Teljaxx, on June 30 2013 - 04:55 PM, said:
havoc5, on June 30 2013 - 10:04 AM, said:
How does a Rocketeer shoot 5+ hellfires from their arm when it only has 2 visible missiles_ How does it even reload_
The two cones that you see on the Hellfire launcher are not the missiles themselves. The missiles are in the sides of the cylinders right behind the cones. This is why they spread out when they fire, because they actually pop out sideways from the launcher before flying forwards. If you pay attention to how it reloads, you will see that the part where the missiles are slides back into the tube behind it, and then comes back forwards when it is loaded.
Plausible...
but they really don't look like an aerodynamic shroud over launch tubes. I think the Hawken team may have designed the original to only fire two and then felt that it looked way cooler to have swarmer missiles 5x as opposed to two pipsqueaks. Perhaps they'll remodel the mesh in some future patch.
NBShoot_me, on June 28 2013 - 03:04 PM, said:
GodsHolyMember, on June 28 2013 - 09:51 AM, said:
I always figured to allow some poetic license to mechs by virtue of their high-mobility (e.g. boosting/dodging) and that such technology cannot be outfitted to wheeled/treaded vehicles. As I had stated earlier, Mechwarrior mechs don't make sense why one should make such a conspicuously large target with limbs and legs that moves so slow but with such a high-profile
As for exposed internals and hydraulics, yeah, that's the risk of a light-frame. Look at the US's DPV, it has no armor to speak of and there's nothing more than a metal box covering part of the engine and the crew are almost totally exposed, yet the vehicle is bristling with weapons, but focuses on mobility first and foremost
This is today's equivalent of an A-Class in Hawken.
Yes, but when it comes to the MW mech, the arms and legs shouldn't be falling off after the first explosive hit as they pretty much should in Hawken.
Say, for example a reaper takes a few hits, if the KE-Sabot rifle is hit, you've got your ammunition magazine completely exposed and no shielding around the rifle's firing mechanism. Same goes for the Hawkens-RPR. Any direct or indirect explosive damage to the legs should drop that mech to the ground like a rock with the exposed hydrolics where they are. The armor looks like corrugated metal roofing with a tarp slung around one side with a somewhat important looking conduit or hose of some sort snaking around the top and into the FRONT of the mech. This thing is ED-209 (think about the radiator in the front of the ED-209 for starters) levels of "shouldn't put X there if you want this thing to survive a small arms firefight" and it's not the exception in the mech line up.
If the mechs in Hawken were supposed to have roles similar to that of the DPV or even the ALSV, they'd look less dumb, but even as they are, they do still look cool... just REALLY out of place for what they're supposed to be doing.
...yep...most of them aren't built to take much punishment, particularly the A-Classes almost as a whole. But it comes down to valuing mobility+firepower or firepower+survivability. The Reaper carries a stripped-down Sabot. If Hawken mechs were available on the battlefield today, they would trounce our existing MBT's (provided there was no air-support of course). An Abrams cannot survive a since DU-penetrator (a Sabot-launched dart)...that was exhibited in a number of friendly-fire incidents in Gulf War I.
While the Abrams has a lot of redundant systems to keep it ticking in battle, the DPV is the opposite...a Reaper is basically the lightest frame that some future-designer cobbled together to be able to lug around a sabot-cannon.
Yeah, its magazine is exposed, it probably wouldn't be able to survive a single hit...neither can a DPV...its survivability is its speed and surprise, and every single time that cannon is fired, it (supposedly) puts an Abrams-killing penetrator down-range.
Not every vehicle is designed to take a tremendous amount of punishment...I think you need to look into the variety of military vehicles currently in-use. I won't even bother to go into the lore behind Hawken...I'm just speaking from today's military hardware and simply arguing plausibility.
Everything else you're talking about is simply balance-aspects in Hawken. I'd love to be able to try a "Hardcore Mode" in Hawken where the weapons are given realistic power and realistic weaknesses like swapping out heat-generation for ammo limits, increasing the fuel tank capacity and or recharge (class dependent), implementing locational damage and maybe even component damage. Hawken would probably play A LOT differently. That's where I think you're going with your particular post it seems, you don't think the A-Class should take as much punishment in Hawken as it presently does because of its lack of armor/redundant systems.
Well, I agree, but that would come with a compromise of giving the A-Class the ability to deal more damage, and presently, the Hawken team hasn't implemented a way to achieve 1-hit-kills and they don't seem to show an inclination to implement any form of locational damage ratios or even multiple hitboxes per mech...so everything can take more damage than it appears...and I'd rather not alter the cosmetics of mechs for game mechanics that have yet to be finalized simply because the looks don't match the performance.
Edited by GodsHolyMember, July 01 2013 - 08:02 AM.