Hawken potential for destructible environments Pax East Nvidia Showcase
#21
Posted March 23 2013 - 09:05 PM
An under $100 card should be fine to play Haken on good settings with advanced physics enabled. A 550 ti for instance. CPU, disk storage, and RAM all play a role also.
#22
Posted March 23 2013 - 09:06 PM
YellerBill, on March 23 2013 - 09:01 PM, said:
Physx was not developed by Nvidia, it was developed by Ageia and acquired by Nvidia. Physx can be supported/accelerated by CPU or a CUDA-enabled nvidia GPU. For example, I have an AMD/ATI processor and graphics setup with no dedicated physx card, as such I can only run CPU-accelerated physx with no apex fx at a pretty hefty toll to my framereate. GPU acceleration will pretty much always beat CPU acceleration.
#23
Posted March 23 2013 - 09:07 PM
Beefsweat, on March 23 2013 - 09:06 PM, said:
YellerBill, on March 23 2013 - 09:01 PM, said:
Physx was not developed by Nvidia, it was developed by Ageia and acquired by Nvidia. Physx can be supported/accelerated by CPU or a CUDA-enabled nvidia GPU. For example, I have an AMD/ATI processor and graphics setup with no dedicated physx card, as such I can only run CPU-accelerated physx with no apex fx at a pretty hefty toll to my framereate. GPU acceleration will pretty much always beat CPU acceleration.
So basically physx works for everything, only on Nvidia cards it runs better_
Quote
#24
Posted March 23 2013 - 09:13 PM
YellerBill, on March 23 2013 - 09:07 PM, said:
Beefsweat, on March 23 2013 - 09:06 PM, said:
YellerBill, on March 23 2013 - 09:01 PM, said:
Physx was not developed by Nvidia, it was developed by Ageia and acquired by Nvidia. Physx can be supported/accelerated by CPU or a CUDA-enabled nvidia GPU. For example, I have an AMD/ATI processor and graphics setup with no dedicated physx card, as such I can only run CPU-accelerated physx with no apex fx at a pretty hefty toll to my framereate. GPU acceleration will pretty much always beat CPU acceleration.
So basically physx works for everything, only on Nvidia cards it runs better_
If you've got no nvidia card, your CPU may be able to carry that extra physx load, but unless you have a very powerful processor it's more advantageous to get an nvidia card or a dedicated physx card. (I have heard varying success stories with 'dedicated cards')
#25
Posted March 23 2013 - 09:23 PM
#26
Posted March 23 2013 - 09:31 PM
#27
Posted March 24 2013 - 03:44 AM
I'll be ignoring mechs and getting my revenge on all the terrain that has wronged me in the past .
#28
Posted March 24 2013 - 05:24 AM
#29
Posted March 24 2013 - 06:33 AM
I was kinda taken off guard by this, because destructible environments is a feature that people have been asking after for a while, however, I recall a conversation somewhere with some dev (sorry! I honestly don't remember which dev, where, or when this conversation took place - it was a long time ago. ) saying that while destructible environments were something they wanted too, the major roadblock was in implementing it for the low end users as well. Or maybe I'm making this all up based on a bunch of different conversations with a bunch of different people and this is all a false memory. Regardless, it seems like it could be a valid stumbling block to me, though I guess there's nothing stopping them from implementing simple model deformations for the low end users on the surfaces that receive them, and have a resultant gameplay effect as a result. Red Faction managed it aaagggesss ago, so I suppose a similar thing could be implemented here, so long as it could be guaranteed the people were seeing the same thing, and aren't falling through holes only the server sees, or something like that.
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#30
Posted March 24 2013 - 06:47 AM
Edited by Commy1, March 24 2013 - 06:48 AM.
#31
Posted March 24 2013 - 06:49 AM
Keep up the good work, funnel more resources into graphic options that nobody will be able to see because physx cripples the fps even more.
Edited by hendman, March 24 2013 - 06:58 AM.
#32
Posted March 24 2013 - 06:57 AM
#33
Posted March 24 2013 - 08:15 AM
Saturnine, on March 24 2013 - 06:33 AM, said:
I was kinda taken off guard by this, because destructible environments is a feature that people have been asking after for a while, however, I recall a conversation somewhere with some dev (sorry! I honestly don't remember which dev, where, or when this conversation took place - it was a long time ago. ) saying that while destructible environments were something they wanted too, the major roadblock was in implementing it for the low end users as well. Or maybe I'm making this all up based on a bunch of different conversations with a bunch of different people and this is all a false memory. Regardless, it seems like it could be a valid stumbling block to me, though I guess there's nothing stopping them from implementing simple model deformations for the low end users on the surfaces that receive them, and have a resultant gameplay effect as a result. Red Faction managed it aaagggesss ago, so I suppose a similar thing could be implemented here, so long as it could be guaranteed the people were seeing the same thing, and aren't falling through holes only the server sees, or something like that.
You don't need an incredible rig at all. You're right - destruction would be simplified.
FussyBadger, on March 24 2013 - 05:24 AM, said:
It will be for everyone and it doesn't have to be hugely draining on the system. Also how often are you gaming somewhere that you just recently had to move to_ Get a desktop set up to make the most use of your money.
Commy1, on March 24 2013 - 06:47 AM, said:
My 660 ti SC runs it max no problems. An under 1k rig will do the job. Get an SSD and a good CPU + at least a 660 ti and you'll be in great shape. SLI 660's will perform about 30% less than the 690 which performs about 2-2.5x a single 660 (basing this on numerous benchmarks I've looked at). Nearly every game supports SLI - the question is whether it is optimized for it or not, which I do not know. I'm sure there are some SLI'ers here though.
hendman, on March 24 2013 - 06:49 AM, said:
Keep up the good work, funnel more resources into graphic options that nobody will be able to see because physx cripples the fps even more.
Physx doesn't have to cripple anything. You can opt to not use it's advanced processing while still receiving the server info regarding broken walls. If a rock flies with beautiful physics from a recently blown up wall and lands somewhere all the while having no impact on anything - it wouldn't matter if it was accurately simulated or not. Much like how the game clients get information about other player locations from the server, the server could send out physics results to the clients - you just don't get to be immersed. This is somewhat speculative but I'm sure it's possible.
Edited by Xen0sys, March 24 2013 - 08:17 AM.
#34
Posted March 24 2013 - 04:17 PM
Matches would inititally favor cover reliant classes, but then the game dynamic would gradually shift to favor open combat classes. This could add some serious depth to Hawken.
#35
Posted March 24 2013 - 04:25 PM
tman7919, on March 23 2013 - 07:46 PM, said:
No worries, if they ever put destructible environments in hawken, they can't make it specifically for nvidia. It may look prettier on nvidia, but they'd make it pretty enough for those of us who like to spend less $$ per unit performance
Come hang out on #hawken and #hawkenscrim, http://webchat.quakenet.org/
https://robertsspace...orgs/OMNISCIENT
#36
Posted March 24 2013 - 04:26 PM
Xen0sys, on March 24 2013 - 08:15 AM, said:
#37
Posted March 24 2013 - 04:29 PM
Can't wait for this!!
Jim Bob || Beserker Big Bertha || Brawler
Bubba || Bruiser Billy-Bob || Technician
Bobby-Joe || Reaper
My name is pronounced (Shuahn-duuh) not (Juan-dee).
#38
Posted March 24 2013 - 04:34 PM
FussyBadger, on March 24 2013 - 04:26 PM, said:
Xen0sys, on March 24 2013 - 08:15 AM, said:
I didn't mean move as in re-locate permanent dwelling areas. I meant move as in pick up the laptop/mouse/whatever and go somewhere else to use it.
$ per $, you get more performance in a desktop than a laptop period. ie, whatever money went into your laptop, it would have gone slightly further in a desktop.
The point I was making is about the value of having a mobile PC yes. To re-iterate: A desktop stays in one place and is harder to move around but how often does one (you) need to move around their gaming rig in order to play_ Are you really utilizing that function to it's fullest or might you have been okay with a stationary set up with more performance_
If it's about going to and from school or a friends house on the regular then okay but if not, it wasn't a great choice to invest in for gaming purposes.
Edited by Xen0sys, March 24 2013 - 04:58 PM.
#39
Posted March 24 2013 - 04:43 PM
Xen0sys, on March 24 2013 - 04:34 PM, said:
FussyBadger, on March 24 2013 - 04:26 PM, said:
Xen0sys, on March 24 2013 - 08:15 AM, said:
$ per $, you get more performance in a desktop than a laptop period. ie, whatever money went into your laptop, it would have gone slightly further in a desktop.
The point I was making is about the value of having a mobile PC yes. To re-iterate: A desktop stays in one place and is harder to move around but how often does one (you) need to move around their gaming rig in order to play_ Are you really utilizing that function to it's fullest or might you have been okay with a stationary set up with more performance_
If it's about going to and from school or a friends house on the regular then okay but if not, it wasn't a great choice to invest in for gaming purposes.
TL:DR
Sell the laptop, get a desktop, drink alone.
Come hang out on #hawken and #hawkenscrim, http://webchat.quakenet.org/
https://robertsspace...orgs/OMNISCIENT
#40
Posted March 24 2013 - 05:43 PM
hendman, on March 24 2013 - 06:49 AM, said:
Keep up the good work, funnel more resources into graphic options that nobody will be able to see because physx cripples the fps even more.
because they can only work on one project at once, and they only have one development team.
ReachH said:
AsianJoyKiller, on July 02 2013 - 03:18 PM, said:
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