TheVulong, on May 20 2014 - 12:02 PM, said:
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The amount of fuel an air dodge uses is pretty high. It takes up three spots, and as Leon said, that's a fair amount when there are more efficient builds for different playstyles.
Disagree. I tried AC a few days ago and it was ridiculous how much more agile and reckless i could be. And i said this many times: AC not only gives you extra movement options which is way more useful than some passive buff or situational bonus but also makes your movement less predictable in general and favors yolo diving more than ever before.
Yes, you're more agile, and sure, if you're playing against people who don't understand how to aim against people who dodge, then of course you can be more reckless. It does give you an extra movement option, but that's all. It doesn't give you any passive buff. You have to actively use it to get use from it and when you do you burn extra fuel. The same argument could be made in reverse.
TheVulong, on May 20 2014 - 12:02 PM, said:
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Not that there's anything wrong with that, but it's kind of ridiculous that something that uses so much fuel (and usually you have to be using fuel to use it in the first place [being in the air]) takes up item slots, and is basically just a less powerful mirror image of ground capabilities is being considered OP.
First, there is such thing as Fuel Converter.
Second, every other internal takes item slots as well.
Third. Air Dodge advantages combine with flight advantages such as high ground, flight speed advantage over walking speed for most mechs, superiority over mechs with projectile weapons without manual detonation(EOC Raider says Hello) and once again less predictable movement due to the lack of terrain around the flying mech.
First. And_
Second. And_
Third. An internal gives you an advantage. That's the point of an internal. Non-manual detonation weapons_ EOC repeater lets you spam mines on the ground. Taking to the air is a totally effective counter (and if you
don't have AC you might as well be standing still while getting over them). Heat cannon gives terrific burst damage and if you charge it you only miss if you're particularly bad at aiming. Other non-det weapons are bullets or secondaries with other benefits unless I'm missing something.
TheVulong, on May 20 2014 - 12:02 PM, said:
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I do like Xacius' suggestion with the increase of air mobility
I don't. Do what this guys says and Hawken will completely evolve into jet fighter sim.
I did say I didn't like the idea of it being universal. Also, why the hell is greater aerial combat bad_ Without air mobility we might as well just be playing with tanks.
Aregon, on May 20 2014 - 12:10 PM, said:
Sorry, but got to protect Timmy.
If you are from the north like all the Russians and most of the Scandinavians you may have gotten used to 110-180 ping, but then we add AC to the mix...
This is unfortunately true, but such is life. This is less a game issue and more a playerbase per location issue.
Edited by ticklemyiguana, May 20 2014 - 12:18 PM.