I couldn't shake the feeling that something was off between then and now. It wasn't the cockpit or the effects. Then it hit me, the feeling of "Power" in the mech's actions seems to have been lost over time. The reticle doesn't move with the cockpit like it used to (and it did used to; in CB there was a slight sway in the reticle when you move, and I don't know how many of you are still here, but there was also something called the "accurate reticle" months back). The Health and fuel bar, though are easier to see, gives a disconnected feeling because it just sits there, and because of that, when you are hit and the cockpit shake you don't really feel the impact, nor can you feel the strength behind your own weapons when the are fired. In addition the all together sway and shake of the cockpit has been reduced considerably. Added with the above about the reticle, this has hurt the feeling of being in a powerful machine, which I know was one of the most important things ADH wanted to achieve.
With this new HUD, the concept was that the elements like the reticle, health radar, etc. are directly on your "helmet visor", but this only really works well for people how have some sort of VR like the Ocules Rift, so maybe it would better if it was directly on the "cockpit screen" and moved even just slightly along with the cockpit. (maybe even curve them ever so slightly so it looks like these parts are bending around the screen) The cockpit movement and the elements that moved together with it, not the actual cockpit itself, was one of the things I really enjoyed about the earlier build as it really gave a sense of power.