*Please note, that these damage stats do not take travel time into account, they simply show what each mech is able to do in 3 seconds.*
All data used in this list was provided by the Hawken Wiki page: http://hawkenwiki.net/wiki/Main_Page
Class A mechs:
Berserker
: Submachine Cannon and TOW Rocket, total damage in 3 seconds: 446 (With Ballistic Barrage Ability 512.9)
: Assault Rifle and TOW Rocket, total damage in 3 seconds: 423.2 (With Ballistic Barrage Ability 486.68)
: Point-D Vulcan and TOW Rocket, total damage in 3 seconds: 480.2 (With Ballistic Barrage Ability 552.23)
Infiltrator
: Assault Rifle and Grenade Launcher, total damage in 3 seconds: 388.2
: Heat Cannon and Grenade Launcher, total damage in 3 seconds: 370.2
: EOC Repeater and Grenade Launcher, total damage in 3 seconds: 360
Scout
: Mini Flak Cannon and TOW Rocket, total damage in 3 seconds: 567.8
: Flak Cannon and TOW Rocket, total damage in 3 seconds: 479.6
: Heat Cannon and TOW Rocket, total damage in 3 seconds: 405.2
Reaper
: AM-SAR and KE-Sabot, total damage in 3 seconds: 234.6 (With scoped 370)
: Hawkins-RPR and KE-Sabot, total damage in 3 seconds: 320.7 (With scoped 330.7)
: Slug Rifle and KE-Sabot, total damage in 3 seconds: 287.1 (With scoped 297.1)
Class B mechs:
Assault
: Submachine Cannon and TOW Rocket, total damage in 3 seconds: 446
: Point-D Vulcan and TOW Rocket, total damage in 3 seconds: 480.2
: Assault Rifle and TOW Rocket, total damage in 3 seconds: 423.2
Sharpshooter
: SA Hawkins and Sabot Rifle, total damage in 3 seconds: 346.3 (Scoped 380.3) (With min (2 seconds) Power Shot Ability 484.4 (Scoped 535.4)) (With max (3 seconds) Power Shot Ability 519.45 (Scoped 570.45))
: Slug Rifle and Sabot Rifle, total damage in 3 seconds: 333.1 (Scoped 367.1) (With min (2 seconds) Power Shot Ability 466.8 (Scoped 517.8)) (With max (3 seconds) Power Shot Ability 499.65 (Scoped 550.65))
: AM-SAR and Sabot Rifle, total damage in 3 seconds: 280.6 (Scoped 440) (With min (2 seconds) Power Shot Ability 396.8 (Scoped 615)) (With max (3 seconds) Power Shot Ability 420.9 (Scoped 660))
Bruiser
: Point-D Vulcan and Hellfire Missiles, total damage in 3 seconds: 503.2
: Submachine Cannon and Hellfire Missiles, total damage in 3 seconds: 469
: Assault Rifle and Hellfire Missiles, total damage in 3 seconds: 446.2
CR-T Recruit
: Assault Rifle and TOW Rocket, total damage in 3 seconds: 423.2
: Submachine Cannon and TOW Rocket, total damage in 3 seconds: 446
: Point-D Vulcan and TOW Rocket, total damage in 3 seconds: 480.2
Class C mechs:
Brawler
: Flak Cannon and TOW Rocket, total damage in 3 seconds: 479.6
: SA Hawkins and TOW Rocket, total damage in 3 seconds: 395.3
: Point-D Vulcan and TOW Rocket, total damage in 3 seconds: 480.2
Rocketeer
: Seeker and Hellfire Missiles, total damage in 3 seconds: 442.9
: EOC Repeater and Hellfire Missiles, total damage in 3 seconds: 418
: Heat Cannon and Hellfire Missiles, total damage in 3 seconds: 428.2
Grenadier
: REV-GL and Grenade Launcher, total damage in 3 seconds: 411.6
: Heat Cannon and Grenade Launcher, total damage in 3 seconds: 370.2
: Point-D Vulcan and Grenade Launcher, total damage in 3 seconds: 445.2
Vanguard
: Submachine Cannon and Grenade Launcher, total damage in 3 seconds: 411
: Mini Flak Cannon and Grenade Launcher, total damage in 3 seconds: 532.8
: Point-D Vulcan and Grenade Launcher, total damage in 3 seconds: 445.2
(All mechs are at level 1 with no upgrades except for the max SS ability data)
As you can see, the SS is by no means OP. There are lots of other mechs that do more damage than a SS (In raw damage w/o abilities) and most have a higher ROF than the SS. The current ability does indeed make it the most powerful mech (for 3 seconds) with the AM-SAR and I do agree that the ability needs to be worked on.
Yes, I know that the SS uses hitscan weapons, but regardless of what some people say, these weapons DO require you to aim. If you miss then there is a whole second between your shots giving your target time to dodge/attack you. Every other mech in the game (except for the Reaper) has some kind of "soft-aim" weapon, meaning that you can miss your target and still damage it. Also, nearly every single mech can out-damage the SS (even when it is scoped) in CQC. So, there is no reason to nerf the SS in damage/ROF and anyone who says otherwise is just a crying noob.
Here is some suggestions that I have found/thought of to change the SS current ability to:
Power Shot: (Nerfed) Does the same effect as current Power Shot, but it makes the cool-down 2 minutes.
Power Reroute: Does the same effect as current Power Shot, but it temporarily disables your radar.
Power Scan: Temporarily lets you see enemy mechs red hitboxes through walls.
Power Snipe: Increases damage based on how far away your target is. (This would make the SS ability exclusively sniping)
Silent Shot: Temporarily removes your radar shooting signature, shooting sounds, and the direction indicator from where they are hit. (This would also promote sniping from being able to snipe w/o giving away your position)
Piercing Shot: Temporarily makes your shots travel through multiple mechs. (So you could multi-kill with a single shot)
Tracer Shot: Marks enemy mechs with the red hitbox when you shoot them. (This way, you could mark a mech and make it easy for your team to finish him off.) (The effect would last a reasonable time "10-20 seconds_" Maybe longer if that doesn't seem long enough)
(Please vote on the poll so that the devs might change the SS's current ability to something better balanced)
So, now that you can see that the SS is NOT OP and for those of you that still think it is, I have this for you:
Edited by HawkEyE_, February 23 2013 - 11:40 AM.