davek1979, on June 28 2013 - 01:20 AM, said:
1, I am in desperate need of a fighting mech, have scarce resources and I'm in absolute rush
2, I build a mech that works, but has exposed hydraulics, i.e. THE STUFF THAT MAKES IT WORK
3, I get into a fight and within 0.5 seconds a bullet hits my hydraulics, i.e. THE STUFF THAT MAKES THE MECH WORK
4, now I'm canned inside an unusable piece of scrap metal waiting to be finished off by the enemy
5, waiting for death, reminiscing of my past mistakes, I realize now I should have probably put some armor over that hydraulics, hmmm, have to remember that for my next life. But to my defense: It's really easy to get the knowledge to make tech that takes you to a distant planet but it sure is a challenge to fathom critical tech components need armor to shield them from damage...
Stop advocating this nonsense.
I keep playing this game for the fun of it, but don't expect me to fall in line with those who'd rather invent nice stories and "lore" reasons to advocate silly design choices.
It is more like this:
You get into a war with an opposing corporation. You have no military tech to speak of, but you have a veritable army of industrial loaders, because they were your corporation's primary product. So you take the loaders, draft the citizens within your corporation's territory and make them pilots. Then, arm and armor up the loaders as best you can with what is on hand, and hope that your enemy is as strapped for resources as you are. Luckily they are, and now you have a war on.
The main point here is that the conflict on Illal is between Sentium and Prosk, two non-military focused corporations that have now gone to war with what they have. The whole situation is more like a group of rioters using hijacked construction vehicles to run amok than two nations fighting a war. Neither faction had much pre-existing military might, so they do not use purpose built weapons, they use whatever they can.
Maybe you should read Hawken: Genesis before you keep complaining about all this.