Saturnine, on March 10 2013 - 04:18 PM, said:
#81
Posted March 10 2013 - 05:33 PM
[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:
The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'
#82
Posted March 10 2013 - 05:44 PM
Prepare to Pilot your Level!
#83
Posted March 10 2013 - 06:15 PM
AsianJoyKiller, on March 10 2013 - 05:33 PM, said:
Even as a spectator, Saturday was 8 non stop HOURS. Today was at least 3. Mad props to both Zeshi for the previous hosting, and Saturnine for hosting this go round. Next time if extra help is needed for logistics etc; if I am not working or in class I'd be more than happy to help in any way I can
Edited by Astrolis, March 12 2013 - 07:21 AM.
#84
Posted March 10 2013 - 06:25 PM
Saturnine, on March 10 2013 - 04:18 PM, said:
Thanks again to all of you, feel free to keep using this thread for any related discussion, and...
I'll see you all out on the battlefield!
To pronounce my name correctly, just pretend the 't' isn't there. You can also think of it as "Freno - [sodacan opening sound]"
#85
Posted March 10 2013 - 06:32 PM
Mech mechanic!
#86
Posted March 10 2013 - 06:42 PM
#87
Posted March 10 2013 - 06:46 PM
My Youtube With Hawken Videos Hawken Fan-fiction
#88
Posted March 11 2013 - 07:47 AM
Many thanks to Saturnine for all his hard work organizing, to Sylihri for all the excellent graphics, and to Rei, Toryne, and all the other streamers! Also, having the private servers was wonderful, thanks [HWK]!
#89
Posted March 11 2013 - 08:13 AM
Saturnine, on March 10 2013 - 04:18 PM, said:
First, thanks for doing everything Saturnine! The tourny's wouldn't have been possible without your dedication.
Now, let's write down some lessons learned so that the next tournament can be streamlined and not take as long and be so exhausting for those involved.
You should definitely delegate a lot more responsibility in the future so that you aren't literally doing EVERYTHING.
If you are going to cast, you should consider hiring someone else to do bracket organization (which games are played when) during the tournament.
There should be a dedicated bracket admin doing the web brackets, and a dedicated teamspeak admin that is moving players around (this person could also be the bracket organization admin).
There were plenty of people sitting around idle waiting for their turn to play so there was no need for you, at times, to be losing your head doing everything.
Communication could have been better on who was expected to play when. It seemed random to a person outside the know, the order in which the individual matches were played. Those in the third bracket sat around waiting while players from brackets 1 and 2 played multiple matches (1st round and 2nd round). Those in bracket three had no expectation of when they would get to play, and waited for as long as 4 hours before their first match. In the future I would suggest attempting to make sure that no one plays a 2nd match before someone hasn't played their 1st.
Of course, the more servers the better, but that's out of our hands, so I won't make server recommendations.
The arena chosen played out pretty well for the most part. However, I have a couple critical observations:
- When the high ground was abused, it was clearly advantageous. I would consider removing the hill behind the buildings on the far south side from the arena. Players should fight around the smaller buildings where if you choose to take the high ground you are still susceptible from multiple sides/angles.
- The arena was too large. A mechs could reset matches via running and repairing almost as often as they wanted to. Brawlers had trouble cornering A mechs and couldn't rush, when they did they were kited endlessly around the large arena often walking over EOC mines.
That's all I have for now, I'll be updating this post as new considerations come to me.
Edited by RentAKnight, March 11 2013 - 08:16 AM.
#90
Posted March 11 2013 - 09:21 AM
Interesting strategies came out of this tourny and hopefully the it will help the developers if not with more balancing issues (maps, weapons) but also our needs in spectator mode, lol. What really stood out was how feathering effected the shield and the use of Taunts to look in 3rd person.
Edited by Sylhiri, March 11 2013 - 09:23 AM.
[13:14] <nonsiccus_work> uh oh
there's gravy in my keyboard
----------------------------------------------------------------------
[11:18] <+shosca> if you wanna play ar, go play zerker
[11:18] <Hyginos> and if you want to play zerker, go smc
[11:19] <someone> if you want to play sustain, please go and die in hell
#91
Posted March 13 2013 - 10:02 PM
On a broader note, My friends and I found the 2v2 matches much more fun to watch. This was in no small part due to the amount of hide-and-repair that happened during the 1v1s. Perhaps if there is another 1v1 tournament the arena could be smaller and the use of the repair function either banned or somehow limited.
Edit: limiting the repair function would make the health charge even more powerful than it already is, but I'm not sure that is a bad thing.
Edited by Derf, March 13 2013 - 10:03 PM.
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