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Less Cluttered HUD / Enemy spotted indicator - (pic inside)


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#81 Flagge69

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Posted March 20 2013 - 01:08 PM

Quote

The  importent information in the center of the screen are obscured by junk info..
.
.I see those Problems, and erathics work is great on ist own ... but all those Screens only represent a tiny fraction of a second and practically there is never the Problem of obscured inforamtion while playing because you can simply move the mouse to correct this ...
.

Quote

Info Area is practically useless, you can read a line of text, and the rest are too small. There is no distinction between the teams.
.
.I agree with that  ... but you can see that the current UI is build after a clear structure and is what I think the best compromise they found ... so far.
.
.and its not wrong to give the Option for different HUD styles and even cokpits to upgrade your mech with in the future
.

Quote

Current hud works, but call that "great job", it's a bit of an exaggeration..
.
.I still think ist great ... but I also only Play Team.deathmatch ^^.
.
.regards

#82 KaszaWspraju

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Posted March 20 2013 - 01:36 PM

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I still think ist great ... but I also only Play Team.deathmatch ^^
This explanation is somewhat different perspective on the current Hud ^_^. Unfortunately in two objectives team mode, matters are much more complicated and come to light deficiencies and design errors.

I first of all want more immersion and involved in the game, and this, unfortunately, is gradually removed, in my opinion,  instead of leaving these feature as options. HUD is very important in this respect, because we're in Mech, in cockpit.

I would gladly see two options for normal/casual :P Hud, and advanced "THE HUD".

Edited by KaszaWspraju, March 20 2013 - 01:37 PM.

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#83 Skrill

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Posted March 20 2013 - 01:43 PM

Just give me some reticle options and I'm good with whatever changes they want to make
Posted Image

View PostAsianJoyKiller, on July 08 2014 - 03:49 PM, said:

You're exactly right.

#84 erathic

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Posted March 20 2013 - 03:59 PM

very interesting feedback out there !
here's a progression of the A-class HUD for Missile Assault game.

With now :
  • Mech-type marker
  • Spotted / Spotting not breaking line of sight AND reveals mech-type marker (if close enough)
  • even less cluttered HUD with Heat info moved to the empty screen
  • long ranged allies has a marker, enemies has none
  • less spread HUD
  • 16:9 ratio friendly
Again thanks for the feedback !

(edited initial post with a customization section)

Posted Image

Edited by erathic, March 20 2013 - 05:13 PM.

Posted Image


#85 tman7919

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Posted March 20 2013 - 07:34 PM

Oh... ooohh... yeah man... so sexy. I will pay the developers money to implement that.
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#86 Beefsweat

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Posted March 21 2013 - 12:36 AM

View Posttman7919, on March 20 2013 - 07:34 PM, said:

Oh... ooohh... yeah man... so sexy. I will pay the developers money to implement that.

Too bad they won't. <_<
Posted Image

#87 KaszaWspraju

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Posted March 21 2013 - 08:44 AM

View PostBeefsweat, on March 21 2013 - 12:36 AM, said:

View Posttman7919, on March 20 2013 - 07:34 PM, said:

Oh... ooohh... yeah man... so sexy. I will pay the developers money to implement that.

Too bad they won't. <_<
There is always little hope, but you have to be realistic, it certainly is not one of their priorities.

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@ defekt : Mobility is King and burst damage is Queen. Checkmate.
Gdy byłem młodszy byłem bardziej beztroski... aha... nie lubię już POLSKI !


#88 Cpt_Kill_Jack

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Posted March 21 2013 - 01:24 PM

View Posterathic, on March 20 2013 - 03:59 PM, said:

very interesting feedback out there !
here's a progression of the A-class HUD for Missile Assault game.

With now :
  • Mech-type marker
  • Spotted / Spotting not breaking line of sight AND reveals mech-type marker (if close enough)
  • even less cluttered HUD with Heat info moved to the empty screen
  • long ranged allies has a marker, enemies has none
  • less spread HUD
  • 16:9 ratio friendly
Again thanks for the feedback !

(edited initial post with a customization section)

Posted Image
Much better.

#89 Beefsweat

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Posted March 22 2013 - 09:52 AM

DAMN that looks good. I'd change up the colors a bit but that's just my preference. Seeing this new hud (especially some of the earlier iterations) makes me feel like I'm actually wearing a helmet and seeing a true heads-up display, like one you would see in a modern helicopter or jet fighter.
Posted Image

#90 Zero000

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Posted March 22 2013 - 05:20 PM

+1 I approve of optional HUD ideas. Turn on/off icons, rearange display icons via for example 3 diferent predesigned views. Popups ie radar, heat, special weapons, Armor Points, etc. Different colors.

#91 ShadowWarg

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Posted March 22 2013 - 05:50 PM

View Posterathic, on March 20 2013 - 03:59 PM, said:

very interesting feedback out there !
here's a progression of the A-class HUD for Missile Assault game.

With now :
  • Mech-type marker
  • Spotted / Spotting not breaking line of sight AND reveals mech-type marker (if close enough)
  • even less cluttered HUD with Heat info moved to the empty screen
  • long ranged allies has a marker, enemies has none
  • less spread HUD
  • 16:9 ratio friendly
Again thanks for the feedback !

(edited initial post with a customization section)

Posted Image
The best one yet

#92 Xuande

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Posted March 22 2013 - 10:38 PM

Seeing all these different HUD styles gave me the idea that maybe the devs could create several different types of HUD's and monetize them for aesthetics/personal style. Though they'd have to make sure one HUD isn't more tactically advantageous than another.
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#93 ZeroCore

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Posted March 23 2013 - 03:42 AM

View PostXuande, on March 22 2013 - 10:38 PM, said:

Seeing all these different HUD styles gave me the idea that maybe the devs could create several different types of HUD's and monetize them for aesthetics/personal style. Though they'd have to make sure one HUD isn't more tactically advantageous than another.

Agree, for me, actualy the more info i get displayed the better i like it, i dont realy mind that i dont have a perfect line of sight, but i would enjoy something like this > Posted Image

#94 KaszaWspraju

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Posted March 24 2013 - 06:34 PM

I want this crosshair :
Posted Image
in my cockpit.

..and here are a few classic:
Posted Image

Edited by KaszaWspraju, March 24 2013 - 06:35 PM.

INTEL i5-4670K * ASUS Z87-A * GOODRAM DDR3 2x4GB * GIGABYTE GTX 760 OC rev 2.0 * X-Fi XTREME MUSIC * GRADO SR-60

SAMSUNG EVO 120GB * OCZ STEALTHXSTREAM 2 600W * Win 7 64
@ defekt : Mobility is King and burst damage is Queen. Checkmate.
Gdy byłem młodszy byłem bardziej beztroski... aha... nie lubię już POLSKI !


#95 tman7919

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Posted March 30 2013 - 07:10 AM

I would enjoy making my own crosshair.
Bruiser or Bust! (Why do I have a raider in this picture_)
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#96 KaszaWspraju

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Posted April 15 2013 - 07:43 AM

View PostScapes, on April 08 2013 - 09:35 AM, said:

The Technician Update coming this month elegantly addresses this issue by adding mech indicators (based on ability icons) to the HUD next to the in-game health and name.

I wonder if devs solution, live up work @erathic.

INTEL i5-4670K * ASUS Z87-A * GOODRAM DDR3 2x4GB * GIGABYTE GTX 760 OC rev 2.0 * X-Fi XTREME MUSIC * GRADO SR-60

SAMSUNG EVO 120GB * OCZ STEALTHXSTREAM 2 600W * Win 7 64
@ defekt : Mobility is King and burst damage is Queen. Checkmate.
Gdy byłem młodszy byłem bardziej beztroski... aha... nie lubię już POLSKI !


#97 erathic

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Posted April 15 2013 - 08:02 AM

Cool , can't wait to see that update ! It must be very hard to pull an interface that match all  possible screen-ratios and resolutions : /

Posted Image


#98 erathic

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Posted April 22 2013 - 06:08 AM

I'm very happy that amongs  the improvements and new content added the new patch is featuring some great UI improvements, and imo the User Interface has greatly improved from the previous one. There's still some work to improve it but it's on a good way.

Also here's a new in-game UI suggestion : Command roses
I don't know much if it could fit in such a fast paced game as Hawken.
It is vastly inspired by ARMA3 command rose, but with a Hawket twist.
it could work well and easy to access using M/KB and for Controller users as well

Tactical command rose
Why : improve tactical approches for non-mic players

Behaviors :
Displayed by holding the "call help" button
They are voiced messages but specific icons are also displayed on the mini-map
Can be aimed to a specific pilot  of objective if targeted before using the command.
voice can be heard by surounding allies, AND enemies if a Scanner is arround (not sure about that,could be confusing/OP)

Taunts command rose
Why : Improve the fun and the taunts possibilities, by making multiples taunts usable during battles.
Diplay by holding the "taunt" button


Posted Image



Maybe it sounds silly and too complicated as I presented and imagined it,
feel free to drop you opinions and ideas. :)

Edited by erathic, April 22 2013 - 06:09 AM.

Posted Image


#99 KaszaWspraju

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Posted April 22 2013 - 06:21 AM

Hawken team has hired you, right _: P

As usual a great project, but as usual, it will not be deployed quickly 1 to 1. :(

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INTEL i5-4670K * ASUS Z87-A * GOODRAM DDR3 2x4GB * GIGABYTE GTX 760 OC rev 2.0 * X-Fi XTREME MUSIC * GRADO SR-60

SAMSUNG EVO 120GB * OCZ STEALTHXSTREAM 2 600W * Win 7 64
@ defekt : Mobility is King and burst damage is Queen. Checkmate.
Gdy byłem młodszy byłem bardziej beztroski... aha... nie lubię już POLSKI !


#100 erathic

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Posted April 22 2013 - 07:01 AM

Haha,honestly that would be my dream job :)

About the command rose (and others stuffs presented) for sure it wont and can't be deployed in a snap,
i don't even know if it's viable for the game or if it's really needed, and since i don't know in wich way the game is going,
i can only share some theorical ideas, and see how the community is welcoming it (or not).

I hope that theses reactions and ideas help a little or comfort the devellopers/designers in their vision of the game.

Posted Image





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