draco7891, on December 20 2012 - 08:27 PM, said:
I'm going to go ahead and drop this, as it seems to be a topic we just don't see eye to eye on. Additionally, I am not advocating that the trees be made to match the video in the OP- I just want the bonuses to be quite noticeable, and satisfying.
draco7891, on December 20 2012 - 08:27 PM, said:
I WANT AN EOC + SABOT MECH! Seriously- I have a hunch that that would be hilariously fun. You (and many others) might think it's silly, but I don't. That alone is reason to allow more combinations. Why restrict certain combos just because you think most people don't like it_ For almost every "Lol that build is trash" setups, there will be at least a few people that somehow manage to fuzzy bunny face with it. It allows for diversity. It allows for experimentation. Besides, just because few people use a combo, doesn't mean it should be removed / not allowed.
draco7891, on December 20 2012 - 08:27 PM, said:
I don't claim to be a master of balance. I assure such things are possible, though. I'll uses League of Legends as an example, again. They've got over 100 champions, each of which can choose to purchase 6 of many different items in-game. This is on top of the rune / mastery system, which is comparable to the internals / optimizations in Hawken. Somehow, they manage to balance their game AND deal with the "FOTM problem" quite handily.
draco7891, on December 20 2012 - 08:27 PM, said:
The pilot level scale should probably be between 1 and 2 mechs worth. As for how to balance it_ Have the match maker match people of similar pilot level together. Problem solved. Again, take a look at how League of Legends handles unlocking rune slots and mastery points (again, similar to Hawken's optimizations). Now you can have bonuses that make a significant impact on the feel of the game, with out worrying about high level players having too much of an advantage over low level players.