PezJoe, on September 04 2013 - 04:17 PM, said:
#402
Posted September 04 2013 - 05:06 PM
Evasive Device
- Moderate(MK-II)
- Internal grants a 15% increase in walk, run, and boost speed when player drops below 50% armor.
- Internal grants a 25% increase in walk, run, and boost speed when player drops below 25% armor.
- Internal grants a 15% increase in walk, run, and boost speed when player drops below 50% armor.
- Basic(MK-I)
- Grants a 12.5% increase in increase in walk, run, and boost speed after a kill.
- Effect lasts for 10 seconds.
- Grants a 12.5% increase in increase in walk, run, and boost speed after a kill.
- Moderate(MK-II)
- Grants a 25% increase in walk, run, and boost speed after a kill.
- Effect lasts for 10 seconds,
- Grants a 25% increase in walk, run, and boost speed after a kill.
Changed "movement speed" to "walk, run, and boost speed".
---
- Armor Fusor
- After a kill, mech regenerates 15% of max armor over 10 seconds.
- After an assist, mech regenerates 7.5% of max armor over 10 seconds.
- After a kill, mech regenerates 15% of max armor over 10 seconds.
- Advanced Armor Fusor
- After a kill, mech regenerates 25% of max armor over 10 seconds.
- After an assist, mech regenerates 15% of max armor over 10 seconds.
- After a kill, mech regenerates 25% of max armor over 10 seconds.
#403
Posted September 04 2013 - 05:24 PM
Edited by Skrill, September 04 2013 - 05:24 PM.
#404
Posted September 04 2013 - 05:24 PM

Check out my new short film Prebirth: The Eternal War! Check out my e-peen!
Need to find a mech guide_ Well, look here!
Intel Core i3 2120 @ 3.30 GHz | Corsair XMS3 8GB RAM | eVGA GTX 550Ti 1GB OC | Corsair CX600 PSU
#405
Posted September 04 2013 - 05:25 PM
Silverfire, on September 04 2013 - 05:24 PM, said:
Running already exists. Walking is the slow movement you get for a second before accelerating to your full speed (running).
#406
Posted September 04 2013 - 05:26 PM

Check out my new short film Prebirth: The Eternal War! Check out my e-peen!
Need to find a mech guide_ Well, look here!
Intel Core i3 2120 @ 3.30 GHz | Corsair XMS3 8GB RAM | eVGA GTX 550Ti 1GB OC | Corsair CX600 PSU
#407
Posted September 04 2013 - 05:27 PM
Spartan076, on September 04 2013 - 04:28 PM, said:
nokari, on September 04 2013 - 10:49 AM, said:
Spartan076, on September 04 2013 - 09:37 AM, said:
Over-exaggerate much_ It's like 5 seconds at most and you can even get a tactical advantage out of it by seeing where the guy is going and alert your teammates.
The tactical advantage is rather moot cause most of the time no one plays as a team(until this patch atleast that might change). And its more like 10 seconds, not 5. Which is a extraordinary amount of time for a kill cam view that most of the time is of the guy repairing a few steps away from where he killed you.
Maybe YOU don't play as a team, but most of the guys I play with frequently do, especially in MA matches. Also just because sometimes guys repair after killing you, that doesn't mean that's what happens all or even most of the time. There's also the ability to see what direction they're watching or what other enemy mechs around them are doing. If you don't find any tactical advantage to the kill cam, you're doing it wrong.
Quote
Count it. And even if it is more like 10 seconds, you're still way over-exaggerating.

#408
Posted September 04 2013 - 05:37 PM
Edited by Krellus, September 04 2013 - 05:37 PM.
#409
Posted September 04 2013 - 05:44 PM
#410
Posted September 04 2013 - 05:58 PM
GOmaDn, on September 04 2013 - 05:44 PM, said:
From OP
CR-T Recruit
- A Medium Offensive Mech given to rookies. Though grouped in the Offensive category, the CR-T is very well rounded and a great mech for beginner pilots.
- Secondary Tuning Systems Available: Boost Thrusters, Fuel Generator, Radar, Cooling Units
- Medium Offensive Mech used for front line combat. This mech has a well rounded mixture of speed, armor and firepower, but no specialized strengths.
- Secondary Tuning Systems Available: Fuel Tank, Hydraulics, Air Dynamics, Suspensions
#411
Posted September 04 2013 - 06:01 PM
[HWK]ZamboniChaos, on September 04 2013 - 03:18 PM, said:
- Increases Mech Armor by +10 per point. Changed from +15 per point.
- Armor: Increases Mech Armor by +10 per point. (Max: +100) Changed from +15 per point. (Max: +150)
Edited by ShadowWarg, September 04 2013 - 06:03 PM.
#412
Posted September 04 2013 - 06:16 PM
#413
Posted September 04 2013 - 06:26 PM
Umbre, on September 04 2013 - 06:16 PM, said:
Implementing this mean that there is only 1 thing left to the vanguard initiative that needs to be implemented for us to have gotten everything we have purchased.
Lets hope they can dot hat before next year.
#415
Posted September 04 2013 - 06:59 PM
Krellus, on September 04 2013 - 05:37 PM, said:
It's not a typo. 0.5 sec reduction of overheat time would be even more useless than 5 seconds reduction already is (extinguishers).
#416
#417
Posted September 04 2013 - 07:37 PM
ShadowWarg, on September 04 2013 - 05:58 PM, said:
CR-T Recruit
- A Medium Offensive Mech given to rookies. Though grouped in the Offensive category, the CR-T is very well rounded and a great mech for beginner pilots.
- Secondary Tuning Systems Available: Boost Thrusters, Fuel Generator, Radar, Cooling Units
- Medium Offensive Mech used for front line combat. This mech has a well rounded mixture of speed, armor and firepower, but no specialized strengths.
- Secondary Tuning Systems Available: Fuel Tank, Hydraulics, Air Dynamics, Suspensions
I thought the reason for the Assault being just like the CR-T was because you can't buy the CR-T again.
Those tuning systems tell me something. They tell me
LIES
[13:14] <nonsiccus_work> uh oh
there's gravy in my keyboard
----------------------------------------------------------------------
[11:18] <+shosca> if you wanna play ar, go play zerker
[11:18] <Hyginos> and if you want to play zerker, go smc
[11:19] <someone> if you want to play sustain, please go and die in hell
#419
Posted September 04 2013 - 08:08 PM
Also tagged with one or more of these keywords: Game, News, Update
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