#121
Posted February 24 2013 - 05:37 PM
On a separate note - "Cover me, I'm commentating."
#122
Posted February 24 2013 - 05:45 PM
Culex, on February 24 2013 - 05:21 PM, said:
An offensive build does not mean you are required to hang out in the back, and never take objectives. It just means that it will take a bit more effort to make it effective, and isn't as friendly for lesser skilled players.
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When you try to balance mechs around poorly balanced maps, all sorts of strange balance problems start to happen.
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[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:
The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'
#123
Posted February 24 2013 - 05:54 PM
Edited by necroq, February 24 2013 - 05:55 PM.
#124
Posted February 24 2013 - 07:36 PM
AsianJoyKiller, on February 24 2013 - 05:45 PM, said:
Culex, on February 24 2013 - 05:21 PM, said:
An offensive build does not mean you are required to hang out in the back, and never take objectives. It just means that it will take a bit more effort to make it effective, and isn't as friendly for lesser skilled players.
I agree it's less lenient and more punishing to run full offensive build. These SS's are the ones that are more reluctant to get on points, and mainly hang in one area waiting for shots to come up. The problem with this is is that you're not benefiting your team as well as you could be with this tactic. You need to be constantly on the move and ever changing, otherwise the enemy players adapt. Hanging in the back and not putting a body on the point =/= skill. You can do this with a less optimal build for it, and get reamed against equal skill level players in mechs more suitable, or play to your strengths at the expense of your team winning. Winning is more objective based than kdr-based. For the same reason in the MMR thread we discussed rating gain being most appropriate for W's and L's, not xp gain.
All in all balance is best determined by seeing which mechs and which comps consistently lead to the most wins. We can all talk about individual skill, but your perception that you're being optimal in helping your team is going to be different than that of your teammates'.
AsianJoyKiller, on February 24 2013 - 05:45 PM, said:
Culex said:
Sorry to tell you this, but just because you don't favor it doesn't mean it's not viable, and you can't just dismiss it. The game is not balanced around you alone, so considering alternative playstyles is something that must be done.
I have considered that playstyle, as have others. It boosts kdr at the expense of winning the game. I play for the team, even if it means more risk and deaths to me.
AsianJoyKiller, on February 24 2013 - 05:45 PM, said:
Culex, on February 24 2013 - 05:21 PM, said:
When you try to balance mechs around poorly balanced maps, all sorts of strange balance problems start to happen.
Ok so let's balance things in a current state. Definition of good map design can be subjective, and what you're suggesting trying to balance a mech for maps or redone maps that aren't yet in place. With primarily the exception of bazaar, the SS can succumb to this pitfall on the rest. So you want to balance and nerf the mech to be even less capable on those_ Then we can go and digress further and discuss what maps you consider balanced, but we're talking about the SS as a whole and it's powershot. Also the community as a whole voices balance based on how things play currently. That is all we have to work with.
I am matter... I am antimatter... I can see your past... I can see your future...
#125
Posted February 24 2013 - 07:39 PM
AsianJoyKiller, on February 24 2013 - 05:45 PM, said:
Culex, on February 24 2013 - 05:21 PM, said:
Yes, you don't balance around DM. That's why it was a side note. I'd be happy for you to prove me wrong, but an SS hasn't ever outxp'd all the players in a DM full of top A-mech players before the powershot came in (if so, provide evidence). That's what I meant by viable. Viable to win it.
AsianJoyKiller, on February 24 2013 - 05:45 PM, said:
Culex, on February 24 2013 - 05:21 PM, said:
AsianJoyKiller, on February 24 2013 - 05:45 PM, said:
Culex, on February 24 2013 - 05:21 PM, said:
Trying to balance something upon something that doesn't exist and may never exist (subjective) =/= appropriate balance. What you think may think of map design may be different than what the devs think of good map design. Even if implemented, the perfect ratio may never be achieved. Why would you balance against a mech now who already has to fight the current map design_ Only though proper and extensive testing do we decide balance with what we have to work with. After the maps get redesigned, the mechs get reanalyzed and their numbers tweaked.
I am matter... I am antimatter... I can see your past... I can see your future...
#126
Posted February 24 2013 - 09:50 PM
Culex, on February 24 2013 - 07:36 PM, said:
[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:
The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'
#127
Posted March 01 2013 - 06:14 PM
AsianJoyKiller, on February 24 2013 - 12:05 AM, said:
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TL:DR
Stop arguing sematics and making overly complex ad hominem arguments and start discussing the topic of the thread. 6 pages in, and you have yet to actually comment on Power Shot, it's mechanics and whether or not it needs tweaking.
Six pages in, and you've yet to admit that your oversimplifications damage your ability to assess balance issues. That's not arguing over semantics, that's pointing out oversimplification. And absolutely, many factors can be grouped together under a general principle so long as that general general principle isn't overly reductionist - which yours is, and has been throughout.
What you're trying to do is shift attention from a very fundamental error on your part. It's not going to work.
*Edit* I should mention that the more you backtrack and modify your original statements to mean more than they meant, the closer you come to alleviating my concerns. I'm sure that we'll eventually reach an acceptable point. And hey, perhaps you actually did mean more than you meant, and your current efforts are simple clarifications. Either way works for me. Just keep going.
Edited by Nept, March 01 2013 - 06:22 PM.
https://robertsspace...orgs/OMNISCIENT
Complaining about Hawken's population_ Read this: https://community.pl...en/#entry524454
#128
Posted March 01 2013 - 07:04 PM
Nept, on March 01 2013 - 06:14 PM, said:
What you're trying to do is shift attention from a very fundamental error on your part. It's not going to work.
*Edit* I should mention that the more you backtrack and modify your original statements to mean more than they meant, the closer you come to alleviating my concerns. I'm sure that we'll eventually reach an acceptable point. And hey, perhaps you actually did mean more than you meant, and your current efforts are simple clarifications. Either way works for me. Just keep going.
[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:
The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'
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