I recently acquired this mech and I have to say, once you get used to it it's AWESOME.
Some interesting things I have found while playing this mech:
Your primary is your secondary, your secondary is your primary. The "primary" miniguns are for generating heat for your SAARE. It has such a quick fire rate compared to other secondaries that it's ridiculous.
Hover in combat, as much as possible. I know this sounds kinda silly for a class C, but because of splash damage on your secondary (read: your main damage) this is paramount. ESPECIALLY if your idiot opponents don't try to hover with you.
Because of these two things, I recommend fuel converter, deflectors, and armor fusor for this guy.
More tips: the SAARE has a fairly flat trajectory, and moves slightly faster than the grenade launcher. It is actually fairly easy to directly hit with it if your opponent is not dodging.
I prefer using the alternate fire for the SAARE (the big one that takes more heat) since, even if you miss, you have a higher chance of doing damage. If using BBY, the heat gen item (which DOES affect you) can help you spam the living hell out of those big shots. Recommended if fighting multiple opponents in close quarters where you can get the benefit and make the enemies overheat/retreat at the same time!
The ability is the only thing that I really do not like about this mech, but it does have its uses, such as previously mention last-ditch F***-YOU bomb just before you die, or a really skitter y class-A humping your face/butt and dodging all over the place.
The best place for this mech is on the front lines, being a damage soak (like all class-Cs) and dealing out silly high damage of the AOE variety. Works best with a tech, and even helps the tech do his job better since it makes it so he can repair for longer.
Hope this helps some of the brand-new players with this glorious fireball of a mech!
Edited by ninjab3ta, March 18 2014 - 05:53 PM.