HAWKEN servers are up and our latest minor update is live!
Forgot Password_ SUPPORT REDEEM CODE

Jump to content


The Reaper Update: Patch Notes

Patch News Game

  • Please log in to reply
210 replies to this topic

#21 Wasabi_Wei

Wasabi_Wei

    Advanced Member

  • Full Members
  • PipPipPip
  • 942 posts
  • LocationMadison, Wisconsin, USA, Earth

Posted January 18 2013 - 12:20 PM

The time alive bonus is huge to me. I really dislike how currently running in and going berserk until dying helps people move up the board. I see too many score leaders with too many deaths to legitimately be up there. There is a really nice mix of new stuff and fixes although of course I want more, like fixed physics rather than smaller explosive radius etc. Really nice progress overall though. More than I expected
Wake up to find out that you are the eyes of the world. - Grateful Dead lyric, but really true.

Just Saying: "If an officer of the law expects to be treated as such, then they had better act as one and uphold our laws and Rights in the pursuit of Justice."

#22 Un3thical

Un3thical

    Advanced Member

  • Members
  • PipPipPip
  • 218 posts
  • Locationcomputer

Posted January 18 2013 - 12:25 PM

if onlu  my SS was lvl 25 then i would get some practice in for the reapers gun AM-Sar and i like the idea of its ability, Thanks!

#23 -Tj-

-Tj-

    Advanced Member

  • Full Members
  • PipPipPip
  • 532 posts

Posted January 18 2013 - 12:30 PM

Looks like I have some work to do on my SS before this arrives. :D

Thanks for posting this list, I'm looking forward to all these changes, and keep up the great work!

#24 ShadowGTR

ShadowGTR

    Advanced Member

  • Full Members
  • PipPipPip
  • 1,034 posts
  • LocationArizona

Posted January 18 2013 - 12:39 PM

New mech, new camos and other cosmetic items, and a ton of bug fixes and enhancements as well_ DANG you guys have been busy! Thank you all very much, Devs!

You guys deserve a bunny!

clappity.jpg

Posted Image


#25 Cpt_Kill_Jack

Cpt_Kill_Jack

    Advanced Member

  • Full Members
  • PipPipPip
  • 1,651 posts
  • LocationCastle Rock, CO

Posted January 18 2013 - 12:40 PM

View PostScapes, on January 18 2013 - 11:39 AM, said:

Gameplay
  • Crushing Kills: Daring pilots will now be able to cause significant damage by landing on enemy mechs. These death-from-above maneuvers will grant bonus XP, and will be tracked in your pilot statistics.
Interface.
  • The Deploy button has been renamed Play.
  • HAWKEN Credit Boosts and Meteor Credit Boosts now display decimal points to indicate partial days.

I wish the Crushing kills would be renamed Goomba kills but I think there is a Copyright issue there. We as the community will still call them goomba stomps.

As for the Deploy button I dont see why it had to be renamed.

And for the Credit and and XP boosts. Will the timers now stack or is the bug that will not let more than one of the same type be active at once without the timers running at the same time still there. So will you be able to stack a 7d xp boost with a 3d xp boost and get 10 days. Before there was a bug that you could activate more than one but they will not stack and you will basically be using the 7 and 3 day at the same time but only ones bonus is active but the timers are both active. Wasting money.

So will the Boosts properly stack now_

Edited by Cpt_Kill_Jack, January 18 2013 - 12:41 PM.


#26 TerranCmdr

TerranCmdr

    Advanced Member

  • Members
  • PipPipPip
  • 534 posts
  • LocationSan Francisco

Posted January 18 2013 - 12:43 PM

View PostScapes, on January 18 2013 - 11:39 AM, said:

  • Players can now mute other players' voice chat by pressing ESC during a match and clicking the speech icons next to their names
THANK GOD!!!
Awesome Sentium logo in my avatar by erathic

#27 RedVan

RedVan

    Advanced Member

  • Full Members
  • PipPipPip
  • 3,250 posts

Posted January 18 2013 - 12:43 PM

Quote

  • Crushing Kills: Daring pilots will now be able to cause significant damage by landing on enemy mechs. These death-from-above maneuvers will grant bonus XP, and will be tracked in your pilot statistics.

So, can we get a mario skin for the mechs_  Because I'm gonna be squishing all dem other mechs like little mushrooms.

#28 flimsy

flimsy

    Advanced Member

  • Full Members
  • PipPipPip
  • 565 posts

Posted January 18 2013 - 12:44 PM

Good changes overall. I still think you guys should implement a parallel, rapid patching procedure for balance issues instead of waiting to release everything at the same time, but I'm happy with what is being done regardless.

#29 z121231211

z121231211

    Advanced Member

  • Members
  • PipPipPip
  • 453 posts

Posted January 18 2013 - 12:46 PM

View PostScapes, on January 18 2013 - 11:39 AM, said:

  • Rocket Turret
    • Projectiles will no longer excessively lead enemy targets. Fewer near misses, more near hits.
Posted Image

Other than that, I don't understand how moving the reticle into the correct position would by dizzying to players. Going to have to see that feature.

This is the Hawken Team I know and love, huge patch notes!
Desert Fox

#30 h0B0

h0B0

    Non Sequitur Leprechaun

  • Full Members
  • PipPipPip
  • 4,143 posts
  • Location[delete for trolling] --defter

Posted January 18 2013 - 12:48 PM

Posted Image
GIME GIME PATCH NOTES!

Click me! I dare you.

Posted Image

View Post[HWK]HUGHES, on March 15 2013 - 08:35 PM, said:

Oh don't always listen to h0B0. Lol.


#31 Saturnine

Saturnine

    The Brawler Herder

  • Full Members
  • PipPipPip
  • 1,676 posts
  • LocationTallinn, Estonia

Posted January 18 2013 - 12:48 PM

It'll probably be dizzying in that it moves ALL OVER THE DAMN PLACE, and it could be kinda disorienting keeping track of it.

Think of it like playing Mirrors Edge without that little tiny white dot in the middle - without it it suddenly becomes a lot easier to get nauseous.

Probably only takes a little getting used to in this case, though - and it could be a nice quality of life thing for experienced players.

Edited by Saturnine, January 18 2013 - 12:48 PM.

Posted Image

digitalhughes: @s9 you stinkn' weasel!

Don't know which mech to pilot_ Check out my guide to the mechs!

Want to hang out with some awesome people, including ReEvolve, Ashfire908, Rei, ThirdEyE, and even the world-famous Loc_Tr_ Come to the #hawkenscrim IRC!


#32 KaszaWspraju

KaszaWspraju

    Advanced Member

  • Members
  • PipPipPip
  • 922 posts
  • LocationPoland

Posted January 18 2013 - 12:52 PM

Weapons
  • Mini-Flak Cannon
    • Slightly increased rate of fire. going to hurt :)
    • Slightly increased damage. going to hurt :)
  • Assault Rifle
    • Increased maximum spread.
    • Slightly faster reaches the max spread. imho
  • Flak Cannon
    • Slightly decreased damage. WHY _ imho
  • REV-GL
    • Slightly decreased damage.
    • Increased heat generation - need this imho
Items
  • EMP
    • Effect duration reduced from 7 seconds to 5.5 seconds. 4,5 or 4s. imho
    • Area of effect now matches the size of the visual effect. Area size C-Class mech.
This color - In my opinion, a small but significant changes to the delivery, in addition to the great patch, I can not wait.

Edited by KaszaWspraju, January 18 2013 - 01:48 PM.

INTEL i5-4670K * ASUS Z87-A * GOODRAM DDR3 2x4GB * GIGABYTE GTX 760 OC rev 2.0 * X-Fi XTREME MUSIC * GRADO SR-60

SAMSUNG EVO 120GB * OCZ STEALTHXSTREAM 2 600W * Win 7 64
@ defekt : Mobility is King and burst damage is Queen. Checkmate.
Gdy byłem młodszy byłem bardziej beztroski... aha... nie lubię już POLSKI !


#33 _Hex_

_Hex_

    Advanced Member

  • Members
  • PipPipPip
  • 235 posts

Posted January 18 2013 - 01:02 PM

KaszaWspraju Made some valid points. Why decrease Flak damage___ Why___

View PostLeonhardt, on April 30 2013 - 04:00 AM, said:

alt+F4 fixes this. Reinstall and as soon as you see it quickly hit alt+F4. If the game crashes restart and try again until its fixed.

#34 Decoy101x

Decoy101x

    Advanced Member

  • Members
  • PipPipPip
  • 629 posts
  • LocationPlainfield, Illinois

Posted January 18 2013 - 01:02 PM

the FLAK is PERFECT where its at. why are you nerfing it!_ WHY!_ STOP BALANCING WEAPONS FOR A CLASSES. christ almighty
Crackin' eggs like we crack smoke. Smoke crack_ No! That's bad!

Posted Image

#35 PlagueDoctor

PlagueDoctor

    Advanced Member

  • Members
  • PipPipPip
  • 389 posts

Posted January 18 2013 - 01:03 PM

EOC BUFF_ YEAGJDAGSDFKLHDSJKLHDSJKLHDSKLHSDJL:

Quick I need a buddy to take my alley-oops for when I play rocket man

E: rofl decoy I TOLD YOU IT WAS OVERPOWERED


I WIN

Edited by PlagueDoctor, January 18 2013 - 01:03 PM.


I think it is 1000's of money. IT IS 1000,s OF MONEY!!!.


#36 Sylhiri

Sylhiri

    Advanced Member

  • Full Members
  • PipPipPip
  • 3,135 posts

Posted January 18 2013 - 01:06 PM

Slightly decrease could mean like 5-10 damage loss, it's not going to be huge.

[13:14] <nonsiccus_work> uh oh

there's gravy in my keyboard

----------------------------------------------------------------------

[11:18] <+shosca> if you wanna play ar, go play zerker
[11:18] <Hyginos> and if you want to play zerker, go smc
[11:19] <someone> if you want to play sustain, please go and die in hell


#37 LunaticCalm

LunaticCalm

    Advanced Member

  • Members
  • PipPipPip
  • 250 posts

Posted January 18 2013 - 01:07 PM

Interesting that the explosion stun is apparently a feature that was just too strong, not a bug.

Liking the changes though over all.

#38 techno_destructo

techno_destructo

    Advanced Member

  • Members
  • PipPipPip
  • 118 posts

Posted January 18 2013 - 01:18 PM

These are some great patch notes! Lots of community issues addressed and some surprises as well -- Thanks for listening! Keep it up guys.

Now about those alpha/beta/vanguard skins, repair bot and thrusters... Eagerly awaiting when all mechs can use them. Cheers!
Delete Yourself.

#39 _Hex_

_Hex_

    Advanced Member

  • Members
  • PipPipPip
  • 235 posts

Posted January 18 2013 - 01:19 PM

View PostDecoy101x, on January 18 2013 - 01:02 PM, said:

the FLAK is PERFECT where its at. why are you nerfing it!_ WHY!_ STOP BALANCING WEAPONS FOR A CLASSES. christ almighty

After this update Miniflak > Flak lol

View PostPlagueDoctor, on January 18 2013 - 01:03 PM, said:

EOC BUFF_ YEAGJDAGSDFKLHDSJKLHDSJKLHDSKLHSDJL:

Quick I need a buddy to take my alley-oops for when I play rocket man

E: rofl decoy I TOLD YOU IT WAS OVERPOWERED


I WIN

How is Flak OP_ and EOC buff is meh imo.

View PostLeonhardt, on April 30 2013 - 04:00 AM, said:

alt+F4 fixes this. Reinstall and as soon as you see it quickly hit alt+F4. If the game crashes restart and try again until its fixed.

#40 PlagueDoctor

PlagueDoctor

    Advanced Member

  • Members
  • PipPipPip
  • 389 posts

Posted January 18 2013 - 01:24 PM

Its a burst weapon with the highest sustained dps in the game. That alone made it overpowered. Burst weapons should lose in a sustained firefight, but win in cqc when youre dodging around corners. Thats not how it was.


I think it is 1000's of money. IT IS 1000,s OF MONEY!!!.






Also tagged with one or more of these keywords: Patch, News, Game

1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users