Most SS players like to stand in one place. This is an alright move in some cases, but a really really bad move in most situations. However, a single good stationary SS can turn the tide of a siege match by picking off wounded targets and making sure that the enemy team can't repair under the AA. That forces the enemy team off the gun to repair, or just keeps the enemy team from repairing at all and gives your team an opening to take it. Although most SS players seem to have rocks in their head, because they're unable to actually kill stuff. A sniper that stands on the side of the map that the team normally attacks from is the most worthless useless piece of garbage ever to enter a siege match. The position that a SS picks to snipe from is just about the most important thing ever. If you don't have a line of sight to the escape routes of the enemies or the spots they repair, you are useless because most other mechs have more dps and can get in closer to mess up the enemy more and chase to kill repairing enemies. If a SS isn't constantly killing mechs, then it is playing wrong, because there are plenty of other easier options for messing up the enemy.
On the same extent, a SS can play TDM like that, picking off mechs that try to leave the fight to repair, or getting into a place where it can hit repairing mechs. The best way to show how much you are helping your team is by killing scouts with a power shot when they repair. (So much win.) However, I find that if there aren't enough mechs fighting at fairly close ranges, then the team falls apart and can't manage to stick together enough to keep from getting killed by the giant death ball of scouts and techs, so the SS is fairly useless because the enemy team moves too much to get into a good position or pick off enemies. (Read: The proper TDM strategy makes the SS useless as a long range sniper.)
This means that standing in one place and shooting stuff is a pretty bad move. The alternative is the awesome SS player. The one who gets up in other mech's faces and doesn't afraid of anything. This is the one I really want in my team. The one who is able to get in a real fight with any other mech and have a good chance of winning it. The one who stands under the AA while sniping across the map at the other team, killing anything that gets close. The SS who stands directly behind the tech, making sure that an A class can't get close enough to do any damage without taking a power shot to the face. This is the awesome SS player. I've met so few of them that I can count on one hand how many truly awesome SS players there are.
It really boils down to the skill of the pilot. The newbie SS player who stands at your base sniping at the front of the AA can lose you matches. The standard SS player who goes to the side of the map to snipe is a most a minor annoyance for me to use my raider/scout to pick off and then flank the enemy team. At best, that player helps out their team in a pretty big way. Mostly, this depends on how well the SS can stand up in a fight against a scout or raider, and how well the pilot picks their position. (Too far from your allies to get any help_ Hello free kill.) The totally awesome pro SS player who beats my raider repeatedly so hard I want to cry myself to sleep is the one pulling the team out of the jaws of certain defeat.
The SS definitely has its place, and I've seen a fair amount of good SS players on this latest patch. The problem is, SS can be played so bad it ruins your team, and you only really need one average SS player. Any more and you have problems on your team. The SS is fine by itself and fills its role just fine, but it could use some buffs so that having multiple SS on one team isn't a real problem. We know that having 4+ hellfire classes or 4+ A classes isn't a problem, so why should having a team with 3 SS pretty much mean you're screwed_
Edited by Super_Pickle, December 13 2013 - 12:21 AM.