Edited by idolische, January 30 2013 - 08:11 AM.
Scout overpowered_
#21
Posted January 30 2013 - 08:10 AM
#22
Posted January 30 2013 - 08:26 AM
Gree, on January 30 2013 - 07:25 AM, said:
I really don't like pulling out my SS in pubs, scares away the new players... Although I do love SS.
#23
Posted January 30 2013 - 08:32 AM
"Oh a C-Class." *Dodge, Cover, Range and it dies*
"Oh look a B-Class." *Gain Positioning and Destroy*
"Oh a Scout." *Die instantly*
#24
Posted January 30 2013 - 09:10 AM
My personal opinion is that the A-class mechs are Hawken’s equivalent of ‘easy mode’. I don’t say that to in any way belittle players who are good with the As, but there is a reason why the As dominate Hawken and it’s not serendipity. Doing well in an A-class is easy when you know what you’re doing; doing well in a C-class, or any of the available B-classes, takes palpable effort, perseverance and no small amount of hair loss. Point being, the effort required to be good in an A-class (with the possible exception of the Infiltrator[2]) is significantly less than the amount of effort required for any of the other classes, ergo, ‘easy mode’.
Part of the problem is the TOW, IMO; it’s the best weapon in the game, by damage and burst size, and it’s very easy to use and pretty simple to master. (Once again, there is a reason why all of the ‘best’ mechs are packing TOWs and, once again, that’s not merely serendipity.) All other Secondary weapons require a much higher level of skilled input in order to equal, much less surpass, the effectiveness of the TOW. (And at least one, the Hellfire, will always be inferior.) Burst damage is Queen.
Another part of the problem is that the Mobility vs Armour equation only seems to work, broadly speaking, for T/DM. As soon as you include objectives in a game mode having a high mobility immediately bestows a far higher XP earning potential than anything slower than you by virtue of being able to react much more fluidly. Mobility is King.
The root cause of the problem, IMHO, is not having class-restricted weaponry.
The devs have put the most bursty primary and the most effective secondary weapon on the most agile class in the game. Of course such a thing is going to utterly dominate in capable hands; honestly, how could it not. Mobility is King and burst damage is Queen. Checkmate.
I’m going to don my fatalist hat here: I’d say Hawken is too far along its development track to do much about this, and I’d say the question we have to ask ourselves now is can we accept the simple fact that the As will probably always be the game’s ‘easy mode’ and just get on with playing the game anyway_ You know what, and as much as I dislike having such obviously and demonstrably stronger choices being available in a game, I think I can accept that and get on with it. I always play games on their hardest difficulty anyway.
[1] All mechs jitter to some degree due to network latency but with the C’s, and to a lesser degree the Bs, the distance of those jitters remains broadly within the boundary of their own hitbox size, i.e., a C-class will very rarely jitter so far that its hitbox has completely left your aimpoint, unlike the As.
[2] The Infiltrator is not armed with the TOW. Once again, this is not merely serendipity.
#25
Posted January 30 2013 - 09:17 AM
defekt, on January 30 2013 - 09:10 AM, said:
JUST LOOK AT ME, I'M A MONSTER
*sigh*
#26
Posted January 30 2013 - 09:32 AM
Owngasm, on January 30 2013 - 06:59 AM, said:
That said though, Infiltrators are much better equipped to fight snipers since they can sneak up on them waaaay easier. So, I think it comes down to balancing these other counter-mechs to make them more favorable and fun to play. Also, Reapers seem to do fairly well against scouts, and cause of that, is my next mech (or maybe SS, but it looks sooooo dumb).
Can't speak for heat+tow. I've got high ping so I can't hit anything with the heat besides charging it and shooting the ground.
If you don't like the flak + tow combo would you be happy with a flak+grenade_ I swear if they ever release that combo I will drop my scout in an instant. Love the grenade launcher.
Wolfyftw videos: http://www.youtube.com/user/wolfyFTW (click on the 'Mindgamer' episodes)
Promo Codes (free money): https://community.pl...90-promo-codes/
Stats (all credit to AsianJoyKiller and the other contributors): https://docs.google....lrQjM5Tmc#gid=0 (don't forget to scroll right)
#27
Posted January 30 2013 - 09:40 AM
Quote
Edited by KaszaWspraju, January 30 2013 - 09:48 AM.
INTEL i5-4670K * ASUS Z87-A * GOODRAM DDR3 2x4GB * GIGABYTE GTX 760 OC rev 2.0 * X-Fi XTREME MUSIC * GRADO SR-60
SAMSUNG EVO 120GB * OCZ STEALTHXSTREAM 2 600W * Win 7 64
@ defekt : Mobility is King and burst damage is Queen. Checkmate.
Gdy byłem młodszy byłem bardziej beztroski... aha... nie lubię już POLSKI !
#28
Posted January 30 2013 - 09:49 AM
TwiceDead, on January 30 2013 - 08:26 AM, said:
Gree, on January 30 2013 - 07:25 AM, said:
I really don't like pulling out my SS in pubs, scares away the new players... Although I do love SS.
But when you see me with the SS...
Edited by Gree, January 30 2013 - 09:50 AM.
#29
Posted January 30 2013 - 10:14 AM
KaszaWspraju, on January 30 2013 - 09:40 AM, said:
Quote
#30
Posted January 30 2013 - 10:19 AM
KaszaWspraju, on January 30 2013 - 09:40 AM, said:
Quote
Yes, please.
I asked Scapes why they removed it but he didn't know so he was going to look into it.
Since it spirals you can't hug the corner and expect it not to ram into the wall (depending on the wall).
Edited by Sylhiri, January 30 2013 - 10:20 AM.
[13:14] <nonsiccus_work> uh oh
there's gravy in my keyboard
----------------------------------------------------------------------
[11:18] <+shosca> if you wanna play ar, go play zerker
[11:18] <Hyginos> and if you want to play zerker, go smc
[11:19] <someone> if you want to play sustain, please go and die in hell
#31
Posted January 30 2013 - 03:17 PM
#32
Posted January 30 2013 - 04:05 PM
My Youtube With Hawken Videos Hawken Fan-fiction
#33
Posted January 30 2013 - 04:13 PM
Juodvarnis, on January 30 2013 - 05:11 AM, said:
SunshineSloth, on January 30 2013 - 05:07 AM, said:
At the moment there's only two things i'm scared of in the game: Heat Infiltrators and Scouts, AND THEY'RE EVERYWHERE
Edited by The_Eldritch_Abomination, January 30 2013 - 04:15 PM.
#34
Posted January 30 2013 - 04:17 PM
Zeshi, on January 30 2013 - 03:17 PM, said:
Something in it.
INTEL i5-4670K * ASUS Z87-A * GOODRAM DDR3 2x4GB * GIGABYTE GTX 760 OC rev 2.0 * X-Fi XTREME MUSIC * GRADO SR-60
SAMSUNG EVO 120GB * OCZ STEALTHXSTREAM 2 600W * Win 7 64
@ defekt : Mobility is King and burst damage is Queen. Checkmate.
Gdy byłem młodszy byłem bardziej beztroski... aha... nie lubię już POLSKI !
#35
Posted January 30 2013 - 11:28 PM
Anyway Scouts might be pretty ballin' in most 1v1 situations, but I find that they don't perform too well in a team vs team situation. Any oddball with an AR or any mid ranged weapon will pepper the fuzzy bunny out of any Scout they see due to their infamy. And you can only dodge automatic fire from so many sources at once.
Scout Jumpers still remain hilarious to fight(though any A-class jumper is hilarious to fight).
#36
Posted January 30 2013 - 11:59 PM
Wolfyftw videos: http://www.youtube.com/user/wolfyFTW (click on the 'Mindgamer' episodes)
Promo Codes (free money): https://community.pl...90-promo-codes/
Stats (all credit to AsianJoyKiller and the other contributors): https://docs.google....lrQjM5Tmc#gid=0 (don't forget to scroll right)
#37
Posted January 31 2013 - 01:59 AM
Item regens. An A class mech used to have one chance to drop a one-two grenade/tow punch per life. Now it's once every minute. Not really a great idea, I feel, for a hit-and-run class to be able to hit that hard that often. This may be a bit too extreme, but if I were to make changes to class A's I would remove offensive items for them completely. Not only would it give the other classes a fighting chance, it would make sense logically; smaller mech = less stuff.
Also, for heaven's sake, take that flak cannon away from the scouts before they hurt themselves. They will be just fine with the mini-flak. The most mobile mech on the battlefield does not need to be able to output that much damage without the smallest pause in their side-dashing.
Slide flak tow slide flak slide flak tow slide flak slide flak tow slide flak slide flak tow slide flak slide flak tow slide flak slide flak tow slide flak slide flak tow slide flak slide flak tow slide flak slide flak tow slide flak slide flak tow slide flak slide flak tow slide flak slide flak tow slide flak slide flak tow slide flak slide flak tow slide flak slide..,.,.,..
Edited by DOS4GW, January 31 2013 - 02:02 AM.
#38
Posted January 31 2013 - 02:03 AM
#39
Posted January 31 2013 - 02:07 AM
There does not seem to be a fair balance between 'A' class mobility and 'C' class armor
Game is still in beta so I will not stress over it.
Edited by Thermite, January 31 2013 - 02:07 AM.
#40
Posted January 31 2013 - 02:14 AM
defekt, on January 30 2013 - 09:10 AM, said:
Class restricted weapons would propably change the game in a better direction
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