#21
Posted January 18 2013 - 12:20 PM
Just Saying: "If an officer of the law expects to be treated as such, then they had better act as one and uphold our laws and Rights in the pursuit of Justice."
#22
Posted January 18 2013 - 12:25 PM
#23
Posted January 18 2013 - 12:30 PM
Thanks for posting this list, I'm looking forward to all these changes, and keep up the great work!
#25
Posted January 18 2013 - 12:40 PM
Scapes, on January 18 2013 - 11:39 AM, said:
- Crushing Kills: Daring pilots will now be able to cause significant damage by landing on enemy mechs. These death-from-above maneuvers will grant bonus XP, and will be tracked in your pilot statistics.
- The Deploy button has been renamed Play.
- HAWKEN Credit Boosts and Meteor Credit Boosts now display decimal points to indicate partial days.
I wish the Crushing kills would be renamed Goomba kills but I think there is a Copyright issue there. We as the community will still call them goomba stomps.
As for the Deploy button I dont see why it had to be renamed.
And for the Credit and and XP boosts. Will the timers now stack or is the bug that will not let more than one of the same type be active at once without the timers running at the same time still there. So will you be able to stack a 7d xp boost with a 3d xp boost and get 10 days. Before there was a bug that you could activate more than one but they will not stack and you will basically be using the 7 and 3 day at the same time but only ones bonus is active but the timers are both active. Wasting money.
So will the Boosts properly stack now_
Edited by Cpt_Kill_Jack, January 18 2013 - 12:41 PM.
#26
Posted January 18 2013 - 12:43 PM
Scapes, on January 18 2013 - 11:39 AM, said:
- Players can now mute other players' voice chat by pressing ESC during a match and clicking the speech icons next to their names
#27
Posted January 18 2013 - 12:43 PM
Quote
- Crushing Kills: Daring pilots will now be able to cause significant damage by landing on enemy mechs. These death-from-above maneuvers will grant bonus XP, and will be tracked in your pilot statistics.
So, can we get a mario skin for the mechs_ Because I'm gonna be squishing all dem other mechs like little mushrooms.
Come hang out on #hawken and #hawkenscrim, http://webchat.quakenet.org/
https://robertsspace...orgs/OMNISCIENT
#28
Posted January 18 2013 - 12:44 PM
#29
Posted January 18 2013 - 12:46 PM
Scapes, on January 18 2013 - 11:39 AM, said:
- Rocket Turret
- Projectiles will no longer excessively lead enemy targets. Fewer near misses, more near hits.
Other than that, I don't understand how moving the reticle into the correct position would by dizzying to players. Going to have to see that feature.
This is the Hawken Team I know and love, huge patch notes!
#30
#31
Posted January 18 2013 - 12:48 PM
Think of it like playing Mirrors Edge without that little tiny white dot in the middle - without it it suddenly becomes a lot easier to get nauseous.
Probably only takes a little getting used to in this case, though - and it could be a nice quality of life thing for experienced players.
Edited by Saturnine, January 18 2013 - 12:48 PM.
digitalhughes: @s9 you stinkn' weasel!
Don't know which mech to pilot_ Check out my guide to the mechs!
Want to hang out with some awesome people, including ReEvolve, Ashfire908, Rei, ThirdEyE, and even the world-famous Loc_Tr_ Come to the #hawkenscrim IRC!
#32
Posted January 18 2013 - 12:52 PM
- Mini-Flak Cannon
- Slightly increased rate of fire. going to hurt
- Slightly increased damage. going to hurt
- Slightly increased rate of fire. going to hurt
- Assault Rifle
- Increased maximum spread.
- Slightly faster reaches the max spread. imho
- Increased maximum spread.
- Flak Cannon
- Slightly decreased damage. WHY _ imho
- REV-GL
- Slightly decreased damage.
- Increased heat generation - need this imho
- Slightly decreased damage.
- EMP
- Effect duration reduced from 7 seconds to 5.5 seconds. 4,5 or 4s. imho
- Area of effect now matches the size of the visual effect. Area size C-Class mech.
- Effect duration reduced from 7 seconds to 5.5 seconds. 4,5 or 4s. imho
Edited by KaszaWspraju, January 18 2013 - 01:48 PM.
INTEL i5-4670K * ASUS Z87-A * GOODRAM DDR3 2x4GB * GIGABYTE GTX 760 OC rev 2.0 * X-Fi XTREME MUSIC * GRADO SR-60
SAMSUNG EVO 120GB * OCZ STEALTHXSTREAM 2 600W * Win 7 64
@ defekt : Mobility is King and burst damage is Queen. Checkmate.
Gdy byłem młodszy byłem bardziej beztroski... aha... nie lubię już POLSKI !
#33
Posted January 18 2013 - 01:02 PM
Leonhardt, on April 30 2013 - 04:00 AM, said:
#34
Posted January 18 2013 - 01:02 PM
#35
Posted January 18 2013 - 01:03 PM
Quick I need a buddy to take my alley-oops for when I play rocket man
E: rofl decoy I TOLD YOU IT WAS OVERPOWERED
I WIN
Edited by PlagueDoctor, January 18 2013 - 01:03 PM.
I think it is 1000's of money. IT IS 1000,s OF MONEY!!!.
#36
Posted January 18 2013 - 01:06 PM
[13:14] <nonsiccus_work> uh oh
there's gravy in my keyboard
----------------------------------------------------------------------
[11:18] <+shosca> if you wanna play ar, go play zerker
[11:18] <Hyginos> and if you want to play zerker, go smc
[11:19] <someone> if you want to play sustain, please go and die in hell
#37
Posted January 18 2013 - 01:07 PM
Liking the changes though over all.
#38
Posted January 18 2013 - 01:18 PM
Now about those alpha/beta/vanguard skins, repair bot and thrusters... Eagerly awaiting when all mechs can use them. Cheers!
#39
Posted January 18 2013 - 01:19 PM
Decoy101x, on January 18 2013 - 01:02 PM, said:
After this update Miniflak > Flak lol
PlagueDoctor, on January 18 2013 - 01:03 PM, said:
Quick I need a buddy to take my alley-oops for when I play rocket man
E: rofl decoy I TOLD YOU IT WAS OVERPOWERED
I WIN
How is Flak OP_ and EOC buff is meh imo.
Leonhardt, on April 30 2013 - 04:00 AM, said:
#40
Posted January 18 2013 - 01:24 PM
I think it is 1000's of money. IT IS 1000,s OF MONEY!!!.
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