Ragequitters: Solutions
#41
Posted January 20 2014 - 08:31 AM
A person who is on the losing team and quits more than 3 minutes into a match should be penalized with a deduction from their XP and HC.
A person who quits a match should not be allowed to join any matches for a period of at least 5 minutes. (If "something important came up" and you needed to leave, you shouldn't be able to get back from taking care of it that quickly anyhow)
Institute a publicly visible player statistic that represents a rating based on "honorable play":
Things like volunteering to switch teams, staying through a losing match, working the objectives (something which doesn't provide enough points already), having in-game friends and sticking with a server for consecutive matches would move this score upwards.
Quitting, failing to work in objective zones (for the KDR junkies), failing to volunteer to switch when imbalanced, repeatedly playing in servers with a much lower player skill average (maybe not a problem any longer) and the like would earn you a lower score.
#42
Posted January 20 2014 - 02:33 PM
StubbornPuppet, on January 20 2014 - 08:31 AM, said:
A person who is on the losing team and quits more than 3 minutes into a match should be penalized with a deduction from their XP and HC.
A person who quits a match should not be allowed to join any matches for a period of at least 5 minutes. (If "something important came up" and you needed to leave, you shouldn't be able to get back from taking care of it that quickly anyhow)
Institute a publicly visible player statistic that represents a rating based on "honorable play":
Things like volunteering to switch teams, staying through a losing match, working the objectives (something which doesn't provide enough points already), having in-game friends and sticking with a server for consecutive matches would move this score upwards.
Quitting, failing to work in objective zones (for the KDR junkies), failing to volunteer to switch when imbalanced, repeatedly playing in servers with a much lower player skill average (maybe not a problem any longer) and the like would earn you a lower score.
Here is my perspective using (mostly) your words for precision.
First and foremost, quitting before the end of a match should afford you all XP, HC and anything else that went with the match.
A person who is on the losing team and quits more than 3 minutes into a match should be awarded with their earned XP and HC.
A person who quits a match should be allowed to join any match for a period of at least as long as they are able to play. (If "something important came up" and you needed to leave, you should be able to get back from taking care of it quickly anyhow)
Do not institute a publicly visible player statistic that represents a rating based on "honorable play" because it would catalyze elitism and stigmatize those who are unable to stay in matches for real reasons:
Things like volunteering to switch teams, staying through a losing match, working the objectives (something which doesn't provide enough points already), having in-game friends and sticking with a server for consecutive matches should be a decision each player makes based on whether or not they are having fun and are able to do so.
Quitting, failing to work in objective zones (for the KDR junkies), failing to volunteer to switch when imbalanced, repeatedly playing in servers with a much lower player skill average (maybe not a problem any longer) and the like is lame, but that is your prerogative in a public game.
Edited by Cannonaire, January 20 2014 - 02:36 PM.
HC/MC Calculator (thread) UPDATED 2013/12/21
#43
Posted January 21 2014 - 06:48 AM
(6v6 squad matches perhaps_)
the best incentive is a positive incentive
"To the untrained eye this chart may indeed appear to demonstrate a steep and sustained downward trend; however, what you're actually seeing is the line being dragged down because of the strengthening gravitational pull of a player base that is actually increasing in density. Rest assured, this is all going completely according to plan."
#44
Posted January 21 2014 - 08:43 AM
Why should someone who quits, who puts their team at a disadvatage be awarded anything at all_ I don't care if you have to go do something or not. You quit, you lose your progress, the same way your team is losing a player andhas to suffer, as should the quiter suffer.
I'm so sick of people quiting in games whether it's from my team or the opposing team. Quiting should not be rewarded the way it is now. There needs to be a penalty.
And hide the mmr stat, that's a whole other issue, but yeah do that so there's no way to know. That's all everyone cares about.
Edited by Superkamikazee, January 21 2014 - 08:44 AM.
#45
Posted January 21 2014 - 04:31 PM
Superkamikazee, on January 21 2014 - 08:43 AM, said:
I agree. You can show players their win/loss percentage, their K/D ratio, and any other stat, but it is imprudent for players to know and be able to manipulate the rating that matches them to other players.
Edited by Cannonaire, January 21 2014 - 04:33 PM.
HC/MC Calculator (thread) UPDATED 2013/12/21
#46
Posted January 22 2014 - 09:18 AM
I really hate the term "ragequit". I've "ragequitted" a total of once in my Hawken career (when I was up against an obvious sharpy aimbotter, who could hit my tiny a class zipping and dodging through the air from across the map. That was a level 14 game, mind you. He didn't miss a single shot.) All the other times I've left a match has been a calculated move. I left because I was dragging my team down, or because I wanted a match that was a bit fairer, a bit more fun.
Ragequitters have been and always will be a part of FPSs, if you don't like it, don't do it yourself.
Edited by Preternatural, January 22 2014 - 09:20 AM.
#47
Posted January 22 2014 - 10:54 AM
Edited by LONEDEADWOLF, January 22 2014 - 10:56 AM.
#48
Posted January 22 2014 - 03:34 PM
Secondly, every PVP game should be as susceptible as any other to rage quitting after any encounter. If this is a "real problem" for Hawken, and not some other game, then the problem is with Hawken and not the tactic. I hope the devs are closely watching game join and drop stats since the latest balance changes.
My absolute garbage anecdotal evidence is that since the balance changes, the polarity of teams seems to be pronounced in game modes like Siege, where you either stomp or get ass-fuzzy bunny 9 times out of 10 vs actually seeing a close match.
Also I think it's actually quite psychologically unhealthy to continue a match where you want to ragequit. If you're at the point where in order to avoid intense rage, you must quit a match, then you should absolutely do so. Those kind of stress levels aren't good for anyone. Also, dropping a match may actually allow a person with better skill to join and bring balance back into the match.
#49
Posted January 23 2014 - 10:11 PM
If someone habitually "disconnects" either by choice or by unforeseen elements, they should enjoy playing with people that do the same and leave the team players to play by themselves.
Making others suffer do to ones inability to adapt or co-ordinate {poor matching} or for stat preservation makes the game unenjoyable for the players that stick it out. Selfishness shouldn't be rewarded.
People that habitually leave {and the unseen stat's show how often it happens as well as identifying the "frequent flyers"} should play with players that drop as much as they do. Why punish player that don't drop_
If someone is that good they shouldn't need to "quit" often. If they stick out matches it would show and they'd get the rewards that come from sticking it out. Being paired off with likeminded players is it's own reward {or punishment}.
If a player actually have issues staying connected take up a support ticket or stay the course if they have any skill at all. Everyone wins!
If someone overclocks their system and frequently crash due to inappropriate stresses get a professional overclocker to tweak your system right and prevent premature hardware failure. You'll be thankful you saved the price of a new system. Everyone wins!
Drop frequently due to life issues or personal choices and get to play with like minded players. Everyone wins! {Or play at a time less interrupted}
After all it's all about getting players the best quality of matches without making others pay for it. Feeling good about what you play is the best possible psychological outcome. EVERYONE WINS!
Edited by Spliff_Craven, January 23 2014 - 10:18 PM.
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#50
Posted January 24 2014 - 09:00 AM
#51
Posted January 24 2014 - 11:14 AM
Edited by Superkamikazee, January 24 2014 - 11:17 AM.
#52
Posted January 25 2014 - 08:43 AM
- I get a party invite to play with friends (playing with friends is the most fun imo)
- I have to do something irl
- Playing on that server isn't fun at all. For example: I just joined a server where the people are too skilled for me and I get wrecked pretty badly (it also doesn't help when my team mates get angry about me not being a high skill player and actually tell me to leave)
I still hope that the upcoming changes will help matchmaking and team balancing so less people actually quit for reason such as completely onesided matches.
Superkamikazee, on January 24 2014 - 11:14 AM, said:
Hm, but isn't this also a punishment_ Usually players earn XP and HC during the match and they receive a "bonus" (match time, place on the scoreboard) at the end of the match. I think it is a punishment if a player who quits close to the end does not get any of the XP and HC he/she earned during the match.
My suggestion if you really have to use a punishment: Let players who quit keep their XP and HC but reduce the XP and HC earned during the match. This reduction can be blanaced out by using a XP/HC multiplier that will be awarded at the end of the match. For example: players earn 75% of their points during the match and get the remaining 25% as a "match completed" bonus.
Anyway, I still think there should be no punishment and no hidden stats for rage quitters. I'm still hoping that the upcoming changes and rising number of Hawken players in general (after sometime there'll be more players in all skill tiers) will reduce the ragequitting.
Edited by ReEvolve, January 25 2014 - 11:41 AM.
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#53
Posted January 25 2014 - 09:56 PM
The individual gets no penalty and the remaining players get to be a man down on firepower and objectives with a good possibility for match loss.
That's not fair to any team. Especially if it's a frequent occurrence of an individual.
No accountability = not right.
If you know a consequence may happen you may push your luck. After a consequence you may make different choices. Accountability is important.
Why not test it out_ You don't know if it will improve game quality until you test it.
After all it's only BETA...
{Yes I intentionally used the beta card.}
W.O.T. uses a lock of tank and server until that match is over. It doesn't seem to hurt their sales or growth.
As Hawken is a different game I submit match style only until the match left is finished. The "offending" player would still have access to all mechs and only receive accumulated points {to be fair to those that legitimately drop}.
When people know the consequences of an action they tend to wise up and game play over all improves.
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#54
Posted January 26 2014 - 06:31 AM
Spliff_Craven, on January 25 2014 - 09:56 PM, said:
So, let's assume that a player quits because he gets wrecked after the average skill on the server became too high thanks to some experienced players who joined later. If he leaves there is either the possibility for a onesided match or also a good possibility for someone else to join who might be more suited to play with the current average "skill level". Essentially this:
Ealdent, on January 22 2014 - 03:34 PM, said:
After reading the whole thread up to this point again I recognized that many people still think that the only reason to leave is "ragequitting".
Spliff_Craven, on January 25 2014 - 09:56 PM, said:
If you know a consequence may happen you may push your luck. After a consequence you may make different choices. Accountability is important.
<snip>
When people know the consequences of an action they tend to wise up and game play over all improves.
But there is no "wising up" if you leave a match because you have to do something in real life (for example: answer a phone call, pick somebody up). In my opinion that isn't really a choice. Would it be better if the player would be afk and idle on the server instead of making space for somebody who can actively participate in the fight_
And there's also another reason that I see emerging more and more over the last weeks: insulting players for their performance. I'm sorry but I think a match where your team mates start calling you names and telling you to leave, isn't fun. I think nobody should be forced to stay in a match like this. So when I leave the match because it's so goddamn annoying I should be punished_ Come on, that's like hitting somebody who's already on the ground.
Spliff_Craven, on January 25 2014 - 09:56 PM, said:
After all it's only BETA...
{Yes I intentionally used the beta card.}
The problem is that there's often a few weeks between patches (*) and a lot of "innocent" players would lose their progress.
I know nobody likes playing with/against ragequitters but please don't forget that nobody ragequits for fun. I can see that it pains a lot of players so I made a suggestion for a lighter punishment in my former post.
* => I am aware that there have to be several weeks between patches otherwise nobody could tell if the changes made a long-lasting impact on gameplay.
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#55
Posted January 29 2014 - 10:53 PM
Those that quit often suck at the game
If you're decent you can get a good amount of points if the team even has only 1other decent player
Heck I wished they quit more often, rather that then people who hide when 5 hits of dmg is taken
Better then a server full of bads getting stomped 40-5, if the bads quit more chance someone better shows up
#56
Posted January 31 2014 - 07:48 PM
As stated, I feel like quitting a match, no matter how far in, should simply nullify the stats. I can say this: the game has never asked MY OPINION as to if I felt it would be fair for it to crash 1 minute before the end of an exciting match, so....
#57
Posted February 03 2014 - 05:23 PM
I'd hate to be punished for that.
I am a low skill level player...my teams get stomped from time to time...if I was part of that stompage from the get-go...I have the internal fortitude to take it as it is...quitting wasn't allowed where I grew up.
The playing the whole match...a close match, and quitting with a minute to go because it LOOKS like it'll be a loss is B.S. and that happens quite a bit.
I am all for a markable "honor system" keeping track of players "finish rates" in matches...but don't think any punishment should be levied.
#58
Posted February 07 2014 - 08:35 PM
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#59
Posted February 07 2014 - 09:06 PM
#60
Posted February 07 2014 - 10:01 PM
I personally don't know the details when it comes to the STEAM agreement between ADH/meteor and VALVe, but either they were desperate enough to go the STEAM route to pull people in and deal with the STEAM tax, or hopefully they're just listening to a healthy community demanding *shudders* wrapping STEAM around Hawken. I'd rather not have ADH / meteor take a bath on this one, so how about you all put some thought into giving people a reason to stick it out in-game rather than leave Hawken completely and scream those ideas at the devs..
like the equivalents of random drops, be it XP boosters, a repair drone, skin, badge, dashboard bubblehead, holo taunt, extra HC, or even a small amount of MC, and make actually getting these somewhat rare and/or based upon some rolling quit/stay-rate. But. if Hawken gets up there in Dota 2 territory in the STEAM stats page, whatever, start a rage-quitting hall of fame and grab your ban-hammers.
I wonder if we'll all be able to see actual stats on Hawken soon! (http://store.steampowered.com/stats/)
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