HAWKEN Wreckage 3v3 Tournament may 17th @ 1 p.m. PST
#241
Posted January 25 2014 - 02:57 PM
Players: oo_olio_oo eaxe irish_00
#242
Posted February 03 2014 - 05:15 PM
If you add siege & missle assault in a best of "x" type thing, I'll gladly sign up.
Edited by Endolite, February 03 2014 - 05:15 PM.
#243
Posted February 03 2014 - 05:23 PM
Endolite, on February 03 2014 - 05:15 PM, said:
If you add siege & missle assault in a best of "x" type thing, I'll gladly sign up.
I'm not too sold on that, given that MA and Siege aren't particularly deep. MA is essentially TDM with designated places to kill (no true use of all the geography) and Siege is the official camping game mode of Hawken. TDM allows for more varied styles of gameplay (buckle down and defend, push hard, deathballin', two groups of 3, 2 split off and harass, etc) than the other game modes imo. Players can take advantage of the map more and teamwork can work around maps, not just specific points.
Edited by Silverfire, February 03 2014 - 05:24 PM.
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#244
Posted February 03 2014 - 05:42 PM
Endolite, on February 03 2014 - 05:15 PM, said:
If you add siege & missle assault in a best of "x" type thing, I'll gladly sign up.
I won't be adding these other game modes to the tournament, I'm sorry that this is a deal breaker for you. The other game modes you want added are just TDM with designated fight locations which lead to stale and repetitive gameplay. Even after the changes to Siege you still play it the same(bland) way but, it is most definitely a better mode after the changes.
Dew, on April 04 2014 - 01:15 PM, said:
#245
Posted February 03 2014 - 10:42 PM
#246
Posted February 03 2014 - 10:47 PM
I plan on giving at least a 3 or 4 week notice before the tournament date.
Dew, on April 04 2014 - 01:15 PM, said:
#247
Posted February 04 2014 - 11:01 AM
Quote
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!Duels_ I'm ready send me a pm and i play! TAD = The art of DUELS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Quote
#248
Posted February 04 2014 - 07:17 PM
Players: Endolite, VinWeasel, Bertbot
Also, your opinion is biased.. Saying that you fight in repetitive locations is a generic statement. There are 3 areas that are contested during that game-type.. So it's intentional. Just because you don't like the way it plays out doesn't mean it's not what others think. There's a strategy to each game-type. If you're not going to add it, that's fine - it's your tournament, I respect that. Don't just come out and say "it's repetitive and stale".
Secondly, what I suggested was - mixing up gametypes. If you look at other leagues, they mix different gametypes. For example in MLG Halo comeptitions, its TDM, CTF, Oddball, all mixed in. This adds variety, and prevents things from being "stale and repetitive". I'm not being sarcastic when I say that I'm not meaning to come off as brash in my reply, but I just found it a bit shallow to say that it doesn't require skill because there is emphasis on certain parts of the map, rather than full utilization of the topography. I cannot tell you how many tides have turned simply because a team designates flanking orders, rather than bum-rushing the AA in a siege game. There are vast amounts of variables that make it a strategic game. It's not just an amalgam of disorienting firefights in specific areas. To the same token, I can say that TDM is a cluster-"yuck" of, camping, triple teaming, etc. However, as an avid TDM guy, I bet you could rebuttal that in more ways than one. I just found it a tad frustrating with your retort and vehement nature against objective based gametypes.
All I'm saying - keep an open mind for future tournaments, count me in on this one, and I'm excited to play competitively, and thanks for working hard to get this put together.
As well - I've done work in journalism fields and have a voice for broadcasting, just no experience. If you'd like to give me a script to read off and record, I'd be more than happy to oblige.
Edited by Endolite, February 05 2014 - 05:28 AM.
#249
Posted February 05 2014 - 02:34 PM
Dew, on April 04 2014 - 01:15 PM, said:
#250
Posted February 05 2014 - 06:17 PM
Plain and simple.
Just as it is my opinion that it is not.
I didn't say make MA, and Siege the only gametypes. I said consider mixing in the other gametypes for future tournaments.
Thanks.
PS - I signed up for the tournament.
Edited by Endolite, February 05 2014 - 06:34 PM.
#251
Posted February 05 2014 - 08:54 PM
#252
Posted February 06 2014 - 11:03 AM
#253
Posted February 06 2014 - 04:04 PM
Teamates: Hobs, bloodytree, SkyeBeats.
Edited by SkyeBeats, February 06 2014 - 04:30 PM.
#254
Posted February 07 2014 - 10:46 PM
Endolite, on February 05 2014 - 06:17 PM, said:
Plain and simple.
Just as it is my opinion that it is not.
I didn't say make MA, and Siege the only gametypes. I said consider mixing in the other gametypes for future tournaments.
Thanks.
PS - I signed up for the tournament.
Must have teammates like your post, lets me know they are on board with your team.
Dew, on April 04 2014 - 01:15 PM, said:
#255
Posted February 08 2014 - 09:03 AM
I'll have them create an account later today.
Thanks again.
#256
Posted February 10 2014 - 07:48 PM
Endolite, on February 04 2014 - 07:17 PM, said:
Players: Endolite, VinWeasel, Bertbot
Also, your opinion is biased.. Saying that you fight in repetitive locations is a generic statement. There are 3 areas that are contested during that game-type.. So it's intentional. Just because you don't like the way it plays out doesn't mean it's not what others think. There's a strategy to each game-type. If you're not going to add it, that's fine - it's your tournament, I respect that. Don't just come out and say "it's repetitive and stale".
Secondly, what I suggested was - mixing up gametypes. If you look at other leagues, they mix different gametypes. For example in MLG Halo comeptitions, its TDM, CTF, Oddball, all mixed in. This adds variety, and prevents things from being "stale and repetitive". I'm not being sarcastic when I say that I'm not meaning to come off as brash in my reply, but I just found it a bit shallow to say that it doesn't require skill because there is emphasis on certain parts of the map, rather than full utilization of the topography. I cannot tell you how many tides have turned simply because a team designates flanking orders, rather than bum-rushing the AA in a siege game. There are vast amounts of variables that make it a strategic game. It's not just an amalgam of disorienting firefights in specific areas. To the same token, I can say that TDM is a cluster-"yuck" of, camping, triple teaming, etc. However, as an avid TDM guy, I bet you could rebuttal that in more ways than one. I just found it a tad frustrating with your retort and vehement nature against objective based gametypes.
All I'm saying - keep an open mind for future tournaments, count me in on this one, and I'm excited to play competitively, and thanks for working hard to get this put together.
As well - I've done work in journalism fields and have a voice for broadcasting, just no experience. If you'd like to give me a script to read off and record, I'd be more than happy to oblige.
IN
#257
Posted March 10 2014 - 04:42 PM
#258
Posted April 14 2014 - 01:58 PM
PM'ed.
Edited by Xacius, April 14 2014 - 02:00 PM.
Exeon is fuzzy bunny bad.
Currently inactive. Estimated return: TPG 2
#260
Posted April 15 2014 - 07:52 PM
Dew, on April 04 2014 - 01:15 PM, said:
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