LG_Bongo, on April 02 2013 - 06:56 AM, said:
Some ideas I would like to share:
1. Double fire should become second nature, it maximizes damage output and frees the mind from thinking which gun should be used now. When sabot is ready, zoom in and double fire.
2. Do not jump when in combat. Ever. Use boosters only to relocate or reach higher ground.
Not sure whether it was mentioned:
3. When facing good SS, take a shot and relocate right away. He'll be waiting for you to come around that corner, the idea is to come around completely different corner and catch him off guard. SS duels like this are the most entertaining IMO. It becomes flanking and guessing competition.
4. When in tight space against SS, use hologram to make him waste his sabot shot. Place it next to you so when he comes out first thing he sees are two SS, 50/50 he'll waste his shot on the wrong one...
Thoughts, opinions_
Addressing your points:
1) I agree.
2) I disagree. Learn to give your jump button a tap that will cause your mech to hop for a fraction of a second. This is most useful when you are forward dashing because upon stopping your dash normally, your mech will go through an animation that disables firing. By hopping to stop your forward dash, you can fire immediately.
Overall though, jumping (and hovering) are highly situational and are more about mind games. E.g. I had once cornered two mechs - one of them was a Raider. I was able to kill the non-Raider mech with the help of my ally, but my ally died shortly thereafter, leaving me and the Raider alone near a corner in a CQC situation, both with about 200 HP. I slammed myself into the Raider to minimize the distance between us and jumped literally on top of him, hovering above him. He was disoriented and I was able to kill him without dying.
3) I agree. Also, most times, when fighting an SS, it is inadvisable to wait for him to pop out in order to react - you will lose the reaction game because when he dashes out of cover, he is completely focused on twitch-firing at the first sight of an enemy. If you can get into a position he does not expect and wait for him to pop out, then feel free to wait.
This is, in the end, a mind game, specifically in CQC.
4) I agree to some extent. It depends on how well the SS evaluates you as a player. In any case, having your back turned while being beside your hologram is a dead giveaway if you are alone - however, it may buy you a fraction of a second to escape by side-dashing or otherwise obstructing his LOS.
My own tip for other SS in CQC:
If you are in CQC and are not able to outplay your opponent normally by peekaboo (or you know you will not be able to), it is a fair idea to take control of the fight by charging into your opponent and fighting within breath distance, i.e. you and your opponent are close enough to jump on top of each other.
So long as you are the one forcing your opponent to react and turn toward you while keeping your own crosshairs on him, you have control of the flow of the battle and can fight with a deceptively small advantage. Doing this, you can buy yourself a small amount of time to attack with your Slug and wait for your Sabot to reload.
However, at this point, the battle will almost certainly be decided by the accuracy of your next Sabot round, especially if your opponent has health equal to or greater than yours. Hence why this is a desperate tactic.
Thank you for your time.
Sincerely,
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