#21
Posted February 03 2014 - 06:24 PM
i7-3770K//32GB RAM//SSD//R9 270X Vapour
#22
Posted February 03 2014 - 06:29 PM
i7-3770K//32GB RAM//SSD//R9 270X Vapour
#23
Posted February 03 2014 - 06:30 PM
h0B0, on February 03 2014 - 06:14 PM, said:
Kind of dumb to put them in a .png file if you ask me. Having them in a spreadsheet would allow the community easier access to getting the info they require.
also thanks for the info on the new incinerator class, item and weapons.
I'll take my time to analise all this in details but at quick glance i'm looking forward to the return of the heatscout meta.
They finally give us numbers prepatch, and you complain. Dude, seriously, chill on the negative (this is from me, the most negative guy ever)
Thanks for the info Vana, good luck with downtime, and deployment. I am going to go over these numbers and reserve judgement until after I play, a metric f ton.
Greenvalv, on February 03 2014 - 06:21 PM, said:
Brawler... ok, good, beefy
Grenadier... good good
Incinerator... lightly beefy, ok
Rock... wait a minute...
Shush, Rocketeers can fly.
One thing I want to remind folks, with tunings in the hands of the devs, these numbers can be (and should be) reviewed after data collection, AND community feedback. Balance is not something that will just magically occur, and going forward it is even moreso important that we, as tester/players should give the devs good, constructive, and well mannered feedback about things.
#24
Posted February 03 2014 - 06:31 PM
A class will see more time in the garage then most people's C classes *ba dum tishhhhhhhhh*
[13:14] <nonsiccus_work> uh oh
there's gravy in my keyboard
----------------------------------------------------------------------
[11:18] <+shosca> if you wanna play ar, go play zerker
[11:18] <Hyginos> and if you want to play zerker, go smc
[11:19] <someone> if you want to play sustain, please go and die in hell
#25
Posted February 03 2014 - 06:34 PM
h0B0, on February 03 2014 - 06:14 PM, said:
Kind of dumb to put them in a .png file if you ask me. Having them in a spreadsheet would allow the community easier access to getting the info they require.
I agree this would be better for the long term, but I'm a one man army and I had to go with the most effective and time efficient solution in order to get this info out to everyone today.
#26
#27
Posted February 03 2014 - 06:40 PM
So excited for this patch! Need a little more time to read over this and let it digest before weighing in on it. Should be plenty to talk about on Wednesday for The Cockpit.
#28
Posted February 03 2014 - 06:41 PM
I'm not entirely sure how I feel about having such a drastic decrease in health across the board. I mean, yeah it'll certainly spice things up for one-on-one, but I feel like a pilot will have no chance when going up against two enemies, whereas before you could have a chance if you played everything right. Also, I feel like light mechs are gonna be pratically a one shot kill, and as a reaper pilot, I find that a bit worrying. But, I guess we'll find out for sure after tomorrow. Either way, it'll certainly be different.
Also, Raider has equal boost speed to Reaper_! Come on!
#31
Posted February 03 2014 - 06:48 PM
#32
Posted February 03 2014 - 06:49 PM
LazarusRizing, on February 03 2014 - 06:41 PM, said:
Honestly, fights against two enemies for me are almost always unwinnable, unless I can manage to escape both of them, and get them to fight each other, or if they are substantially less skilled, I could take both out both, but against players that are at all better than that, 2v1s are generally a losing proposition.
digitalhughes: @s9 you stinkn' weasel!
Don't know which mech to pilot_ Check out my guide to the mechs!
Want to hang out with some awesome people, including ReEvolve, Ashfire908, Rei, ThirdEyE, and even the world-famous Loc_Tr_ Come to the #hawkenscrim IRC!
#33
Posted February 03 2014 - 06:52 PM
#34
Posted February 03 2014 - 06:55 PM
Zeus154, on February 03 2014 - 06:52 PM, said:
Nobody knows...... yet. Almost certainly the primary options for the new incinerator mech though.
i7-3770K//32GB RAM//SSD//R9 270X Vapour
#35
Posted February 03 2014 - 07:09 PM
shosca, on February 03 2014 - 06:14 PM, said:
https://docs.google....Y1E&usp=sharing
Sylhiri, on February 03 2014 - 06:31 PM, said:
A class will see more time in the garage then most people's C classes *ba dum tishhhhhhhhh*
WooHoo. Its time to go hipstar again and play the class that everyone wont be playing.
#36
Posted February 03 2014 - 07:12 PM
#37
Posted February 03 2014 - 07:12 PM
#39
Posted February 03 2014 - 07:54 PM
Perhaps I got ahead of myself when I thought the changes would be more fundamental than lower health, higher sustained damage, neutered heat gen, no fuel on dodge and better aerial accuracy_
Waiting for Friday to come along before I
It was fun while it lasted.
#40
Posted February 03 2014 - 08:07 PM
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