Sharpshooter tips and tricks
#61
Posted December 25 2012 - 01:17 AM
#62
Posted December 25 2012 - 01:27 AM
KoreanDoggyDog, on December 25 2012 - 01:15 AM, said:
Yes, good Sharpshooters are rare (I have yet to come across one), but when you find one..... it doesn't end well
Aims, on December 25 2012 - 01:17 AM, said:
Thank you very much
ReachH said:
AsianJoyKiller, on July 02 2013 - 03:18 PM, said:
#63
Posted December 25 2012 - 01:39 AM

-Gain Skill, Reaction Time, Intellect, and Character on the Field-
Black Steel Brotherhood
-HeavyArms Pilot-
#64
Posted December 25 2012 - 01:51 AM
KoreanDoggyDog, on December 25 2012 - 01:39 AM, said:
I would much rather believe that I was the only good SS on US west, tyvm
ReachH said:
AsianJoyKiller, on July 02 2013 - 03:18 PM, said:
#65
Posted January 28 2013 - 09:02 PM
#66
Posted January 28 2013 - 09:09 PM
LongForeignMan, on January 28 2013 - 09:02 PM, said:
If your fighting a C or B mech you can go unscoped cause the spread is so minimal now. But A mechs you should seriously scope every sabot shot.
my stream. Scout and Grenadier play
#67
Posted January 28 2013 - 09:32 PM
LongForeignMan, on January 28 2013 - 09:02 PM, said:
Quick scope
Come hang out on #hawken and #hawkenscrim, http://webchat.quakenet.org/

https://robertsspace...orgs/OMNISCIENT
#68
Posted January 28 2013 - 10:37 PM
It is still one of the more difficult mechs to use well though, which is nice.
Slug still superior_ I have seen no reason to even try the new Hawkins yet.
#69
Posted January 29 2013 - 01:40 AM
Aims, on January 28 2013 - 10:37 PM, said:
It is still one of the more difficult mechs to use well though, which is nice.
Slug still superior_ I have seen no reason to even try the new Hawkins yet.
I was considering trying out the new Hawkins. Most likely it is the (very arguably) better option for CQC, but a worse long range option in general.
Edited by Guiotine, January 29 2013 - 01:41 AM.
ReachH said:
AsianJoyKiller, on July 02 2013 - 03:18 PM, said:
#70
Posted January 29 2013 - 05:45 AM
#71
Posted January 29 2013 - 07:29 AM
#72
Posted January 29 2013 - 07:52 AM
Good luck and have fun see you on the Battlefields!
#73
Posted January 29 2013 - 07:54 AM
M3KKA, on January 29 2013 - 05:45 AM, said:
Glad to hear
TerranCmdr, on January 29 2013 - 07:29 AM, said:
Interesting, how has the Hawkins been performing since the reaper patch_
Azrael39, on January 29 2013 - 07:52 AM, said:
Will add that to the OP
ReachH said:
AsianJoyKiller, on July 02 2013 - 03:18 PM, said:
#74
Posted January 29 2013 - 07:57 AM
Guiotine, on January 29 2013 - 07:54 AM, said:
Can't say I've noticed a difference to be honest. I think they said they made it slightly more powerful and slightly less accurate but it feels basically the same. Still great at midrange. I feel the experimental "accurate" reticle actually helps a lot when aiming while moving with the Hawkins.
#75
Posted January 29 2013 - 07:59 AM
TerranCmdr, on January 29 2013 - 07:57 AM, said:
Guiotine, on January 29 2013 - 07:54 AM, said:
Can't say I've noticed a difference to be honest. I think they said they made it slightly more powerful and slightly less accurate but it feels basically the same. Still great at midrange. I feel the experimental "accurate" reticle actually helps a lot when aiming while moving with the Hawkins.
Ill probably try it out today, then, see if I notice a difference.
ReachH said:
AsianJoyKiller, on July 02 2013 - 03:18 PM, said:
#76
Posted March 16 2013 - 03:53 PM
#77
Posted March 16 2013 - 04:27 PM
edit: it is done. Updated to reflect changes by the Reaper update (not the Raider update since there were no direct SS changes
Edited by Guiotine, March 16 2013 - 04:51 PM.
ReachH said:
AsianJoyKiller, on July 02 2013 - 03:18 PM, said:
#78
Posted March 22 2013 - 07:35 AM
#79
Posted March 22 2013 - 08:04 AM
shipshotleI6, on March 22 2013 - 07:35 AM, said:
You mean, as in, how do you play the game_
ReachH said:
AsianJoyKiller, on July 02 2013 - 03:18 PM, said:
#80
Posted April 02 2013 - 06:56 AM
1. Double fire should become second nature, it maximizes damage output and frees the mind from thinking which gun should be used now. When sabot is ready, zoom in and double fire.
2. Do not jump when in combat. Ever. Use boosters only to relocate or reach higher ground.
Not sure whether it was mentioned:
3. When facing good SS, take a shot and relocate right away. He'll be waiting for you to come around that corner, the idea is to come around completely different corner and catch him off guard. SS duels like this are the most entertaining IMO. It becomes flanking and guessing competition.
4. When in tight space against SS, use hologram to make him waste his sabot shot. Place it next to you so when he comes out first thing he sees are two SS, 50/50 he'll waste his shot on the wrong one...
Thoughts, opinions_
Edited by LG_Bongo, April 02 2013 - 07:06 AM.
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