#81
Posted February 22 2013 - 10:49 PM
I think it is 1000's of money. IT IS 1000,s OF MONEY!!!.
#82
Posted February 22 2013 - 10:57 PM
https://robertsspace...orgs/OMNISCIENT
Complaining about Hawken's population_ Read this: https://community.pl...en/#entry524454
#83
Posted February 22 2013 - 11:22 PM
AsianJoyKiller, on February 22 2013 - 10:24 PM, said:
Nept, on February 22 2013 - 10:03 PM, said:
Beemann, on February 22 2013 - 10:01 PM, said:
Nept, on February 22 2013 - 09:58 PM, said:
So congrats on adding strawmanning to your list of logical fallacies
Are you sure you understand how hitscan works_
@Asian
Again, like Nept was saying, That's STILL an over simplifications of hitscan as well as putting it out of context of the game.
You've analyzed the "weapon style" and didn't really factor much of the "aiming style" and "gameplay style."
@Asian & Beeman Having read the arguments that you both have put on the table, It feels as if you two made these observations not by practice but through thought. Because if you have tried the SS a bit you'd notice the opposing factors involved when playing as one. That or you're playing against fairly weak opponents.
Going to do a list format. Simple and Fast.
1) SS needs to be at mid range to play effective. Why_ semi-smart players know there is numerous cover to utilize.
Camping as a SS at long distance makes you a weak contributor to the team. Bringing the battle close is risky business.
2) You need line of sight in order to battle versus the majority that have flexible utilities with remote det and/or splash and/or lock-on.
3) You NEED to zoom for full damage and full accuracy. Without it you do little to no damage.
4) Zooming in obviously narrows your vision. Making you an easy target to surround.
5) Semi-smart players WILL try to surround and close the gap once the SS is close because:
a. Zooming makes tracking targets difficult if sight is broken.
b. Furthermore, torso movement restricts aim, wide shots are difficult
6) SS's move slow! Escape prove very difficult
7) You do not have the amour to tank very well.
8)Your shots are not frequent. You're shots NEED to count. You miss at this range, you're most likely dead.
Edited by 7r1p, February 22 2013 - 11:41 PM.
7R1P
#84
Posted February 22 2013 - 11:27 PM
7r1p, on February 22 2013 - 11:22 PM, said:
Oh wait.
[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:
The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'
#85
Posted February 23 2013 - 12:03 AM
AsianJoyKiller, on February 22 2013 - 11:27 PM, said:
7r1p, on February 22 2013 - 11:22 PM, said:
Oh wait.
Might want to improve upon that image recognition.
In all seriousness, I don't typically downplay the skill of anyone I'm debating . . . but I hope you've improved substantially since then. To be fair, I remember you mentioning that you didn't typically play sharpshooter at that point.
Again, when you oversimplify processes, you sequester yourself from the larger picture. Proper balance perspectives are achieved only through full assessments and honest discussion.
Edited by Nept, February 23 2013 - 12:04 AM.
https://robertsspace...orgs/OMNISCIENT
Complaining about Hawken's population_ Read this: https://community.pl...en/#entry524454
#86
Posted February 23 2013 - 12:19 AM
Nept, on February 23 2013 - 12:03 AM, said:
AsianJoyKiller, on February 22 2013 - 11:27 PM, said:
7r1p, on February 22 2013 - 11:22 PM, said:
Oh wait.
Might want to improve upon that image recognition.
I don't see it AsianKillJoy.
There's a clear lack of "great players" in that vid.
Address the factors I pointed out with your "experience" with SS please:
7r1p, on February 22 2013 - 11:22 PM, said:
Camping as a SS at long distance makes you a weak contributor to the team. Bringing the battle close is risky business.
2) You need line of sight in order to battle versus the majority that have flexible utilities with remote det and/or splash and/or lock-on.
3) You NEED to zoom for full damage and full accuracy. Without it you do little to no damage.
4) Zooming in obviously narrows your vision. Making you an easy target to surround.
5) Semi-smart players WILL try to surround and close the gap once the SS is close because:
a. Zooming makes tracking targets difficult if sight is broken.
b. Furthermore, torso movement restricts aim, wide shots are difficult
6) SS's move slow! Escape prove very difficult
7) You do not have the amour to tank very well.
8)Your shots are not frequent. You're shots NEED to count. You miss at this range, you're most likely dead.
Better yet, post me a vid with you against "great players."
Edited by 7r1p, February 23 2013 - 12:24 AM.
7R1P
#87
Posted February 23 2013 - 12:27 AM
Playing in the game simply doesn't allow for this overly simplistic way of measuring "balance".
#88
Posted February 23 2013 - 12:47 AM
AsianJoyKiller, on February 22 2013 - 11:27 PM, said:
7r1p, on February 22 2013 - 11:22 PM, said:
Oh wait.
http://www.youtube.c...jwDyena4#t=134s
LOL
LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL
#89
Posted February 23 2013 - 01:37 AM
7r1p, on February 23 2013 - 12:19 AM, said:
There's a clear lack of "great players" in that vid.
And that video totally wasn't made to show off a playstyle for effective sharpshooter play, and was totally about showing off my skills.
OH WAIT.
lrn2context
Keep in mind, I've played SS in the PUGs that people are so fond of referencing as a good standard of high level play, and I'm sure anybody who's played against me while I pilot my SS can tell you I'm at least better than average with it.
7r1p, on February 22 2013 - 11:22 PM, said:
Camping as a SS at long distance makes you a weak contributor to the team. Bringing the battle close is risky business.
Except a good SS can even engage in CQC.
2) You need line of sight in order to battle versus the majority that have flexible utilities with remote det and/or splash and/or lock-on.
Lock on is easily foiled, and it's not like splash does full damage. And since projectile weapons are the only weapons that do splash, you have the chance to avoid taking full damage and take the lesser splash. WIth hitscan, you can not avoid taking full damage.
3) You NEED to zoom for full damage and full accuracy. Without it you do little to no damage.
You're dead wrong on the damage part. It's not lowered that significantly.
4) Zooming in obviously narrows your vision. Making you an easy target to surround.
Only if you don't exercise proper situational awareness.
5) Semi-smart players WILL try to surround and close the gap once the SS is close because:
a. Zooming makes tracking targets difficult if sight is broken. For you.
b. Furthermore, torso movement restricts aim, wide shots are difficult For you.
6) SS's move slow! Escape prove very difficult
lolno
A Brawler is slow. B-Classes are pretty easy to escape in, especially the SS since you engage at range in the first place.
7) You do not have the amour to tank very well.
Again, SS is a B-Class. You're not exactly a delicate flower. Hell, if you want to, you can easily buff your health up beyond 700
8)Your shots are not frequent. You're shots NEED to count. You miss at this range, you're most likely dead.
That's true for any burst fire class. You miss a shot, and you'll be severely punished.
Quote
And while I'm recording footage, why don't you and Nept record some videos to prove you're at least competent at SS_
There's also the problem that people for Power Shot seem to be basing their argument on the idea that you need to kill a target for it to be useful. To imply that would be, as you guys seem fond of saying, oversimplifying.
There's incredible utility in the ability to instantly force an A or B Class target to retreat and repair.
There's tremendous power in instantly halving the health on a C-Class, entirely removing their health advantage.
The fact that you can kill targets in the space of a couple seconds (a feat no other class can pull off without items), is not the only factor in why Power Shot is overpowered.
Edited by AsianJoyKiller, February 23 2013 - 01:42 AM.
[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:
The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'
#91
Posted February 23 2013 - 01:48 AM
One double shot will almost kill a 500 HP A-class.
Edited by Onebullit, February 23 2013 - 02:03 AM.
#92
Posted February 23 2013 - 02:06 AM
AsianJoyKiller, on February 23 2013 - 01:37 AM, said:
And while I'm recording footage, why don't you and Nept record some videos to prove you're at least competent at SS_
There's also the problem that people for Power Shot seem to be basing their argument on the idea that you need to kill a target for it to be useful. To imply that would be, as you guys seem fond of saying, oversimplifying.
Figured I'd get the “prove your skill response”, so I wrote this immediately after posting the video. Been waiting on you guys! As an aside, you can't expect to flaunt e-rep and not be called out on it.
Unfortunately, I've no time to fiddle with fraps and Hawken. As providence would have it, though, my first game back was caught on livestream. Not my perspective, but it'll suffice for proving competence.
http://www.twitch.tv...ius/b/369647665
I enter the game at 3:58 or so; 1v1 fights start around 4:01 (and occur sporadically throughout); and the 1v1 ss fights start shortly thereafter. If you watch the rocketeer moments, you'll note a few funny suicides. Please note that I don't often use items or abilities during pub play because I find that they detract from raw skill (and practice). My opponents typically have no such qualms.
1v1 sharpshooter fights take place at:
4:02:12
4:03:18
4:06:20
4:07:20
If you'd like to continue proving yourself, you're more than welcome to add me and join on my games. Unfortunately, my playtime's typically limited by papers; you're bound to find me online once in awhile, though.
Now that we've dispensed with e-peenery, let's get back to the problem. And yes, it's still oversimplification. While I'm glad that you've gotten a grasp on the word, you'll notice that I've done nothing beyond note your limited perspective. I've expressed no opinion re: powershot because my point is that you can evaluate neither its place nor the sharpshooter's without understanding the entire situation.
So yes, you're absolutely right: the entire picture has to be taken into account. Now you need only extend that revelation to your own opinions while dropping the Tu Quoque fallacy.
Edited by Nept, February 23 2013 - 02:29 AM.
https://robertsspace...orgs/OMNISCIENT
Complaining about Hawken's population_ Read this: https://community.pl...en/#entry524454
#93
Posted February 23 2013 - 02:09 AM
Beemann, on February 23 2013 - 01:44 AM, said:
https://robertsspace...orgs/OMNISCIENT
Complaining about Hawken's population_ Read this: https://community.pl...en/#entry524454
#94
Posted February 23 2013 - 02:35 AM
BTW a UT fragvid (IE cherrypicked kills from another game) and 1v1 SS fights against Xacius (read: fights against someone who mains infil, done outside of a team-based scenario) aren't really appropriate evidence
Edited by Beemann, February 23 2013 - 02:36 AM.
#95
Posted February 23 2013 - 02:53 AM
Nept, on February 23 2013 - 02:06 AM, said:
It's not like it's made up of cherry picked moments that paint you in a good light or anything...
OH WAIT.
Quote
Quote
Quote
AsianJoyKiller, on February 21 2013 - 04:08 PM, said:
WAIT...
[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:
The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'
#96
Posted February 23 2013 - 03:03 AM
Also, remember that asian asked for competence. Those videos easily show competence, even to someone struggling hard to resist the fact.
And let's not forget this: [quote name='Nept]Ugh' date=' don't make me point this fuzzy bunny out. I get that you're attempting to defend your buddy and all, but the Sharpshooter in his video is level 25. By level 25, I'd expect greater competence than what was displayed.[/quote']
1) The "entirely random video from a month ago" might not equal his "usual output now", but it does demonstrate his abilities after having leveled a sharpshooter to 25 (and probably then some). That fact is significant, and shouldn't be discarded: it's not as though he were running a sharpshooter for the second time.
2) You can quickly tell someone's competence with FPS' by the surety of their mouse movements.
3) While teamplay demonstrates coordination, team tactics, and situational awareness, I'm more interested in 1v1 duels when evaluating individual skill levels. A good duelist can be taught teamplay, but good teamplayers can't necessarily become good duelists.
4) I don't typically take screenshots, asian. They show little. As I said, you're free to add me if you're interested in proving yourself. Remember that you made your "ability" a topic of conversation.
5) Re: "underwhelming". Check how many shots were missed, and notice how many times he was hit on the dodge. Also note the health orbs, turrets, and power use. I can safely say that Xacius' performance in that match significantly exceeded the abilities displayed in asian's video. Perhaps asian's improved since then, but I'll believe that when I see it.
6) Here's the main point: [quote=Nept]
Now that we've dispensed with e-peenery, let's get back to the problem. And yes, it's still oversimplification. While I'm glad that you've gotten a grasp on the word, you'll notice that I've done nothing beyond note your limited perspective. I've expressed no opinion re: powershot because my point is that you can evaluate neither its place nor the sharpshooter's without understanding the entire situation.
So yes, you're absolutely right: the entire picture has to be taken into account. Now you need only extend that revelation to your own opinions while dropping the Tu Quoque fallacy.[/quote]
P.S. Asian, saying that you have to take everything into account means little when you refuse to admit your obviously slanted perspective and the oversimplifications you've brought to the discussion. What's the saying_ Practice what you preach_
Remember this part_ You know, the part with the point_ [quote name='Nept]So yes' date=' you're absolutely right: the entire picture has to be taken into account. Now you need only extend that revelation to your own opinions while dropping the Tu Quoque fallacy.[/quote']
*Edit* Been fun you two, but it's time to shift focus toward actual work. See you tomorrow!
Edited by Nept, February 23 2013 - 03:26 AM.
https://robertsspace...orgs/OMNISCIENT
Complaining about Hawken's population_ Read this: https://community.pl...en/#entry524454
#97
Posted February 23 2013 - 04:57 AM
Before the reaper patch, sharpshooters on matches were rare, because their ability wasn't that strong. I'm not saying that the powershot is OP, I'm saying that it allowed that a lot of people with no skill to use it, and allowed the SS to act in close range situations, wich is not his role. The powershot itself it's a good ability for a sniper mech, but it's not working.
That's why I think they should change the SS ability for one that promotes sniping and that it's harder to use too.
#98
Posted February 23 2013 - 05:13 AM
Nept, on February 23 2013 - 03:03 AM, said:
Honestly, after browsing through your channel, I do believe you are competent, rather, more than competent. You've got some short, but good clips of continuous gameplay from various games that I actually thought worked better as demonstrations than the frag vid and twitch stream.
Quote
Fun fact: That video was made after several weeks of playing Brawler (my main) and CR-T exclusively. To say I was rusty would be an understatement.
Quote
Quote
You're the one who decided to make it personal, by giving a rather condescending negative criticism that was uncalled for. Why was it uncalled for_ Because look at the chain of events.
7r1p claimed that Beemann and I are basing our opinions purely on theorycrafting, rather than actually having played SS. I was pointing out that I did in fact play SS at a competent level and that means that I'm basing my opinions on experience, not assumptions.
But for some reason, you decided to take an outdated video of mine and review it, basically telling me "you suck." And for what reason_
None that I can see, unless you were trying to discredit my stance based on my apparent skill, since you didn't bother to connect it to your "oversimplification" argument.
So you're either taking a needless jab at me or using the very logical fallacy (tu quoque) that you've accused me of.
Quote
You entirely misrepresented what I said and was debating.
Despite the fact that I went out of my way to point out playing SS requires a knowledge of positioning and timing alongside the ability to aim, you decided to reduce and represent my argument as "point and click".
It's amazing that you claimed I was being disingenuous, when you pull actions like that, and portray my position as something so simple as "Sharpshooter is easy because it's just point and click" and then criticize me for not taking other factors into account.
Edited by AsianJoyKiller, February 23 2013 - 05:16 AM.
[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:
The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'
#99
Posted February 23 2013 - 10:26 AM
Nept, on February 22 2013 - 08:47 PM, said:
Beemann, on February 22 2013 - 12:06 AM, said:
Nept, on February 21 2013 - 11:44 PM, said:
That's it
If you look at previous posts by Asian and myself, you'll find that we actually oppose the current splash radius present in the majority of explosive weapons. The issue here is that your argument is a red herring
So here are the primary issues
And no, my argument is not a red herring. When you balance from oversimplified positions, you make mistakes because you miss details - you miss the full picture.
You're both demonstrating incredible intransigence on an obvious error. Until you're willing to consider the entire picture, you're in no position to suggest balance changes.
#100
Posted February 23 2013 - 11:31 AM
Beemann, on February 22 2013 - 09:32 PM, said:
HawkEyE_, on February 22 2013 - 08:05 PM, said:
Also, I like your idea, but I want to add to it. What if instead of only marking 1 mech, it marked all mechs in your LoS_ Otherwise, the ability would not be much better than a radar scaner. (I will add your idea to the poll with your permission )
Additionally, I think you should have to hit the target to add them. The tradeoff should be the length of the target marking
Ok, I'll add it to the poll. Do you think the name Tracer Shot is good_ Also, do you think it should show the targets health_ Or would that be too much_
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