Ragequitters: Solutions
#1
Posted January 15 2014 - 01:05 PM
As we have a star system to rate the best games for us...
Can we have a hidden stat for rage quitters too so they can be ranked together and play with similar minded people_
People want the best gaming experience possible. So I figure it would be better for people that frequently drop games to be matched against people that enjoy a similar skill.
Deathmatch would be the only match this could not apply to.
This would get these "frequent flyers" into matches with similar drop ratings.
If you have a track record of leaving matches before completion you cannot join a similar match {another siege for example} until your original match is done. You could however join a DM, TDM or MA during that time keeping in mind that if you drop from that match you will to be able to join another {DM, TDM, MA} until that one is done as well.
Example:
Player drops/quits Siege which isn't done for another 30 min from point of exit,
Result: Can't join another Siege for 30 min
Player joins a Missile Assault, also quits/drops match goes on for another 25 min from point of exit,
Result: Can't join another Missile Assault for 25 min
Player joins a TDM and drops/quits match goes for another 10 minutes.
Result: Can't join another TDM for 10 min
Player could join a DM as it's all that's left.
Assuming that a player drops matches regularly the result would be cumulative.
Want to improve your drop stats_
Stay in the game to decrease your drop rating.
Result: Get matches where people don't quit and matches stay balanced.
This puts the frustration on the dropping player and not on the team he was matched to.
This system would provide incentive to stick it out.
They either get a better internet connection or quit leaving a game. Better yet, they quit playing a team based game altogether. Deathmatch would be their only saving grace.
What do you think_
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#2
Posted January 15 2014 - 01:16 PM
#5
Posted January 15 2014 - 01:43 PM
just my 2 cents.
EDIT : Also alot of times i dont blame people for leaving... like who wants to play when u loose 30-2 ... like i dont wanna play with a team that just plays rambo... some ppl like keeping there profile good... but if u just dieing alot cuz your team is just sitting in a spot playing sneak and shoot while u trying to get fuzzy bunny done... alone.... then fk ya i would leave to fk that team...
RageQuitters are not the problem for 1 sided teams most time ppl leave... someone joins the game not long after... only reason stuff gets 1 sided is because teams dont work like a team .. if 1 team is having team work group effort to win and the others are jsut running off alone because they think its DM.. then yea the team work team will stomp the other team... Ragequiters are not the problem lets get serious guys...
Edited by LostlnPlace, January 15 2014 - 01:50 PM.
#6
Posted January 15 2014 - 01:52 PM
#7
Posted January 15 2014 - 01:55 PM
-Tj-, on January 01 2014 - 12:06 PM, said:
(Not Really Sure You Typed Your Post With Capitalized Words... It's Hard To Read And Difficult To Type Like This )
Best solution read until now
Sorry for my english ;P
"Go then. There are other worlds than these"
Jake, Gunslinger
#8
Posted January 15 2014 - 02:08 PM
Cannonaire, on January 03 2014 - 01:08 AM, said:
The very worst thing you could do to someone in my situation is to give me a permanent brand that marks me as undesirable. I have played with a lot of you guys, and I'll let you guys decide for yourselves whether my words hold any weight.
People leaving early to preserve stats is a problem, but there must be a better way to fix it than blindly marking everyone who happens to leave with no regard for the reason. I'm sorry I don't have any solutions to offer right now, but a different perspective should be helpful for finding a good one. Thank you for reading.
(One last thing: If I have planned in advance to be in a specific match, I will not leave unless there is a real emergency or a disconnect. There is a big difference between something planned and something ad-lib.)
Punishment for gameplay errors is a way to make gameplay fun and challenging. Punishment for leaving games early is a community issue, and it has the potential to stigmatize players whether they have intentionally caused harm or done nothing wrong at all.
Edited by Cannonaire, January 15 2014 - 02:12 PM.
HC/MC Calculator (thread) UPDATED 2013/12/21
#9
Posted January 15 2014 - 02:43 PM
Edited by UncleBlitz, January 15 2014 - 02:44 PM.
#10
Posted January 15 2014 - 03:02 PM
#11
Posted January 15 2014 - 03:12 PM
leaving a crappy match isnt really a problem but leaving it only when u loose can be one...
#12
Posted January 15 2014 - 03:31 PM
VYR3, on January 15 2014 - 03:02 PM, said:
5 vs 6 - it's OK. It's hard, but not impossible, but 3, 4 vs 6...
Today I play in siege, after 2 min, I play 2 vs 6. And nobody press f12. And you know what_ I did not leave, just to not be such a pathetic cowards, as my team.
Edited by nepacaka, January 15 2014 - 03:32 PM.
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#13
Posted January 15 2014 - 03:40 PM
Quote
Why_
With this system of penalties PLAYER STILL LEAVE THE MATCH. and then gets punished. But he leave.
Need more tolerant decision, but Idk how_
Edited by nepacaka, January 15 2014 - 03:42 PM.
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#14
Posted January 15 2014 - 03:41 PM
#15
Posted January 15 2014 - 03:57 PM
I have an idea too.
Create "Ranked" game. Players can play in ranked if his rating more 1800 (for example)
- If you leave from match 1 times - you have a "Leavers mark" on 10 minutes.
- If you leave from match 2 times - you have a "LM" on 30 min.
- If you leave from match 3 times - you have a "LM" on 2 hrs.
- If you leave from match 4 and more times - "LM" on 1 day (maximum punishment)
- If you leave from Ranked game 2 times - "LM" on 1 day
And...
With "Leavers mark" you can play in any game mode, but you can't play in "ranked".
I think it's a good incentive. And it is also possible to be ranked increased earnings HC by 10%. I think it's more cheering method.
Edited by nepacaka, January 15 2014 - 04:02 PM.
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#16
Posted January 15 2014 - 04:16 PM
- If you leave from 5 matches in one day - have a " Insufficient brave medal" on 5 matches.
- When you have a IB Medal, you earn only 90% HC. IB medal deleted when you play 5 matches without leave.
- If you have IB Medal and leave again, the result is reset, and you need to play 5 next games to get rid of medal.
- If you don't leave 10 match in a row (in one day), you gain a "Brave enough medal" on next 5 match
- If you have "brave medal" in next 5 macth you gain 110% earn HC.
- After 5 games, you will need to play another 10 matches to get brave medal again.
A medal does not work time. Get rid of it can only be played needs amount of matches.
Edited by nepacaka, January 15 2014 - 04:25 PM.
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#17
Posted January 15 2014 - 04:35 PM
I think that quitters will quit regardless of penalty, and any attempt to quash their freedom to do so will interfere with the ability of other players to enjoy the game. It is more acceptable to let the 'disruptive few' leave matches unimpeded than it is to impede and disrupt enjoyment of the game for the majority.
HC/MC Calculator (thread) UPDATED 2013/12/21
#18
Posted January 15 2014 - 07:01 PM
#19
Posted January 15 2014 - 08:14 PM
DerMax, on January 15 2014 - 01:16 PM, said:
A game crash, PC crash, or dropped internet connection should register to the server differently than someone manually clicking "Leave Match" through ingame menus.
#20
Posted January 15 2014 - 08:31 PM
1. After leaving a match, XP and HC gain is penalized by a small percent for a specific time limit. Say something like 10 minutes. Additionally quitting during that time period increases the penalty cumulatively and resets the timer. Given the short time limit, the penalty should wear off after a single match, encouraging people to remain in a game.
2A. If a player quits 2 (or 3) matches during their login session, upon attempting to join their next match the system warns them that leaving another match during their session will result in them being locked out from joining any other matches for X minutes. It won't stop people from getting to play, it won't hurt someone who has had a crash, and it won't penalize or shame players that leave for something important IRL, but at least there's a limit and they are clearly warned.
2B. Instead of locking players out for a short period, only allow them to join 3-star matches. (future option that requires a larger population)
The caveat is that these shouldn't happen until after the next balancing patch in February. Otherwise people will still get frustrated from being put in unbalanced matches they don't want to be stuck in.
Edited by nokari, January 15 2014 - 08:34 PM.
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