3
Best mech to partner with Tech_
Started by
SoupyGoose
, Mar 12 2014 10:04 AM
22 replies to this topic
#21
Posted May 21 2014 - 10:24 AM
brawler. tech no need use boost... just follow him and repeat his dodge ;D
nice
nice
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New mech: Bouncer - https://community.pl...-look-here-pls/
New mech: Conqueror - https://community.pl...gs/#entry411800
New mech: Toad - https://community.pl...-some-pics-fun/
New mech: Suppressor - https://community.pl...ch-abilities-ъ/
New mech: Bouncer - https://community.pl...-look-here-pls/
New mech: Conqueror - https://community.pl...gs/#entry411800
New mech: Toad - https://community.pl...-some-pics-fun/
#22
Posted May 22 2014 - 06:48 AM
brawler + tech was my favorite up till i tried vanguard, now vanny is my favorite but brawler still tanks and dishes out great consistent dps at range with hawkins, pure area denial if you can get in the open with a tech behind ( still not as much "action" as i i get with vanny that thing looks fat but it gets around fast enough and blows fuzzy bunny up, and when i turret down and start popping meds + the upgrades for em i can tank/defeat several mechs usualy if i dont let any slip behind me
i don't mean any of it
#23
Posted May 22 2014 - 12:13 PM
AboveTheSky, on March 15 2014 - 09:08 AM, said:
stupid topic as tech you should help the entire team not just one guy
When I heal, I have a base heal target that I spend the majority of my time on in combat. That's usually a heavy holding a particular point, and I prioritize Incinerator > Brawler/Vanguard > Grenadier > Rocketeer. Other team members get heals as they run by or start their self heals near me if I've got time, but I always come back to my main heal target. Due to the way the beam works, in combat you can basically heal one teammate effectively or the entire team very ineffectively. Outside of combat you can get everyone back on their feet effectively. This means that most of the battle your best bet is, in fact, to heal one person.
Edited by Mawnkey, May 22 2014 - 12:15 PM.
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