Also AJK and Beemann - this thread has most likely caused a surge in Pilots employing the strategies you criticise. I am sure we will see more of this now.
HawkEyE_, on March 16 2013 - 05:01 PM, said:
I originally suggested something very close to this and very few people saw it... :/
There have been many excellently thought out and constructive solutions to this issue, thing is OT wants it done his way, so they are ignored or attacked. Shocking. Most of them would be easier to implement from the Dev's Perspective. IMHO nothing is broken.
AsianJoyKiller, on March 16 2013 - 05:52 PM, said:
It is not my job to do your critical thinking for you.
I pose this supposition. If that is not true, then why rebut every post disagreeing with your position_
Tomino_sama, on March 16 2013 - 01:33 PM, said:
as for the advantage gained before the firing. If you do not fire first you are at a disadvantage greater than this issue you blow out of proportion. So logically you fire first and identify later. I find I choose my dodging pattern based on what he returns fire with.
AsianJoyKiller, on March 16 2013 - 01:43 PM, said:
Except you are ignoring the fact that you may be unable or not want to fire first.
this is expected in a real fight, deal with it.
AsianJoyKiller, on March 16 2013 - 01:43 PM, said:
If you are engaged with another target, then you likely will not be able to fire first.
so you think we should be able to win 2v1 when already engaged with another good pilot_ again, deal with it.
AsianJoyKiller, on March 16 2013 - 01:43 PM, said:
If you only caught a glance at them before then entered cover you will not be able to fire first.
a glance is enough, although you can try moving to a better position.
AsianJoyKiller, on March 16 2013 - 01:43 PM, said:
If you are out of optimal range, you may not want to fire right off the bat because you'll give yourself away, however knowing what mech affects how you may engage them or if you will even engage them at all.
If a mech it outside my optimal, I move in, around, with Bro's or prioritise the nearest enemy. So all that is irrelevant to everyone except Snipers.
AsianJoyKiller, on March 16 2013 - 01:43 PM, said:
Firing first and reacting is not the smart way to play.
In. your. Opinion.
for SS I agree. If you want kills, wait for the A class to be damaged, then Alpha strike for Maximum Damage! Easy kills from so far away!
You said you won't fire first "because you'll give yourself away" it's actually a great Deception tactic, it's also commonly known as the "Distraction" I'm sure you can find that definition somewhere....
For the record, I have no problem with you personally AJK, why would I_ We are just playing a game. However if Forums are to turn into some kind of College Debate Club, don't assume that everyone else is an fuzzy bunny becuase you have been here a long time. As this game expands it will collect more Analytical Thinkers like yourself and they may not sing to the same tune either.
I like your Passionate defence of your stance, however belittling people through understanding of the English Language will not work on everyone. Your Screenshot test was unsafe because:
1. The game is displayed at 30FPS, you displayed one frame.
2. Although you say they were 1920x1080 resolution you presented a Scrapbook of cropped Mechs.
3. There is no reference for perspective
4. The images are grainy and blurred.
All this proves is that you can only guess the Mech type based on
As you cannot determine speed from a still and the other 3 points, the test is declared unsafe.
Try using a process of elimination to determine the Weapons. I will hold your hand and walk you through a simple example using an unknown A class.
Example:- Enemy sighted is small and fast = A class
- Did a Tow shoot or a GL_ = Tow
- Flak/EOC/mini Flak or AR / Sub / Point D _ = easy to hear the difference between a rifles and a shotgun really.
^ so above you see it is easy to establish weaponry and within one exchange of Fire.
Edited by Tomino_sama, March 17 2013 - 03:18 AM.