camper sitting on top of the bird’s nest and taking headshots (which I tried), then indeed it’s difficult to find a good spot. However if you adopt the midrange support strategy (mechpilot6666 gave us great tips), then you’ll find that maps are well designed. After playing DM for a while here are my observations:

Bazaar (Brosos_65K): SS heaven, a lot of open areas to line up your shot. I stick to the outer edge, going downtown is risky: buildings blocking line of sight and possibility of getting flanked easily. Obviously in PvP it does not really matter.

Origin (Crion): I stick to the upper level. It has a lot of long wide corridors and arenas, the platforms in the middle allow for ambush from above. I prefer to fight around corners and set a hologram on the other end, to stay aware of flankers.

Prosk (Eugene_77): Excellent for midrange. Grid plan city allows for lining shots along the blocks and quickly hiding between buildings. Great map for escaping your foes: weave around the blocks, drop hologram at the corner. For longer range I hang in the middle of the bridge, dropping hologram on one end and keeping eye on the other, as soon as enemy appears take him out before he gets a chance to approach.

Uptown (Trentik_54): The trickiest one. Lots of narrow corridors and pillars result in frequent CQC. So I stick to the big arenas, usually at the edge, next to escape route with a hologram at the other end of this route. Take couple of shots then relocate.

Edited by LG_Bongo, December 21 2012 - 06:18 AM.


#46 RedVan

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Posted December 21 2012 - 10:43 AM

Not sure if it's been mentioned before, but, I'll put my hologram on top of my MG turret, partially to disguise the turret, also to make it appear that the hologram is shooting back when people are shooting at it.  It's pretty funny :)  It helps protect the turret a little too.  Generally, if someone sees a turret, they aim at the base to take it out.  If they see a hologram, they aim at the torso, which is well above the base of the turret

Edited by RedVan, December 21 2012 - 10:44 AM.


#47 Ditchcricket

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Posted December 21 2012 - 11:18 AM

These are all great tips, keep up the hard work guys :P

Got to play a couple games as SS with mechpilot6666, and we both did really well. Holo's are amazing, and don't think it's over because some over ambitious microwave just got up in your face. Definitely one of the harder mechs to play though so practice is essential.

Remember it's a support mech, help your buddies out by staying back and cleaning up or making assists. Lots of times I've managed to turn the tide of a melee in front of me by laying down cover fire to prevent more of the other team from closing.

Edited by Ditchcricket, December 21 2012 - 11:18 AM.


#48 Gefecht

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Posted December 22 2012 - 01:51 PM

This thread is a gold mine of information.  Thank you so much for it.  I have played SS since alpha and I am still learning something new every day.

#49 Guiotine

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Posted December 23 2012 - 01:11 AM

Finally getting around to updating the OP, give me a few minutes.

ReachH said:

I dub thee, Guiotine, 'Coloxxen, the mech pokemon'

View PostAsianJoyKiller, on July 02 2013 - 03:18 PM, said:

This wall of text gets the AJK Seal of Approval.

#50 Guiotine

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Posted December 23 2012 - 01:42 AM

Updated OP, thank you, everyone :D

Edited by Guiotine, December 23 2012 - 01:43 AM.

ReachH said:

I dub thee, Guiotine, 'Coloxxen, the mech pokemon'

View PostAsianJoyKiller, on July 02 2013 - 03:18 PM, said:

This wall of text gets the AJK Seal of Approval.

#51 mechpilot6666

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Posted December 24 2012 - 05:23 PM

About dang time Guiotine what are we paying you for anyway_!

HOT OFF THE BATTLEFIELD: A new tactic developed and perfected on every map! At the cost of my K/D dropping horrendously but it was worth it in the end!

So after playing normally for so long I decided to change things up and test some new tactics this is really the only good one that came out of those tests.

THE BERMUDA TRIANGLE: No mech that goes in is ever heard from again.... until he respawns... There are a ton of great spots on every map for this tactic and the level of rage/WTF just happened/man i hate you messages after finally getting it right are amazing!!!

Step 1 find a cozy spot to deploy your MG Turret. (Try to set it up where it wont shoot until someone is looking at your hologram)
Step 2 place your hologram across a gap from your turret.
Step 3 start sniping some people to bring them into the trap.
Step 4 grab some cover
step 5 wait for the MG turret to start firing
step 6 jump out of cover and smoke the poor guy
step 7 clean up the scrap metal

love this trick so much! I was having trouble with 2 on 1's 3 on 1's etc but with this trick the level of confusion for the enemy player is awesome! This also works great with a buddy to help out, you can pretty much tear an enemy team apart in a few seconds with a buddy.

Basic theory behind the strat you smack the enemy a couple times with the slug rifle he and a buddy come over to "take out the annoying sniper" you bait them past the hologram and find a cover area they come around fire a snap shot at the hologram. "Oh wait it's a damn holo!" the turret is shooting them in the back. That is your que. Once that turret spins up pop out of cover and start blasting. 9 times out of 10 you can work 2 or 3 enemies with this.

There are plenty of spots on every map to do this some much better than others but man is it effective. Guys I have been playing with and against for a while that are very good had a few WTF moments chasing me down because of this today.

Honestly this tactic is for when you're on that team that wouldn't know teamwork if it walked up and saved their lives repeatedly but can be plugged and played in smart teams to devastating effects.

Oh side note... anyone else notice the MG turret/hologram stacking makes it look like the hologram has a huge dong_

EDIT: for terribad spelling and pre reading >.>

Edited by mechpilot6666, December 24 2012 - 05:26 PM.


#52 ReachH

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Posted December 24 2012 - 05:41 PM

So I tried playing on a computer who's mouse doesn't have a thumb button, and its impossible to play SS well. Tried a bunch of keys, R, Alt, Z, Q. None of them quite compare to how quickly you can quickscope with a thumb button, especially if you have to move. Moral of the story: get a mouse with thumb buttons if you intend to play SS.

View Post[HWK]HUGHES, on October 23 2013 - 06:01 PM, said:

Development happens.


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#53 mechpilot6666

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Posted December 24 2012 - 05:47 PM

middle mouse isn't that hard to use.... I just use it for my push to talk >.>

Also Apollo is way better than Starbuck so your sig is LIES!!!!!!!!

#54 StormTec

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Posted December 24 2012 - 06:11 PM

And I actually mapped E as my weapon utility key, which has made quickscoping immensely easier than my thumb buttons (mainly because I'm not used to using my thumb buttons in frantic situations, it often results in unintentional mouse movement).

#55 Guiotine

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Posted December 24 2012 - 06:25 PM

Yay! More replies! :D

View Postmechpilot6666, on December 24 2012 - 05:23 PM, said:

About dang time Guiotine what are we paying you for anyway_!

Sorry, sorry, I have just been really busy...uh... I had a REALLY long lunch, and I have been working on getting my SS to 25, which I have now done. now leveling my Infil :D

Quote

HOT OFF THE BATTLEFIELD: A new tactic developed and perfected on every map! At the cost of my K/D dropping horrendously but it was worth it in the end!

So after playing normally for so long I decided to change things up and test some new tactics this is really the only good one that came out of those tests.

Woot! let's hear it.

Quote

THE BERMUDA TRIANGLE: No mech that goes in is ever heard from again.... until he respawns... There are a ton of great spots on every map for this tactic and the level of rage/WTF just happened/man i hate you messages after finally getting it right are amazing!!!

Step 1 find a cozy spot to deploy your MG Turret. (Try to set it up where it wont shoot until someone is looking at your hologram)
Step 2 place your hologram across a gap from your turret.
Step 3 start sniping some people to bring them into the trap.
Step 4 grab some cover
step 5 wait for the MG turret to start firing
step 6 jump out of cover and smoke the poor guy
step 7 clean up the scrap metal

love this trick so much! I was having trouble with 2 on 1's 3 on 1's etc but with this trick the level of confusion for the enemy player is awesome! This also works great with a buddy to help out, you can pretty much tear an enemy team apart in a few seconds with a buddy.

Basic theory behind the strat you smack the enemy a couple times with the slug rifle he and a buddy come over to "take out the annoying sniper" you bait them past the hologram and find a cover area they come around fire a snap shot at the hologram. "Oh wait it's a damn holo!" the turret is shooting them in the back. That is your que. Once that turret spins up pop out of cover and start blasting. 9 times out of 10 you can work 2 or 3 enemies with this.

There are plenty of spots on every map to do this some much better than others but man is it effective. Guys I have been playing with and against for a while that are very good had a few WTF moments chasing me down because of this today.

Honestly this tactic is for when you're on that team that wouldn't know teamwork if it walked up and saved their lives repeatedly but can be plugged and played in smart teams to devastating effects.


Excellent strategy, I already have a similar one in the OP, and I will add this to it :D

Quote


Oh side note... anyone else notice the MG turret/hologram stacking makes it look like the hologram has a huge dong_

Not until just now, no...

View PostReachH, on December 24 2012 - 05:41 PM, said:

So I tried playing on a computer who's mouse doesn't have a thumb button, and its impossible to play SS well. Tried a bunch of keys, R, Alt, Z, Q. None of them quite compare to how quickly you can quickscope with a thumb button, especially if you have to move. Moral of the story: get a mouse with thumb buttons if you intend to play SS.

While this is more of a playstyle choice, I will still add it to the OP, as some other people may find it useful.

Edited by Guiotine, December 24 2012 - 07:05 PM.

ReachH said:

I dub thee, Guiotine, 'Coloxxen, the mech pokemon'

View PostAsianJoyKiller, on July 02 2013 - 03:18 PM, said:

This wall of text gets the AJK Seal of Approval.

#56 ReachH

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Posted December 24 2012 - 08:21 PM

If you bind it to E you literally cannot overlap your scoping and strafing to the right. It is worth getting used to a thumb button, it is much, much better.

View Post[HWK]HUGHES, on October 23 2013 - 06:01 PM, said:

Development happens.


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#57 Guiotine

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Posted December 25 2012 - 01:09 AM

Added that last tip to the OP, to complement the previous one.

Edited by Guiotine, December 25 2012 - 01:10 AM.

ReachH said:

I dub thee, Guiotine, 'Coloxxen, the mech pokemon'

View PostAsianJoyKiller, on July 02 2013 - 03:18 PM, said:

This wall of text gets the AJK Seal of Approval.

#58 KoreanDoggyDog

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Posted December 25 2012 - 01:11 AM

I've been thinking about buying SS sometime in the future. Thanks.

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-Gain Skill, Reaction Time, Intellect, and Character on the Field-

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#59 Guiotine

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Posted December 25 2012 - 01:12 AM

View PostKoreanDoggyDog, on December 25 2012 - 01:11 AM, said:

I've been thinking about buying SS sometime in the future. Thanks.

Not a problem, hope this helps somewhat :D

Edited by Guiotine, December 25 2012 - 01:13 AM.

ReachH said:

I dub thee, Guiotine, 'Coloxxen, the mech pokemon'

View PostAsianJoyKiller, on July 02 2013 - 03:18 PM, said:

This wall of text gets the AJK Seal of Approval.

#60 KoreanDoggyDog

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Posted December 25 2012 - 01:15 AM

Through a reading perspective, it will. I have a buddy who plays SS effectively, he's very very fast...,and just ridicuously good with it... kicking my butt when I play against him as a Bruiser.

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