#61
Posted October 10 2013 - 08:14 PM
#62
Posted October 10 2013 - 08:19 PM
Why.
#63
Posted October 10 2013 - 08:41 PM
-Seeing through holograms
-Seeing other cloaked mechs (only 2 variants)
-Spotting mechs from a distance
Other than in these situations, I've never found it particularly hard to spot mechs... Wicked design though.
#64
Posted October 10 2013 - 08:43 PM
Man, yeah, I'm hoping the Beyblade item is a chaff grenade. That would be awesome.
Edited by Stygota, October 10 2013 - 08:43 PM.
#66
Posted October 10 2013 - 08:49 PM
-VocalMagic Croin//illal's wildlife
DaPheel, on October 26 2013 - 01:05 AM, said:
#67
Posted October 10 2013 - 08:57 PM
#68
Posted October 10 2013 - 10:07 PM
#70
Posted October 10 2013 - 11:01 PM
Xacius, on October 10 2013 - 06:35 PM, said:
Most of the clips were of the mech standing still. Given that it would be incredibly overpowered if it was granted permanent invisibility, the design is probably going to be balanced by hampering the mech's combat abilities while the ability is active, or removing the cloak as soon as the player starts moving or takes damage, with the latter of the two being the most plausible implementation.
It also could be cooldown based. Activate -> get stealth until movement / take dmg -> cooldown trigger. Looks like he can definately attack while stealthed. No dot on the map in the video as the attack begins.
Xacius, on October 10 2013 - 06:35 PM, said:
Guess so too. Maybe you can also detonate your mines manually with this weapon. And the mines seem to be bigger as EOC ones with a bigger AoE radius. Maybe you can shoot a small minefield instead of single (triple) mines (eoc).
#71
Posted October 10 2013 - 11:08 PM
Mechs with infravision can do it in the dark !
Bring on the dark tunnels - the undergroung maps - I see you!
I want to see weapons fire in the dark!
with tracers......
Helfires heat seakers __
Bleeds..............hydraulic fluid........
"if it bleeds we can kill it"
{Dutch}
[HWK]ZamboniChaos impressive topic change thank you.
Edited by DaDMaR, October 11 2013 - 03:13 AM.
#72
Posted October 10 2013 - 11:32 PM
an Assassin Mech! I love it
invisible, radar-stealthed, no weapon-use exposure, nonlinear ballistics on the weapon, etc etc. so what's the Special Ability here_ 1500 hp impenetrable armor_
and what's the "counter mech" going to be, or the counter measure that renders this guy vulnerable to detection and attack, a-la SS's god-level weapons, and pitiful self defense_
Will this be the B-class or Fatty for the final bracket under the Reaper_
Enquiring minds want to know!
#74
Posted October 11 2013 - 01:50 AM
TheVulong, on October 11 2013 - 12:19 AM, said:
If the ability is Infrared thermography why are the mechs always hot_
It would be cooler (see what I did here) and more immersive if only boosting, shooting or overheated mechs would register as heat signatures. And if the parts of the maps would also emit heat, like steam vents or the sand at Bazaar.
#75
Posted October 11 2013 - 03:17 AM
Quote
Quote
Quote
#76
Posted October 11 2013 - 04:10 AM
Houruck, on October 11 2013 - 01:50 AM, said:
It would be cooler (see what I did here) and more immersive if only boosting, shooting or overheated mechs would register as heat signatures. And if the parts of the maps would also emit heat, like steam vents or the sand at Bazaar.
Machines put out heat while they are active, even when sitting idle. But since our mechs are running around, boosting, and shooting, it makes sense that they would be quite warm.
Plus, the temperature range on the thermal vision could be set fairly low, so warm objects appear brighter.
#77
Posted October 11 2013 - 04:45 AM
TheVulong, on October 11 2013 - 03:17 AM, said:
Teljaxx, on October 11 2013 - 04:10 AM, said:
Edited by Houruck, October 11 2013 - 05:12 AM.
#78
Posted October 11 2013 - 04:57 AM
Let me sum up my own observations real quick here:
Patrick Chassis
Cloak ability
Infravision (maybe merged with the cloak)
The explosive that looked like a frisbee-shaped drone to me. (frisbee would clarify the movement-pattern of the "Beyblade" when it hits the ground and starts tumbling^^); icon for it in slot No.:1
another unknown item in slot 2
Most definitely the Patrick, as it was a:) mentioned to come out in the next update close to the end of October
and b:) all other mechs got wingmounts instead of arms at the present interation of Hawken.
best regards from the land of scientific research...
Ysen
[font=times new roman', times, serif]O Lord, bless this Thy holy grenade that with it Thou mayest blow Thine enemies to tiny bits, in Thy mercy.[/font]
[font=times new roman', times, serif] Grenadiers do it around the corner...^^ [/font][font=comic sans ms', cursive]W[/font][font=comic sans ms', cursive]andering guns #103: [font=verdana, geneva, sans-serif]Ysenberg[/font][/font]
#79
Posted October 11 2013 - 05:15 AM
Houruck, on October 11 2013 - 04:45 AM, said:
I would bet that a mech stomping around in a forest at dusk would still be warmer than the environment. I was mostly thinking that this is why the mechs appear so bright. Even though they are only warm, the thermal view shows them as at the top of the temperature range.
#80
Posted October 11 2013 - 05:36 AM
https://robertsspace...orgs/OMNISCIENT
Complaining about Hawken's population_ Read this: https://community.pl...en/#entry524454
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