Less Cluttered HUD / Enemy spotted indicator - (pic inside)
#101
Posted April 22 2013 - 09:43 AM
#102
Posted April 25 2013 - 12:22 PM
Virtually every element of Hud is different, there is a lack of consistency,
Therefore I like projects @erathic. each element looks like a part of single entity - HUD.
erathic, on March 09 2013 - 05:45 PM, said:
Global/ settings :
- Options (in the settings) to hide/display Killfeed and killmsg (xp gains)
- PER CLASS HUD, A-B-C class have minor graphical and positions variations
- Colorblind support (Beefsweat)
- Refine the "Enemy Sighted" marker (updated in the Tech patch!)
- Split tchat box and Killfeed
- Most HUD placed in less view-obtrusive positions (corners / over or integrated as cockpit elements)
- Add little transparency on all HUD elements
small Icons to replace "killed by" /suicides textreplace it with Mech type ie: SCT- Xp gains, etc.. Not in the critical line of sight
- Enemy spotting outline disappears as soon as the mech doing the spotting breaks line-of-sight. (WarlordZ)
- spotted enemies wich are out of sight and out of radar displayed on a border line of the radar(updated in the Tech patch!)
- Out of radar allies displayed on the same radar border line(updated in the Tech patch!)
- Better minimap (updated in the Tech patch!)
- Spotted : blink fast + an " ! " in the center
- Number of players in each team displayed at the side of the minimap
- Move some elements to the FULL MAP Interface (so it become for used/tactical)
- Numbered grid cells on the full map
- Less intrusive assets rendered on the HUD in Siege and MA modes(The_Silencer)
- Reinforcing the logics on when harvesting EUs and/or when to defend/dominate structures on the map, via graying out or higlighting the EU display and combining visuals in between HUD and radar in order to highlight actions to follow(The_Silencer)
- "noisy" wave-sounds and one flashing red circle into an integrated display in the cockpit to handle "incomings" (The_Silencer)
- Chassis type indicator (for mech recognition) (N0stalgia) (updated in the Tech patch!)
- Tactical and taunt command roses
- PER MECH HUD color choice (cost HC)
- HUD themes "skins" : Prosk/sentium, etc.. Clans skins maybe _ (Cost MC)
- Cockpit voices : Male / Female / Robot / Ellen McLain / etc.. (Cost MC)
- Cockpit decoration: Laila bubblehead or (bikini) photo/ dangling dices/ Sentium energydrink can,etc..
Old :
Edited by KaszaWspraju, April 25 2013 - 12:23 PM.
INTEL i5-4670K * ASUS Z87-A * GOODRAM DDR3 2x4GB * GIGABYTE GTX 760 OC rev 2.0 * X-Fi XTREME MUSIC * GRADO SR-60
SAMSUNG EVO 120GB * OCZ STEALTHXSTREAM 2 600W * Win 7 64
@ defekt : Mobility is King and burst damage is Queen. Checkmate.
Gdy byłem młodszy byłem bardziej beztroski... aha... nie lubię już POLSKI !
#103
Posted May 06 2013 - 04:08 PM
(some infos are missing )
#104
Posted May 06 2013 - 10:13 PM
#105
Posted May 10 2013 - 02:14 PM
erathic, on May 06 2013 - 04:08 PM, said:
(some infos are missing )
How do you do it, I'm missing words on the praises of your work.
We need to organize some lobby to squeezing devs to have used this awsome staff !
INTEL i5-4670K * ASUS Z87-A * GOODRAM DDR3 2x4GB * GIGABYTE GTX 760 OC rev 2.0 * X-Fi XTREME MUSIC * GRADO SR-60
SAMSUNG EVO 120GB * OCZ STEALTHXSTREAM 2 600W * Win 7 64
@ defekt : Mobility is King and burst damage is Queen. Checkmate.
Gdy byłem młodszy byłem bardziej beztroski... aha... nie lubię już POLSKI !
#106
Posted May 10 2013 - 04:10 PM
Here's an update, this time using a B-type cockpit :
- added pilot avatar display in the kill-feed and comm (a feature that will come in time I suppose_), maybe a bit obtrusive or non-relevant to be displayed during gameplay tough, stills fit.
- Less-cluttered pilot name, mech icon, healthbar
- Overheating message smaller and less obtrusive
- dodge fuel display indicator integrated to HUD
- slimmer hit-by-out-of-sight-enemy indicator
Full-res onblack :
#107
Posted May 10 2013 - 05:13 PM
KaszaWspraju, on March 11 2013 - 10:39 AM, said:
Quote
Quote
Thank you for the clarification, but I hope that we agree on the fact that hud requires a lot of work.
#108
Posted May 10 2013 - 05:18 PM
erathic, on March 18 2013 - 09:47 AM, said:
but I understand that to appeal a bigger/younger audience, and maybe reduce the "frustrating debut" clear big bold things and arrows are relevant.
Before going further i'll create a poll including posted ideas and submit them to votes,
to have a better/clearer understanding of things that matter to the community.
During the alphas was the HUD unreadability a major issue_ Did a lot of players complained about it _
#110
Posted May 10 2013 - 06:19 PM
Edited by KaszaWspraju, May 11 2013 - 04:20 PM.
INTEL i5-4670K * ASUS Z87-A * GOODRAM DDR3 2x4GB * GIGABYTE GTX 760 OC rev 2.0 * X-Fi XTREME MUSIC * GRADO SR-60
SAMSUNG EVO 120GB * OCZ STEALTHXSTREAM 2 600W * Win 7 64
@ defekt : Mobility is King and burst damage is Queen. Checkmate.
Gdy byłem młodszy byłem bardziej beztroski... aha... nie lubię już POLSKI !
#111
Posted May 14 2013 - 09:48 AM
KaszaWspraju, on May 10 2013 - 06:19 PM, said:
#112
Posted May 14 2013 - 10:24 AM
Diabetus88, on May 14 2013 - 09:48 AM, said:
What do you mean_ Hawken's current HUD already utilizes the 'physical' cockpit displays and floating digital elements (everything you see that isn't physically attached to the cockpit)
#113
Posted May 14 2013 - 11:57 AM
Beefsweat, on May 14 2013 - 10:24 AM, said:
Diabetus88, on May 14 2013 - 09:48 AM, said:
What do you mean_ Hawken's current HUD already utilizes the 'physical' cockpit displays and floating digital elements (everything you see that isn't physically attached to the cockpit)
Edited by Diabetus88, May 15 2013 - 03:53 PM.
#114
Posted December 13 2013 - 11:16 PM
By the way here's a new concept stuff (for fun) in progress, based on A-class mech cockpit :
If you too feels creative about Hawken cockpits, here's a .png cut-out template :
>> DOWNLOAD
#115
Posted December 14 2013 - 05:46 AM
@erathic I'm curious why your projects always have this thing .
INTEL i5-4670K * ASUS Z87-A * GOODRAM DDR3 2x4GB * GIGABYTE GTX 760 OC rev 2.0 * X-Fi XTREME MUSIC * GRADO SR-60
SAMSUNG EVO 120GB * OCZ STEALTHXSTREAM 2 600W * Win 7 64
@ defekt : Mobility is King and burst damage is Queen. Checkmate.
Gdy byłem młodszy byłem bardziej beztroski... aha... nie lubię już POLSKI !
#117
Posted December 14 2013 - 09:21 AM
erathic, on December 14 2013 - 07:01 AM, said:
Meaning lost in translation:
"to coś" - this thing - something elusive, which gives uniqueness, which binds all, the icing on the cake
Edited by KaszaWspraju, December 14 2013 - 09:21 AM.
INTEL i5-4670K * ASUS Z87-A * GOODRAM DDR3 2x4GB * GIGABYTE GTX 760 OC rev 2.0 * X-Fi XTREME MUSIC * GRADO SR-60
SAMSUNG EVO 120GB * OCZ STEALTHXSTREAM 2 600W * Win 7 64
@ defekt : Mobility is King and burst damage is Queen. Checkmate.
Gdy byłem młodszy byłem bardziej beztroski... aha... nie lubię już POLSKI !
#118
Posted December 16 2013 - 08:36 PM
#119
Posted December 16 2013 - 10:50 PM
-VocalMagic Croin//illal's wildlife
DaPheel, on October 26 2013 - 01:05 AM, said:
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