KejiGoto, on June 18 2013 - 08:35 AM, said:
Scapes, on June 18 2013 - 08:12 AM, said:
- Slug Rifle
- Decreased heat generation by 7.5%.
- Increased rate of fire by about 8%.
- Decreased heat generation by 7.5%.
I like most the other changes by why did the Slug Rifle need a boost in ROF_ Seems like the Reaper and Sharp Shooter are going to be a problem again with this. It's already annoying enough dealing with the range but at least with the slow reload time at least made it possible to respond before you got slammed again. Not sure how this will play out in-game but I don't think it will have a positive impact.
Scapes, on June 18 2013 - 08:12 AM, said:
- Heat Cannon
- Decreased heat generation by 7.5%.
- Increased rate of fire by 10%.
- Increased charged direct hit damage by 10%.
- Decreased charged minimum damage by 10%.
- Decreased heat generation by 7.5%.
Looks like there will be even more level 25 Scouts running around at higher levels of play now. Guess I need to get good with the Heat Cannon again.
Overall though really good patch and something that has been needed for awhile. I just hope what I pointed out above won't end up being the only weapons you see at higher levels of play.
This will be Hellish, as if we already don't have enough rounds where both teams are almost exclusively Reaper + SS, now there'll be even more...
Sometimes i wonder who comes up with this shizzle.