Name: Jason Hughes
Callsign: [HWK]Hughes
Favorite Mech: Reaper
Favorite Map: [background=white]REDACTED[/font]
Role on HAWKEN: Producer
So, don't take this the wrong way, but um... What exactly does a producer do_
Producers are a tricky bunch and I've heard quite a few different definitions on what that entails. I'm not sure that everyone would describe the job in the same way and I believe a lot depends on the personality of the person in the role.
Ultimately, I'm responsible for delivering the game. The guy who makes sure things are taken care of or helps ensure those things get taken care of. True, there's the classic description of being one who balances quality, schedule and budget and my goal is for us to hit as many of those points as possible.
However I consider that to be just a part of what I do and getting things done often involves being a jack of all trades. I jump in where help might be needed, help members of the team out with what might be causing them a problem, look after the studio as a whole, put time into business development needs and ultimately help make sure the vision for the game and studio is unified and on the right path.
I heard someone smart describe the role once as being a head coach of the team and I think that's a pretty fitting description. Everyone at the studio works really hard, does amazing work and I do everything I can to support them, the studio and the project.
What got you started in video games_
The interest was there as long as I can remember but I suppose it started with me messing around in Applesoft Basic in elementary school. I was playing Rygar at the local pizza place in fifth grade and had vision of making a game of my own so I got together with a friend and we started work on The Hidden Scroll.
We didn't get very far but it was pretty cool and ended up looking something like The Bard's Tale. I spent a lot of time on lighting design and computer science in college; which I admit sounds like a weird mix, but I had an interest in both movies and games so it made sense to me. I focused much more on movies at first and spent a number of years in the film industry doing commercials, music videos and some small features in both production and camera. I started transitioning to visual effects, but ultimately decided to make a career change.
I switched to gaming and ended up at THQ in 2004. I've been in gaming almost 10 years now and haven't regretted the choice for a moment.
Finally, and most importantly, if you were a mech, what sort of mech would you be_
One with a coffee mug in his hand.
Team HAWKEN thanks Jason for volunteering going first, because Hugs made him do it. You can usually find [HWK]Hughes in our forums between the hours of 2:00 AM- 5:00 AM PST (GMT -8).
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